/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osg; Vec3 HeightField::getNormal(unsigned int c,unsigned int r) const { // four point normal generation. float dz_dx; if (c==0) { dz_dx = (getHeight(c+1,r)-getHeight(c,r))/getXInterval(); } else if (c==getNumColumns()-1) { dz_dx = (getHeight(c,r)-getHeight(c-1,r))/getXInterval(); } else // assume 0