/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTERRAIN_TERRAINTECHNIQUE #define OSGTERRAIN_TERRAINTECHNIQUE 1 #include #include #include #include namespace osgTerrain { class TerrainTile; class OSGTERRAIN_EXPORT TerrainNeighbours { public: TerrainNeighbours(); ~TerrainNeighbours(); void clear(); void addNeighbour(TerrainTile* tile); void removeNeighbour(TerrainTile* tile); bool containsNeighbour(TerrainTile* tile) const; protected: TerrainNeighbours(const TerrainNeighbours& tn) {} TerrainNeighbours& operator = (const TerrainNeighbours& rhs) { return *this; } typedef std::set Neighbours; mutable OpenThreads::Mutex _neighboursMutex; Neighbours _neighbours; }; class OSGTERRAIN_EXPORT TerrainTechnique : public osg::Object, public osg::Observer { public: TerrainTechnique(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ TerrainTechnique(const TerrainTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgTerrain, TerrainTechnique); TerrainTile* getTerrainTile() { return _terrainTile; } const TerrainTile* getTerrainTile() const { return _terrainTile; } virtual void init(int dirtyMask, bool assumeMultiThreaded); virtual void update(osgUtil::UpdateVisitor* nv); virtual void cull(osgUtil::CullVisitor* nv); /** Clean scene graph from any terrain technique specific nodes.*/ virtual void cleanSceneGraph(); /** Traverse the terrain subgraph.*/ virtual void traverse(osg::NodeVisitor& nv); /** If State is non-zero, this function releases any associated OpenGL objects for * the specified graphics context. Otherwise, releases OpenGL objects * for all graphics contexts. */ virtual void releaseGLObjects(osg::State* = 0) const {} void addNeighbour(TerrainTile* tile) { _neighbours.addNeighbour(tile); } void removeNeighbour(TerrainTile* tile) { _neighbours.removeNeighbour(tile); } bool containsNeighbour(TerrainTile* tile) { return _neighbours.containsNeighbour(tile); } protected: virtual ~TerrainTechnique(); void setTerrainTile(TerrainTile* tile); void setDirty(bool dirty); friend class osgTerrain::TerrainTile; TerrainTile* _terrainTile; TerrainNeighbours _neighbours; }; } #endif