/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osgGA; GUIEventHandler::~GUIEventHandler() { } // adapt EventHandler usage to old style GUIEventHandler usage bool GUIEventHandler::handle(osgGA::Event* event, osg::Object* object, osg::NodeVisitor* nv) { osgGA::EventVisitor* ev = nv->asEventVisitor(); osgGA::GUIEventAdapter* ea = event->asGUIEventAdapter(); if (ea && ev && ev->getActionAdapter()) { #if 1 bool handled = handle(*ea, *(ev->getActionAdapter()), object, nv); if (handled) ea->setHandled(true); return handled; #else return handleWithCheckAgainstIgnoreHandledEventsMask(*ea, *(ev->getActionAdapter()), object, nv); #endif } return false; }