/* OpenSceneGraph example, osgprecipitation. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include class MyGustCallback : public osg::NodeCallback { public: MyGustCallback() {} virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) { osgParticle::PrecipitationEffect* pe = dynamic_cast(node); float value = sin(nv->getFrameStamp()->getSimulationTime()); if (value<-0.5) { pe->snow(1.0); } else { pe->rain(0.5); } traverse(node, nv); } }; int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" example provides an interactive viewer for visualising point clouds.."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("--snow ","Set the snow with a density between 0 and 1.0"); arguments.getApplicationUsage()->addCommandLineOption("--rain ",""); arguments.getApplicationUsage()->addCommandLineOption("--particleSize ",""); arguments.getApplicationUsage()->addCommandLineOption("--particleColour ",""); arguments.getApplicationUsage()->addCommandLineOption("--wind ","Set the wind speed in model coordinates"); arguments.getApplicationUsage()->addCommandLineOption("--particleSpeed ","Set the particle speed"); arguments.getApplicationUsage()->addCommandLineOption("--nearTransition ","Set the near transition distance"); arguments.getApplicationUsage()->addCommandLineOption("--farTransition ","Set the far transition distance"); arguments.getApplicationUsage()->addCommandLineOption("--particleDensity ","Set the particle density"); arguments.getApplicationUsage()->addCommandLineOption("--cellSize ","Set the cell size in model coordinates"); arguments.getApplicationUsage()->addCommandLineOption("--fogDensity ","Set the fog density"); arguments.getApplicationUsage()->addCommandLineOption("--fogColour ","Set fog colour."); arguments.getApplicationUsage()->addCommandLineOption("-useFarLineSegments","Switch on the use of line segments"); // construct the viewer. osgViewer::Viewer viewer; // set up the camera manipulators. { osg::ref_ptr keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); std::string pathfile; char keyForAnimationPath = '5'; while (arguments.read("-p",pathfile)) { osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile); if (apm || !apm->valid()) { unsigned int num = keyswitchManipulator->getNumMatrixManipulators(); keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm ); keyswitchManipulator->selectMatrixManipulator(num); ++keyForAnimationPath; } } viewer.setCameraManipulator( keyswitchManipulator.get() ); } osg::ref_ptr precipitationEffect = new osgParticle::PrecipitationEffect; float intensity; while (arguments.read("--snow", intensity)) precipitationEffect->snow(intensity); while (arguments.read("--rain", intensity)) precipitationEffect->rain(intensity); float value; while (arguments.read("--particleSize", value)) precipitationEffect->setParticleSize(value); osg::Vec4 color; while (arguments.read("--particleColor", color.r(), color.g(), color.b(), color.a())) precipitationEffect->setParticleColor(color); while (arguments.read("--particleColour", color.r(), color.g(), color.b(), color.a())) precipitationEffect->setParticleColor(color); osg::Vec3 wind; while (arguments.read("--wind", wind.x(), wind.y(), wind.z())) precipitationEffect->setWind(wind); while (arguments.read("--particleSpeed", value)) precipitationEffect->setParticleSpeed(value); while (arguments.read("--nearTransition", value )) precipitationEffect->setNearTransition(value); while (arguments.read("--farTransition", value )) precipitationEffect->setFarTransition(value); while (arguments.read("--particleDensity", value )) precipitationEffect->setMaximumParticleDensity(value); osg::Vec3 cellSize; while (arguments.read("--cellSize", cellSize.x(), cellSize.y(), cellSize.z())) precipitationEffect->setCellSize(cellSize); double clipDistance = 0.0; while (arguments.read("--clip",clipDistance)) {} osg::BoundingBox bb; while (arguments.read("--boundingBox", bb.xMin(), bb.yMin(), bb.zMin(), bb.xMax(), bb.yMax(), bb.zMax())) {} while (arguments.read("--fogDensity", value )) precipitationEffect->getFog()->setDensity(value); while (arguments.read("--fogColor", color.r(), color.g(), color.b(), color.a() )) precipitationEffect->getFog()->setColor(color); while (arguments.read("--fogColour", color.r(), color.g(), color.b(), color.a() )) precipitationEffect->getFog()->setColor(color); while (arguments.read("--useFarLineSegments")) { precipitationEffect->setUseFarLineSegments(true); } viewer.getCamera()->setClearColor( precipitationEffect->getFog()->getColor() ); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } // read the scene from the list of file specified commandline args. osg::ref_ptr loadedModel = osgDB::readRefNodeFiles(arguments); if (!loadedModel) { std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; return 1; } // precipitationEffect->setUpdateCallback(new MyGustCallback); osg::ref_ptr group = new osg::Group; if (clipDistance!=0.0) { osg::ref_ptr clipNode = new osg::ClipNode; clipNode->addClipPlane( new osg::ClipPlane( 0 ) ); clipNode->getClipPlane(0)->setClipPlane( 0.0, 0.0, -1.0, -clipDistance ); clipNode->setReferenceFrame(osg::ClipNode::ABSOLUTE_RF); clipNode->addChild(precipitationEffect.get()); group->addChild(clipNode.get()); } else { group->addChild(precipitationEffect.get()); } group->addChild(loadedModel.get()); loadedModel->getOrCreateStateSet()->setAttributeAndModes(precipitationEffect->getFog()); // create the light osg::LightSource* lightSource = new osg::LightSource; group->addChild(lightSource); osg::Light* light = lightSource->getLight(); light->setLightNum(0); light->setPosition(osg::Vec4(0.0f,0.0f,1.0f,0.0f)); // directional light from above light->setAmbient(osg::Vec4(0.8f,0.8f,0.8f,1.0f)); light->setDiffuse(osg::Vec4(0.2f,0.2f,0.2f,1.0f)); light->setSpecular(osg::Vec4(0.2f,0.2f,0.2f,1.0f)); // set the scene to render viewer.setSceneData(group.get()); return viewer.run(); }