/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_IO_UTILS #define OSG_IO_UTILS 1 #include #include #include #include #include #include #include namespace osg { ////////////////////////////////////////////////////////////////////////// // Vec2f streaming operators inline std::ostream& operator << (std::ostream& output, const Vec2f& vec) { output << vec._v[0] << " " << vec._v[1]; return output; // to enable cascading } inline std::istream& operator >> (std::istream& input, Vec2f& vec) { input >> vec._v[0] >> vec._v[1]; return input; } ////////////////////////////////////////////////////////////////////////// // Vec2d steaming operators. inline std::ostream& operator << (std::ostream& output, const Vec2d& vec) { output << vec._v[0] << " " << vec._v[1]; return output; // to enable cascading } inline std::istream& operator >> (std::istream& input, Vec2d& vec) { input >> vec._v[0] >> vec._v[1]; return input; } ////////////////////////////////////////////////////////////////////////// // Vec3f steaming operators. inline std::ostream& operator << (std::ostream& output, const Vec3f& vec) { output << vec._v[0] << " " << vec._v[1] << " " << vec._v[2]; return output; // to enable cascading } inline std::istream& operator >> (std::istream& input, Vec3f& vec) { input >> vec._v[0] >> vec._v[1] >> vec._v[2]; return input; } ////////////////////////////////////////////////////////////////////////// // Vec3d steaming operators. inline std::ostream& operator << (std::ostream& output, const Vec3d& vec) { output << vec._v[0] << " " << vec._v[1] << " " << vec._v[2]; return output; // to enable cascading } inline std::istream& operator >> (std::istream& input, Vec3d& vec) { input >> vec._v[0] >> vec._v[1] >> vec._v[2]; return input; } ////////////////////////////////////////////////////////////////////////// // Vec3f steaming operators. inline std::ostream& operator << (std::ostream& output, const Vec4f& vec) { output << vec._v[0] << " " << vec._v[1] << " " << vec._v[2] << " " << vec._v[3]; return output; // to enable cascading } inline std::istream& operator >> (std::istream& input, Vec4f& vec) { input >> vec._v[0] >> vec._v[1] >> vec._v[2] >> vec._v[3]; return input; } ////////////////////////////////////////////////////////////////////////// // Vec4d steaming operators. inline std::ostream& operator << (std::ostream& output, const Vec4d& vec) { output << vec._v[0] << " " << vec._v[1] << " " << vec._v[2] << " " << vec._v[3]; return output; // to enable cascading } inline std::istream& operator >> (std::istream& input, Vec4d& vec) { input >> vec._v[0] >> vec._v[1] >> vec._v[2] >> vec._v[3]; return input; } ////////////////////////////////////////////////////////////////////////// // Matrxf steaming operators. inline std::ostream& operator<< (std::ostream& os, const Matrixf& m ) { os << "{"<> (std::istream& input, UByte4& vec) { input >> vec._v[0] >> vec._v[1] >> vec._v[2] >> vec._v[3]; return input; } ////////////////////////////////////////////////////////////////////////// // Quat steaming operators. inline std::ostream& operator << (std::ostream& output, const Quat& vec) { output << vec._v[0] << " " << vec._v[1] << " " << vec._v[2] << " " << vec._v[3]; return output; // to enable cascading } inline std::istream& operator >> (std::istream& input, Quat& vec) { input >> vec._v[0] >> vec._v[1] >> vec._v[2] >> vec._v[3]; return input; } ////////////////////////////////////////////////////////////////////////// // Plane steaming operators. inline std::ostream& operator << (std::ostream& output, const Plane& pl) { output << pl[0] << " " << pl[1] << " " << pl[2] << " " << pl[3]; return output; // to enable cascading } inline std::istream& operator >> (std::istream& input, Plane& vec) { input >> vec[0] >> vec[1] >> vec[2] >> vec[3]; return input; } } // end of namespace osg #endif