# Microsoft Developer Studio Project File - Name="Core osgFX" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=Core osgFX - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "osgFX.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "osgFX.mak" CFG="Core osgFX - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Core osgFX - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Core osgFX - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Core osgFX - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "../../bin" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../../bin" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" F90=df.exe # ADD BASE CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "OSGFX_EXPORTS" /D "OSGFX_LIBRARY" /D "_MBCS" /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "OSGFX_EXPORTS" /D "OSGFX_LIBRARY" /D "_MBCS" /GZ /c # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib osgd.lib osgUtild.lib osgDBd.lib opengl32.lib /nologo /subsystem:windows /dll /debug /machine:IX86 /out:"..\..\bin\osgFXd.dll" /implib:"../../lib/osgFXd.lib" /pdbtype:sept # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib /nologo /subsystem:windows /dll /debug /machine:IX86 /out:"..\..\bin\osgFXd.dll" /implib:"../../lib/osgFXd.lib" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "Core osgFX - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "../../bin" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../bin" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE CPP /nologo /MD /W3 /GR /GX /Zi /O2 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "OSGFX_EXPORTS" /D "OSGFX_LIBRARY" /D "_MBCS" /GF /c # ADD CPP /nologo /MD /W3 /GR /GX /Zi /O2 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "OSGFX_EXPORTS" /D "OSGFX_LIBRARY" /D "_MBCS" /GF /c # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib osg.lib osgUtil.lib osgDB.lib opengl32.lib /nologo /subsystem:windows /dll /debug /machine:IX86 /implib:"../../lib/osgFX.lib" /pdbtype:sept /opt:ref /opt:icf # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib /nologo /subsystem:windows /dll /debug /machine:IX86 /implib:"../../lib/osgFX.lib" /pdbtype:sept /opt:ref /opt:icf !ENDIF # Begin Target # Name "Core osgFX - Win32 Debug" # Name "Core osgFX - Win32 Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;def;odl;idl;hpj;bat;asm" # Begin Source File SOURCE=..\..\src\osgFX\AnisotropicLighting.cpp DEP_CPP_ANISO=\ "..\..\Include\osg\ArgumentParser"\ "..\..\Include\Osg\Array"\ "..\..\Include\Osg\BoundingBox"\ "..\..\Include\Osg\BoundingSphere"\ "..\..\include\osg\buffered_value"\ "..\..\Include\Osg\ConvexPlanarOccluder"\ "..\..\Include\Osg\ConvexPlanarPolygon"\ "..\..\Include\Osg\CopyOp"\ "..\..\include\osg\DisplaySettings"\ "..\..\Include\Osg\Drawable"\ "..\..\Include\Osg\Export"\ "..\..\include\osg\fast_back_stack"\ "..\..\include\osg\FrameStamp"\ "..\..\Include\Osg\Geode"\ "..\..\Include\Osg\Gl"\ "..\..\Include\Osg\Group"\ "..\..\Include\Osg\Image"\ "..\..\include\osg\Math"\ "..\..\Include\Osg\Matrix"\ "..\..\Include\Osg\Node"\ "..\..\include\osg\NodeCallback"\ "..\..\Include\Osg\NodeVisitor"\ "..\..\Include\Osg\Object"\ "..\..\Include\Osg\OccluderNode"\ "..\..\Include\Osg\Plane"\ "..\..\Include\Osg\Polytope"\ "..\..\Include\Osg\Quat"\ "..\..\include\osg\ref_ptr"\ "..\..\Include\Osg\Referenced"\ "..\..\Include\Osg\Shape"\ "..\..\Include\Osg\State"\ "..\..\Include\Osg\StateAttribute"\ "..\..\Include\Osg\StateSet"\ "..\..\Include\Osg\TexEnv"\ "..\..\Include\Osg\Texture"\ "..\..\Include\Osg\Texture2D"\ "..\..\include\osg\UByte4"\ "..\..\Include\Osg\Vec2"\ "..\..\Include\Osg\Vec3"\ "..\..\Include\Osg\Vec4"\ "..\..\Include\Osg\VertexProgram"\ "..\..\include\osg\Viewport"\ "..\..\Include\osgDB\Export"\ "..\..\Include\osgDB\ReadFile"\ "..\..\include\osgFX\AnisotropicLighting"\ "..\..\include\osgFX\Effect"\ "..\..\include\osgFX\Export"\ "..\..\include\osgFX\Registry"\ "..\..\include\osgFX\Technique"\ # End Source File # Begin Source File SOURCE=..\..\src\osgFX\Cartoon.cpp DEP_CPP_CARTO=\ "..\..\Include\Osg\Array"\ "..\..\Include\Osg\BoundingBox"\ "..\..\Include\Osg\BoundingSphere"\ "..\..\include\osg\buffered_value"\ "..\..\Include\Osg\ConvexPlanarOccluder"\ "..\..\Include\Osg\ConvexPlanarPolygon"\ "..\..\Include\Osg\CopyOp"\ "..\..\Include\Osg\CullFace"\ "..\..\include\osg\DisplaySettings"\ "..\..\Include\Osg\Drawable"\ "..\..\Include\Osg\Export"\ "..\..\include\osg\fast_back_stack"\ "..\..\include\osg\FrameStamp"\ "..\..\Include\Osg\Geode"\ "..\..\Include\Osg\Gl"\ "..\..\Include\Osg\Group"\ "..\..\Include\Osg\Image"\ "..\..\Include\Osg\LineWidth"\ "..\..\Include\Osg\Material"\ "..\..\include\osg\Math"\ "..\..\Include\Osg\Matrix"\ "..\..\Include\Osg\Node"\ "..\..\include\osg\NodeCallback"\ "..\..\Include\Osg\NodeVisitor"\ "..\..\Include\Osg\Object"\ "..\..\Include\Osg\OccluderNode"\ "..\..\Include\Osg\Plane"\ "..\..\Include\Osg\PolygonMode"\ "..\..\Include\Osg\PolygonOffset"\ "..\..\Include\Osg\Polytope"\ "..\..\Include\Osg\Quat"\ "..\..\include\osg\ref_ptr"\ "..\..\Include\Osg\Referenced"\ "..\..\Include\Osg\Shape"\ "..\..\Include\Osg\State"\ "..\..\Include\Osg\StateAttribute"\ "..\..\Include\Osg\StateSet"\ "..\..\Include\Osg\TexEnv"\ "..\..\Include\Osg\Texture"\ "..\..\Include\Osg\Texture1D"\ "..\..\include\osg\UByte4"\ "..\..\Include\Osg\Vec2"\ "..\..\Include\Osg\Vec3"\ "..\..\Include\Osg\Vec4"\ "..\..\Include\Osg\VertexProgram"\ "..\..\include\osg\Viewport"\ "..\..\include\osgFX\Cartoon"\ "..\..\include\osgFX\Effect"\ "..\..\include\osgFX\Export"\ "..\..\include\osgFX\Registry"\ "..\..\include\osgFX\Technique"\ # End Source File # Begin Source File SOURCE=..\..\src\osgFX\Effect.cpp DEP_CPP_EFFEC=\ "..\..\Include\Osg\Array"\ "..\..\Include\Osg\BoundingBox"\ "..\..\Include\Osg\BoundingSphere"\ "..\..\include\osg\buffered_value"\ "..\..\Include\Osg\ConvexPlanarOccluder"\ "..\..\Include\Osg\ConvexPlanarPolygon"\ "..\..\Include\Osg\CopyOp"\ "..\..\include\osg\DisplaySettings"\ "..\..\Include\Osg\Drawable"\ "..\..\Include\Osg\Export"\ "..\..\include\osg\fast_back_stack"\ "..\..\include\osg\FrameStamp"\ "..\..\Include\Osg\Geode"\ "..\..\Include\Osg\Geometry"\ "..\..\Include\Osg\Gl"\ "..\..\Include\Osg\Group"\ "..\..\include\osg\Math"\ "..\..\Include\Osg\Matrix"\ "..\..\Include\Osg\Node"\ "..\..\include\osg\NodeCallback"\ "..\..\Include\Osg\NodeVisitor"\ "..\..\Include\Osg\Notify"\ "..\..\Include\Osg\Object"\ "..\..\Include\Osg\OccluderNode"\ "..\..\Include\Osg\Plane"\ "..\..\Include\Osg\Polytope"\ "..\..\Include\Osg\PrimitiveSet"\ "..\..\Include\Osg\Quat"\ "..\..\include\osg\ref_ptr"\ "..\..\Include\Osg\Referenced"\ "..\..\Include\Osg\Shape"\ "..\..\Include\Osg\State"\ "..\..\Include\Osg\StateAttribute"\ "..\..\Include\Osg\StateSet"\ "..\..\include\osg\UByte4"\ "..\..\Include\Osg\Vec2"\ "..\..\Include\Osg\Vec3"\ "..\..\Include\Osg\Vec4"\ "..\..\include\osg\Viewport"\ "..\..\include\osgFX\Effect"\ "..\..\include\osgFX\Export"\ "..\..\include\osgFX\Technique"\ "..\..\include\osgFX\Validator"\ # End Source File # Begin Source File SOURCE=..\..\src\osgFX\Registry.cpp DEP_CPP_REGIS=\ "..\..\Include\Osg\Array"\ "..\..\Include\Osg\BoundingBox"\ "..\..\Include\Osg\BoundingSphere"\ "..\..\include\osg\buffered_value"\ "..\..\Include\Osg\ConvexPlanarOccluder"\ "..\..\Include\Osg\ConvexPlanarPolygon"\ "..\..\Include\Osg\CopyOp"\ "..\..\include\osg\DisplaySettings"\ "..\..\Include\Osg\Drawable"\ "..\..\Include\Osg\Export"\ "..\..\include\osg\fast_back_stack"\ "..\..\include\osg\FrameStamp"\ "..\..\Include\Osg\Geode"\ "..\..\Include\Osg\Gl"\ "..\..\Include\Osg\Group"\ "..\..\include\osg\Math"\ "..\..\Include\Osg\Matrix"\ "..\..\Include\Osg\Node"\ "..\..\include\osg\NodeCallback"\ "..\..\Include\Osg\NodeVisitor"\ "..\..\Include\Osg\Object"\ "..\..\Include\Osg\OccluderNode"\ "..\..\Include\Osg\Plane"\ "..\..\Include\Osg\Polytope"\ "..\..\Include\Osg\Quat"\ "..\..\include\osg\ref_ptr"\ "..\..\Include\Osg\Referenced"\ "..\..\Include\Osg\Shape"\ "..\..\Include\Osg\State"\ "..\..\Include\Osg\StateAttribute"\ "..\..\Include\Osg\StateSet"\ "..\..\include\osg\UByte4"\ "..\..\Include\Osg\Vec2"\ "..\..\Include\Osg\Vec3"\ "..\..\Include\Osg\Vec4"\ "..\..\include\osg\Viewport"\ "..\..\include\osgFX\Effect"\ "..\..\include\osgFX\Export"\ "..\..\include\osgFX\Registry"\ "..\..\include\osgFX\Technique"\ # End Source File # Begin Source File SOURCE=..\..\src\osgFX\Scribe.cpp DEP_CPP_SCRIB=\ "..\..\Include\Osg\Array"\ "..\..\Include\Osg\BoundingBox"\ "..\..\Include\Osg\BoundingSphere"\ "..\..\include\osg\buffered_value"\ "..\..\Include\Osg\ConvexPlanarOccluder"\ "..\..\Include\Osg\ConvexPlanarPolygon"\ "..\..\Include\Osg\CopyOp"\ "..\..\include\osg\DisplaySettings"\ "..\..\Include\Osg\Drawable"\ "..\..\Include\Osg\Export"\ "..\..\include\osg\fast_back_stack"\ "..\..\include\osg\FrameStamp"\ "..\..\Include\Osg\Geode"\ "..\..\Include\Osg\Gl"\ "..\..\Include\Osg\Group"\ "..\..\Include\Osg\LineWidth"\ "..\..\Include\Osg\Material"\ "..\..\include\osg\Math"\ "..\..\Include\Osg\Matrix"\ "..\..\Include\Osg\Node"\ "..\..\include\osg\NodeCallback"\ "..\..\Include\Osg\NodeVisitor"\ "..\..\Include\Osg\Object"\ "..\..\Include\Osg\OccluderNode"\ "..\..\Include\Osg\Plane"\ "..\..\Include\Osg\PolygonMode"\ "..\..\Include\Osg\PolygonOffset"\ "..\..\Include\Osg\Polytope"\ "..\..\Include\Osg\Quat"\ "..\..\include\osg\ref_ptr"\ "..\..\Include\Osg\Referenced"\ "..\..\Include\Osg\Shape"\ "..\..\Include\Osg\State"\ "..\..\Include\Osg\StateAttribute"\ "..\..\Include\Osg\StateSet"\ "..\..\include\osg\UByte4"\ "..\..\Include\Osg\Vec2"\ "..\..\Include\Osg\Vec3"\ "..\..\Include\Osg\Vec4"\ "..\..\include\osg\Viewport"\ "..\..\include\osgFX\Effect"\ "..\..\include\osgFX\Export"\ "..\..\include\osgFX\Registry"\ "..\..\include\osgFX\Scribe"\ "..\..\include\osgFX\Technique"\ # End Source File # Begin Source File SOURCE=..\..\src\osgFX\SpecularHighlights.cpp DEP_CPP_SPECU=\ "..\..\Include\Osg\Array"\ "..\..\Include\Osg\BoundingBox"\ "..\..\Include\Osg\BoundingSphere"\ "..\..\include\osg\buffered_value"\ "..\..\Include\Osg\ColorMatrix"\ "..\..\Include\Osg\ConvexPlanarOccluder"\ "..\..\Include\Osg\ConvexPlanarPolygon"\ "..\..\Include\Osg\CopyOp"\ "..\..\include\osg\DisplaySettings"\ "..\..\Include\Osg\Drawable"\ "..\..\Include\Osg\Export"\ "..\..\include\osg\fast_back_stack"\ "..\..\include\osg\FrameStamp"\ "..\..\Include\Osg\Geode"\ "..\..\Include\Osg\Gl"\ "..\..\Include\Osg\Group"\ "..\..\Include\Osg\Image"\ "..\..\include\osg\Math"\ "..\..\Include\Osg\Matrix"\ "..\..\Include\Osg\Node"\ "..\..\include\osg\NodeCallback"\ "..\..\Include\Osg\NodeVisitor"\ "..\..\Include\Osg\Notify"\ "..\..\Include\Osg\Object"\ "..\..\Include\Osg\OccluderNode"\ "..\..\Include\Osg\Plane"\ "..\..\Include\Osg\Polytope"\ "..\..\Include\Osg\Quat"\ "..\..\include\osg\ref_ptr"\ "..\..\Include\Osg\Referenced"\ "..\..\Include\Osg\Shape"\ "..\..\Include\Osg\State"\ "..\..\Include\Osg\StateAttribute"\ "..\..\Include\Osg\StateSet"\ "..\..\Include\Osg\TexEnv"\ "..\..\Include\Osg\TexGen"\ "..\..\Include\Osg\Texture"\ "..\..\Include\Osg\TextureCubeMap"\ "..\..\include\osg\UByte4"\ "..\..\Include\Osg\Vec2"\ "..\..\Include\Osg\Vec3"\ "..\..\Include\Osg\Vec4"\ "..\..\include\osg\Viewport"\ "..\..\include\osgFX\Effect"\ "..\..\include\osgFX\Export"\ "..\..\include\osgFX\Registry"\ "..\..\include\osgFX\SpecularHighlights"\ "..\..\include\osgFX\Technique"\ "..\..\include\osgUtil\CubeMapGenerator"\ "..\..\Include\osgUtil\Export"\ "..\..\include\osgUtil\HighlightMapGenerator"\ # End Source File # Begin Source File SOURCE=..\..\src\osgFX\Technique.cpp DEP_CPP_TECHN=\ "..\..\Include\Osg\BoundingBox"\ "..\..\Include\Osg\BoundingSphere"\ "..\..\Include\Osg\CopyOp"\ "..\..\include\osg\DisplaySettings"\ "..\..\Include\Osg\Export"\ "..\..\include\osg\fast_back_stack"\ "..\..\include\osg\FrameStamp"\ "..\..\Include\Osg\Gl"\ "..\..\Include\Osg\GLExtensions"\ "..\..\Include\Osg\Group"\ "..\..\include\osg\Math"\ "..\..\Include\Osg\Matrix"\ "..\..\Include\Osg\Node"\ "..\..\include\osg\NodeCallback"\ "..\..\Include\Osg\NodeVisitor"\ "..\..\Include\Osg\Object"\ "..\..\Include\Osg\Plane"\ "..\..\Include\Osg\Polytope"\ "..\..\include\osg\ref_ptr"\ "..\..\Include\Osg\Referenced"\ "..\..\Include\Osg\State"\ "..\..\Include\Osg\StateAttribute"\ "..\..\Include\Osg\StateSet"\ "..\..\Include\Osg\Vec3"\ "..\..\Include\Osg\Vec4"\ "..\..\include\osg\Viewport"\ "..\..\include\osgFX\Export"\ "..\..\include\osgFX\Technique"\ # End Source File # Begin Source File SOURCE=..\..\src\osgFX\Validator.cpp DEP_CPP_VALID=\ "..\..\Include\Osg\Array"\ "..\..\Include\Osg\BoundingBox"\ "..\..\Include\Osg\BoundingSphere"\ "..\..\include\osg\buffered_value"\ "..\..\Include\Osg\ConvexPlanarOccluder"\ "..\..\Include\Osg\ConvexPlanarPolygon"\ "..\..\Include\Osg\CopyOp"\ "..\..\include\osg\DisplaySettings"\ "..\..\Include\Osg\Drawable"\ "..\..\Include\Osg\Export"\ "..\..\include\osg\fast_back_stack"\ "..\..\include\osg\FrameStamp"\ "..\..\Include\Osg\Geode"\ "..\..\Include\Osg\Gl"\ "..\..\Include\Osg\Group"\ "..\..\include\osg\Math"\ "..\..\Include\Osg\Matrix"\ "..\..\Include\Osg\Node"\ "..\..\include\osg\NodeCallback"\ "..\..\Include\Osg\NodeVisitor"\ "..\..\Include\Osg\Notify"\ "..\..\Include\Osg\Object"\ "..\..\Include\Osg\OccluderNode"\ "..\..\Include\Osg\Plane"\ "..\..\Include\Osg\Polytope"\ "..\..\Include\Osg\Quat"\ "..\..\include\osg\ref_ptr"\ "..\..\Include\Osg\Referenced"\ "..\..\Include\Osg\Shape"\ "..\..\Include\Osg\State"\ "..\..\Include\Osg\StateAttribute"\ "..\..\Include\Osg\StateSet"\ "..\..\include\osg\UByte4"\ "..\..\Include\Osg\Vec2"\ "..\..\Include\Osg\Vec3"\ "..\..\Include\Osg\Vec4"\ "..\..\include\osg\Viewport"\ "..\..\include\osgFX\Effect"\ "..\..\include\osgFX\Export"\ "..\..\include\osgFX\Technique"\ "..\..\include\osgFX\Validator"\ # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;inc" # Begin Source File SOURCE=..\..\include\osgFX\AnisotropicLighting # End Source File # Begin Source File SOURCE=..\..\include\osgFX\Cartoon # End Source File # Begin Source File SOURCE=..\..\include\osgFX\Effect # End Source File # Begin Source File SOURCE=..\..\include\osgFX\Export # End Source File # Begin Source File SOURCE=..\..\include\osgFX\Registry # End Source File # Begin Source File SOURCE=..\..\include\osgFX\Scribe # End Source File # Begin Source File SOURCE=..\..\include\osgFX\SpecularHighlights # End Source File # Begin Source File SOURCE=..\..\include\osgFX\Technique # End Source File # Begin Source File SOURCE=..\..\include\osgFX\Validator # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project