//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSGUTIL_VISUALSREQUIREMENTSVISITOR #define OSGUTIL_VISUALSREQUIREMENTSVISITOR 1 #include #include #include #include namespace osgUtil { /** A visitor for traversing a scene graph establishing the OpenGL visuals are required * to support rendering of that scene graph. The results can then be used by * applications to set up there windows with the correct visuals. Have a look at * src/osgGLUT/Viewer.cpp's Viewer::open() method for an example how to use it. */ class OSGUTIL_EXPORT VisualsRequirementsVisitor : public osg::NodeVisitor { public: /** Default to traversing all children, and reqiresDoubleBuffer, * requiresRGB and requiresDepthBuffer to true and with * alpha and stencil off.*/ VisualsRequirementsVisitor(); /** Set the VisualsSettings. */ inline void setVisualsSettings(osg::VisualsSettings* vs) { _vs = vs; } /** Get the VisualsSettings */ inline const osg::VisualsSettings* getVisualsSettings() const { return _vs.get(); } virtual void applyStateSet(osg::StateSet& stateset); virtual void apply(osg::Node& node); virtual void apply(osg::Geode& geode); virtual void apply(osg::Impostor& impostor); protected: osg::ref_ptr _vs; }; }; #endif