/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGSIM_DOFTRANSFORM #define OSGSIM_DOFTRANSFORM 1 //base class: #include #include namespace osgSim { /** DOFTransform - encapsulates Multigen DOF behavior*/ class OSGSIM_EXPORT DOFTransform : public osg::Transform { public: /** constructor*/ DOFTransform(); /**copy constructor*/ DOFTransform(const DOFTransform& dof, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Node(osgSim, DOFTransform); virtual void traverse(osg::NodeVisitor& nv); void setMinHPR(const osg::Vec3& hpr) { _minHPR = hpr;} const osg::Vec3& getMinHPR() const { return _minHPR;} void setMaxHPR(const osg::Vec3& hpr) {_maxHPR = hpr;} const osg::Vec3& getMaxHPR() const { return _maxHPR;} void setIncrementHPR(const osg::Vec3& hpr) {_incrementHPR = hpr;} const osg::Vec3& getIncrementHPR() const { return _incrementHPR;} void setCurrentHPR(const osg::Vec3& hpr) {_currentHPR = hpr;} const osg::Vec3& getCurrentHPR() const {return _currentHPR;} void updateCurrentHPR(const osg::Vec3& hpr); void setMinTranslate(const osg::Vec3& translate) {_minTranslate = translate;} const osg::Vec3& getMinTranslate() const { return _minTranslate;} void setMaxTranslate(const osg::Vec3& translate) {_maxTranslate = translate;} const osg::Vec3& getMaxTranslate() const { return _maxTranslate;} void setIncrementTranslate(const osg::Vec3& translate) { _incrementTranslate = translate;} const osg::Vec3& getIncrementTranslate() const { return _incrementTranslate;} void setCurrentTranslate(const osg::Vec3& translate){ _currentTranslate = translate;} inline const osg::Vec3& getCurrentTranslate() const { return _currentTranslate;} void updateCurrentTranslate(const osg::Vec3& translate); void setMinScale(const osg::Vec3& scale) { _minScale = scale;} const osg::Vec3& getMinScale() const { return _minScale;} void setMaxScale(const osg::Vec3& scale) { _maxScale = scale;} const osg::Vec3& getMaxScale() const { return _maxScale;} void setIncrementScale(const osg::Vec3& scale) { _incrementScale = scale;} const osg::Vec3& getIncrementScale() const { return _incrementScale;} void setCurrentScale(const osg::Vec3& scale) { _currentScale = scale;} inline const osg::Vec3& getCurrentScale() const { return _currentScale;} void updateCurrentScale(const osg::Vec3& scale); void setPutMatrix(const osg::Matrix& put) { _Put = put;} inline const osg::Matrix& getPutMatrix() const {return _Put;} void setInversePutMatrix(const osg::Matrix& inversePut) { _inversePut = inversePut;} inline const osg::Matrix& getInversePutMatrix() const {return _inversePut;} void setLimitationFlags(unsigned long flags) { _limitationFlags = flags;} inline unsigned long getLimitationFlags() const {return _limitationFlags;} inline void setAnimationOn(bool do_animate) {_animationOn = do_animate;} inline bool getAnimationOn() const {return _animationOn;} void animate(float deltaTime); virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const; virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const; protected: virtual ~DOFTransform() {} int _previousTraversalNumber; double _previousTime; osg::Vec3 _minHPR; osg::Vec3 _maxHPR; osg::Vec3 _currentHPR; osg::Vec3 _incrementHPR; osg::Vec3 _minTranslate; osg::Vec3 _maxTranslate; osg::Vec3 _currentTranslate; osg::Vec3 _incrementTranslate; osg::Vec3 _minScale; osg::Vec3 _maxScale; osg::Vec3 _currentScale; osg::Vec3 _incrementScale; osg::Matrix _Put; osg::Matrix _inversePut; unsigned long _limitationFlags; /* bits from left to right 0 = x translation limited (2^31) 1 = y translation limited (2^30) 2 = z translation limited (2^29) 3 = pitch limited (2^28) 4 = roll limited (2^27) 5 = yaw limited (2^26) 6 = x scale limited (2^25) 7 = y scale limited (2^24) 8 = z scale limited (2^23) else reserved */ bool _animationOn; /** flags indicating whether value is incerasing or decreasing in animation bits form right to left, 1 means increasing while 0 is decreasing 0 = x translation 1 = y translation 2 = z translation 3 = pitch 4 = roll 5 = yaw 6 = x scale 7 = y scale 8 = z scale */ unsigned short _increasingFlags; }; } #endif