/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGGA_EVENT #define OSGGA_EVENT 1 #include #include namespace osgGA { // forward declare class GUIEventAdapter; /** Base Event class.*/ class OSGGA_EXPORT Event : public osg::Object { public: Event(); Event(const Event& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgGA, Event); virtual GUIEventAdapter* asGUIEventAdapter() { return 0; } virtual const GUIEventAdapter* asGUIEventAdapter() const { return 0; } /** Set whether this event has been handled by an event handler or not.*/ void setHandled(bool handled) const { _handled = handled; } /** Get whether this event has been handled by an event handler or not.*/ bool getHandled() const { return _handled; } /** set time in seconds of event. */ void setTime(double time) { _time = time; } /** get time in seconds of event. */ double getTime() const { return _time; } protected: virtual ~Event() {} mutable bool _handled; double _time; }; } #endif