/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGSIM_LIGHTPOINTNODE #define OSGSIM_LIGHTPOINTNODE 1 #include #include #include #include #include #include #include #include #include #include namespace osgSim { class OSGSIM_EXPORT LightPointNode : public osg::Node { public : typedef std::vector< LightPoint > LightPointList; LightPointNode(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ LightPointNode(const LightPointNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Node(osgSim,LightPointNode); virtual void traverse(osg::NodeVisitor& nv); unsigned int getNumLightPoints() const { return _lightPointList.size(); } unsigned int addLightPoint(const LightPoint& lp); void removeLightPoint(unsigned int pos); LightPoint& getLightPoint(unsigned int pos) { return _lightPointList[pos]; } const LightPoint& getLightPoint(unsigned int pos) const { return _lightPointList[pos]; } void setLightPointList(const LightPointList& lpl) { _lightPointList=lpl; } LightPointList& getLightPointList() { return _lightPointList; } const LightPointList& getLightPointList() const { return _lightPointList; } void setMinPixelSize(float minPixelSize) { _minPixelSize = minPixelSize; } float getMinPixelSize() const { return _minPixelSize; } void setMaxPixelSize(float maxPixelSize) { _maxPixelSize = maxPixelSize; } float getMaxPixelSize() const { return _maxPixelSize; } void setMaxVisibleDistance2(float maxVisibleDistance2) { _maxVisibleDistance2 = maxVisibleDistance2; } float getMaxVisibleDistance2() const { return _maxVisibleDistance2; } void setLightPointSystem( osgSim::LightPointSystem* lps) { _lightSystem = lps; } osgSim::LightPointSystem* getLightPointSystem() { return _lightSystem.get(); } protected: ~LightPointNode() {} // used to cache the bouding box of the lightpoints as a tighter // view frustum check. mutable osg::BoundingBox _bbox; virtual bool computeBound() const; LightPointList _lightPointList; float _minPixelSize; float _maxPixelSize; float _maxVisibleDistance2; osg::ref_ptr _lightSystem; }; } #endif