/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_TexGenNode #define OSG_TexGenNode 1 #include #include namespace osg { /** Node for defining the position of TexGen in the scene.*/ class SG_EXPORT TexGenNode : public Group { public: TexGenNode(); TexGenNode(TexGen* texgen); TexGenNode(const TexGenNode& tgb, const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Node(osg, TexGenNode); void setTextureUnit(unsigned int textureUnit) { _textureUnit = textureUnit; } unsigned int getTextureUnit() const { return _textureUnit; } /** Set the TexGen.*/ void setTexGen(TexGen* texgen); /** Get the TexGen.*/ inline TexGen* getTexGen() { return _texgen.get(); } /** Get the const TexGen.*/ inline const TexGen* getTexGen() const { return _texgen.get(); } protected: virtual ~TexGenNode(); unsigned int _textureUnit; StateAttribute::GLModeValue _value; osg::ref_ptr _texgen; }; } #endif