/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_POINT #define OSG_POINT 1 #include #include namespace osg { /** Point - encapsulates the OpenGL point smoothing and size state.*/ class OSG_EXPORT Point : public StateAttribute { public : Point(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Point(const Point& point,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(point,copyop), _size(point._size), _fadeThresholdSize(point._fadeThresholdSize), _distanceAttenuation(point._distanceAttenuation), _minSize(point._minSize), _maxSize(point._maxSize) {} META_StateAttribute(osg, Point, POINT); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(Point,sa) // compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_size) COMPARE_StateAttribute_Parameter(_fadeThresholdSize) COMPARE_StateAttribute_Parameter(_distanceAttenuation) COMPARE_StateAttribute_Parameter(_minSize) COMPARE_StateAttribute_Parameter(_maxSize) return 0; // passed all the above comparison macro's, must be equal. } virtual bool getModeUsage(ModeUsage& usage) const { usage.usesMode(GL_POINT_SMOOTH); return true; } void setSize(float size); inline float getSize() const { return _size; } void setFadeThresholdSize(float fadeThresholdSize); inline float getFadeThresholdSize() const { return _fadeThresholdSize; } void setDistanceAttenuation(const Vec3& distanceAttenuation); inline const Vec3& getDistanceAttenuation() const { return _distanceAttenuation; } void setMinSize(float minSize); inline float getMinSize() const {return _minSize;} void setMaxSize(float maxSize); inline float getMaxSize() const {return _maxSize;} virtual void apply(State& state) const; /** Encapsulates queries of extension availability, obtains extension * function pointers, and provides convinience wrappers for * calling extension functions. */ class OSG_EXPORT Extensions : public osg::Referenced { public: Extensions(unsigned int contextID); Extensions(const Extensions& rhs); void lowestCommonDenominator(const Extensions& rhs); void setupGLExtenions(unsigned int contextID); void setPointParametersSupported(bool flag) { _isPointParametersSupported=flag; } bool isPointParametersSupported() const { return _isPointParametersSupported; } void glPointParameterf(GLenum pname, GLfloat param) const; void glPointParameterfv(GLenum pname, const GLfloat *params) const; protected: ~Extensions() {} bool _isPointParametersSupported; void* _glPointParameterf; void* _glPointParameterfv; }; /** Returns the Extensions object for the given context. * If createIfNotInitalized is true and the Exentsions object doesn't * exist, getExtensions() creates it on the given context. * Returns NULL if createIfNotInitalized is false and the Extensions * object doesn't exist. */ static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized); /** setExtensions() allows users to override the extensions across graphics contexts. * Typically used when you have different extensions supported across graphics pipes, * but need to ensure that they all use the same low common denominator extensions. */ static void setExtensions(unsigned int contextID,Extensions* extensions); protected : virtual ~Point(); float _size; float _fadeThresholdSize; Vec3 _distanceAttenuation; float _minSize; float _maxSize; }; } #endif