// -*-c++-*- /* * demonstrates usage of osg::TextureRectangle. * * Actually there isn't much difference to the rest of the osg::Texture* * bunch only this: * - texture coordinates for texture rectangles must be in image * coordinates instead of normalized coordinates (0-1). So for a 500x250 * image the coordinates for the entire image would be * 0,250 0,0 500,0 500,250 instead of 0,1 0,0 1,0 1,1 * - only the following wrap modes are supported (but not enforced) * CLAMP, CLAMP_TO_EDGE, CLAMP_TO_BORDER * - a border is not supported * - mipmap is not supported */ #include #include #include #include #include #include #include #include #include #include #include #include /********************************************************************** * * Texture pan animation callback * **********************************************************************/ class TexturePanCallback : public osg::NodeCallback { public: TexturePanCallback(osg::TexMat* texmat, double delay = 0.05) : _texmat(texmat), _phaseS(35.0f), _phaseT(18.0f), _phaseScale(5.0f), _delay(delay), _prevTime(0.0) { } virtual void operator()(osg::Node*, osg::NodeVisitor* nv) { if (!_texmat) return; if (nv->getFrameStamp()) { double currTime = nv->getFrameStamp()->getSimulationTime(); if (currTime - _prevTime > _delay) { float rad = osg::DegreesToRadians(currTime); // zoom scale (0.2 - 1.0) float scale = sin(rad * _phaseScale) * 0.4f + 0.6f; float scaleR = 1.0f - scale; // calculate new texture coordinates float s, t; s = ((sin(rad * _phaseS) + 1) * 0.5f) * (scaleR); t = ((sin(rad * _phaseT) + 1) * 0.5f) * (scaleR); _texmat->setMatrix(osg::Matrix::translate(s,t,1.0)*osg::Matrix::scale(scale,scale,1.0)); // record time _prevTime = currTime; } } } private: osg::TexMat* _texmat; float _phaseS, _phaseT, _phaseScale; double _delay; double _prevTime; }; osg::Node* createRectangle(osg::BoundingBox& bb, const std::string& filename) { osg::Vec3 top_left(bb.xMin(),bb.yMax(),bb.zMax()); osg::Vec3 bottom_left(bb.xMin(),bb.yMax(),bb.zMin()); osg::Vec3 bottom_right(bb.xMax(),bb.yMax(),bb.zMin()); osg::Vec3 top_right(bb.xMax(),bb.yMax(),bb.zMax()); // create geometry osg::Geometry* geom = new osg::Geometry; osg::Vec3Array* vertices = new osg::Vec3Array(4); (*vertices)[0] = top_left; (*vertices)[1] = bottom_left; (*vertices)[2] = bottom_right; (*vertices)[3] = top_right; geom->setVertexArray(vertices); osg::Vec2Array* texcoords = new osg::Vec2Array(4); (*texcoords)[0].set(0.0f, 0.0f); (*texcoords)[1].set(1.0f, 0.0f); (*texcoords)[2].set(1.0f, 1.0f); (*texcoords)[3].set(0.0f, 1.0f); geom->setTexCoordArray(0,texcoords); osg::Vec3Array* normals = new osg::Vec3Array(1); (*normals)[0].set(0.0f,-1.0f,0.0f); geom->setNormalArray(normals); geom->setNormalBinding(osg::Geometry::BIND_OVERALL); osg::Vec4Array* colors = new osg::Vec4Array(1); (*colors)[0].set(1.0f,1.0f,1.0f,1.0f); geom->setColorArray(colors); geom->setColorBinding(osg::Geometry::BIND_OVERALL); geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, 4)); // disable display list so our modified tex coordinates show up geom->setUseDisplayList(false); // load image osg::Image* img = osgDB::readImageFile(filename); // setup texture osg::TextureRectangle* texture = new osg::TextureRectangle(img); osg::TexMat* texmat = new osg::TexMat; texmat->setScaleByTextureRectangleSize(true); // setup state osg::StateSet* state = geom->getOrCreateStateSet(); state->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON); state->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON); // turn off lighting state->setMode(GL_LIGHTING, osg::StateAttribute::OFF); // install 'update' callback osg::Geode* geode = new osg::Geode; geode->addDrawable(geom); geode->setUpdateCallback(new TexturePanCallback(texmat)); return geode; } osg::Geode* createText(const std::string& str, const osg::Vec3& pos) { static std::string font("fonts/arial.ttf"); osg::Geode* geode = new osg::Geode; osgText::Text* text = new osgText::Text; geode->addDrawable(text); text->setFont(font); text->setPosition(pos); text->setText(str); return geode; } osg::Node* createHUD() { osg::Group* group = new osg::Group; // turn off lighting and depth test osg::StateSet* state = group->getOrCreateStateSet(); state->setMode(GL_LIGHTING, osg::StateAttribute::OFF); state->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); // add text osg::Vec3 pos(120.0f, 800.0f, 0.0f); const osg::Vec3 delta(0.0f, -80.0f, 0.0f); const char* text[] = { "TextureRectangle Mini-HOWTO", "- essentially behaves like Texture2D, *except* that:", "- tex coords must be non-normalized (0..pixel) instead of (0..1),\nalternatively you can use osg::TexMat to scale normal non dimensional texcoords.", "- wrap modes must be CLAMP, CLAMP_TO_EDGE, or CLAMP_TO_BORDER\n repeating wrap modes are not supported", "- filter modes must be NEAREST or LINEAR since\n mipmaps are not supported", "- texture borders are not supported", "- defaults should be fine", NULL }; const char** t = text; while (*t) { group->addChild(createText(*t++, pos)); pos += delta; } // create HUD osg::MatrixTransform* modelview_abs = new osg::MatrixTransform; modelview_abs->setReferenceFrame(osg::Transform::ABSOLUTE_RF); modelview_abs->setMatrix(osg::Matrix::identity()); modelview_abs->addChild(group); osg::Projection* projection = new osg::Projection; projection->setMatrix(osg::Matrix::ortho2D(0,1280,0,1024)); projection->addChild(modelview_abs); return projection; } osg::Node* createModel(const std::string& filename) { osg::Group* root = new osg::Group; if (filename != "X") { osg::BoundingBox bb(0.0f,0.0f,0.0f,1.0f,1.0f,1.0f); root->addChild(createRectangle(bb, filename)); // XXX } root->addChild(createHUD()); return root; } int main(int argc, char** argv) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // construct the viewer. osgViewer::Viewer viewer; // create a model from the images. osg::Node* rootNode = createModel((arguments.argc() > 1 ? arguments[1] : "Images/lz.rgb")); // add model to viewer. viewer.setSceneData(rootNode); return viewer.run(); }