#if defined(_MSC_VER) #pragma warning( disable : 4786 ) #endif #include #include #include "NvTriStripObjects.h" #include #include VertexCache::VertexCache() { VertexCache(16); } VertexCache::VertexCache(int size) { numEntries = size; entries = osgNew int[numEntries]; for(int i = 0; i < numEntries; i++) entries[i] = -1; } VertexCache::~VertexCache() { osgDelete [] entries; } int VertexCache::At(int index) { return entries[index]; } void VertexCache::Set(int index, int value) { entries[index] = value; } void VertexCache::Clear() { for(int i = 0; i < numEntries; i++) entries[i] = -1; } void VertexCache::Copy(VertexCache* inVcache) { for(int i = 0; i < numEntries; i++) { inVcache->Set(i, entries[i]); } } NvStripifier::NvStripifier() { } NvStripifier::~NvStripifier() { } /////////////////////////////////////////////////////////////////////////////////////////// // FindEdgeInfo() // // find the edge info for these two indices // NvEdgeInfo * NvStripifier::FindEdgeInfo(NvEdgeInfoVec &edgeInfos, int v0, int v1) { // we can get to it through either array // because the edge infos have a v0 and v1 // and there is no order except how it was // first created. NvEdgeInfo *infoIter = edgeInfos[v0]; while (infoIter != NULL) { if (infoIter->m_v0 == v0) { if (infoIter->m_v1 == v1) return infoIter; else infoIter = infoIter->m_nextV0; } else { assert(infoIter->m_v1 == v0); if (infoIter->m_v0 == v1) return infoIter; else infoIter = infoIter->m_nextV1; } } return NULL; } /////////////////////////////////////////////////////////////////////////////////////////// // FindOtherFace // // find the other face sharing these vertices // exactly like the edge info above // NvFaceInfo * NvStripifier::FindOtherFace(NvEdgeInfoVec &edgeInfos, int v0, int v1, NvFaceInfo *faceInfo) { NvEdgeInfo *edgeInfo = FindEdgeInfo(edgeInfos, v0, v1); assert(edgeInfo != NULL); return (edgeInfo->m_face0 == faceInfo ? edgeInfo->m_face1 : edgeInfo->m_face0); } bool NvStripifier::AlreadyExists(NvFaceInfo* faceInfo, NvFaceInfoVec& faceInfos) { for(unsigned int i = 0; i < faceInfos.size(); i++) { if( (faceInfos[i]->m_v0 == faceInfo->m_v0) && (faceInfos[i]->m_v1 == faceInfo->m_v1) && (faceInfos[i]->m_v2 == faceInfo->m_v2) ) return true; } return false; } /////////////////////////////////////////////////////////////////////////////////////////// // BuildStripifyInfo() // // Builds the list of all face and edge infos // void NvStripifier::BuildStripifyInfo(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos, const int numVertices) { // reserve space for the face infos, but do not resize them. int numIndices = indices.size(); int numTriangles = numIndices / 3; faceInfos.reserve(numTriangles); // we actually resize the edge infos, so we must initialize to NULL edgeInfos.resize (numVertices); int i; for (i = 0; i < numVertices; i++) edgeInfos[i] = NULL; // iterate through the triangles of the triangle list int index = 0; for (i = 0; i < numTriangles; i++) { // grab the indices int v0 = indices[index++]; int v1 = indices[index++]; int v2 = indices[index++]; // create the face info and add it to the list of faces, but only if this exact face doesn't already // exist in the list NvFaceInfo *faceInfo = osgNew NvFaceInfo(v0, v1, v2); if(!AlreadyExists(faceInfo, faceInfos)) { faceInfos.push_back(faceInfo); // grab the edge infos, creating them if they do not already exist NvEdgeInfo *edgeInfo01 = FindEdgeInfo(edgeInfos, v0, v1); if (edgeInfo01 == NULL) { // create the info edgeInfo01 = osgNew NvEdgeInfo(v0, v1); // update the linked list on both edgeInfo01->m_nextV0 = edgeInfos[v0]; edgeInfo01->m_nextV1 = edgeInfos[v1]; edgeInfos[v0] = edgeInfo01; edgeInfos[v1] = edgeInfo01; // set face 0 edgeInfo01->m_face0 = faceInfo; } else { if (edgeInfo01->m_face1 != NULL) osg::notify(osg::WARN)<<"BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n"<< std::endl; else edgeInfo01->m_face1 = faceInfo; } // grab the edge infos, creating them if they do not already exist NvEdgeInfo *edgeInfo12 = FindEdgeInfo(edgeInfos, v1, v2); if (edgeInfo12 == NULL) { // create the info edgeInfo12 = osgNew NvEdgeInfo(v1, v2); // update the linked list on both edgeInfo12->m_nextV0 = edgeInfos[v1]; edgeInfo12->m_nextV1 = edgeInfos[v2]; edgeInfos[v1] = edgeInfo12; edgeInfos[v2] = edgeInfo12; // set face 0 edgeInfo12->m_face0 = faceInfo; } else { if (edgeInfo12->m_face1 != NULL) osg::notify(osg::WARN)<<"BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n"<< std::endl; else edgeInfo12->m_face1 = faceInfo; } // grab the edge infos, creating them if they do not already exist NvEdgeInfo *edgeInfo20 = FindEdgeInfo(edgeInfos, v2, v0); if (edgeInfo20 == NULL) { // create the info edgeInfo20 = osgNew NvEdgeInfo(v2, v0); // update the linked list on both edgeInfo20->m_nextV0 = edgeInfos[v2]; edgeInfo20->m_nextV1 = edgeInfos[v0]; edgeInfos[v2] = edgeInfo20; edgeInfos[v0] = edgeInfo20; // set face 0 edgeInfo20->m_face0 = faceInfo; } else { if (edgeInfo20->m_face1 != NULL) osg::notify(osg::WARN)<<"BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n"<< std::endl; else edgeInfo20->m_face1 = faceInfo; } } } } /////////////////////////////////////////////////////////////////////////////////////////// // FindStartPoint() // // Finds a good starting point, namely one which has only one neighbor // int NvStripifier::FindStartPoint(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos) { for(unsigned int i = 0; i < faceInfos.size(); i++) { int ctr = 0; if(FindOtherFace(edgeInfos, faceInfos[i]->m_v0, faceInfos[i]->m_v1, faceInfos[i]) == NULL) ctr++; if(FindOtherFace(edgeInfos, faceInfos[i]->m_v1, faceInfos[i]->m_v2, faceInfos[i]) == NULL) ctr++; if(FindOtherFace(edgeInfos, faceInfos[i]->m_v2, faceInfos[i]->m_v0, faceInfos[i]) == NULL) ctr++; if(ctr > 1) return i; } return -1; } /////////////////////////////////////////////////////////////////////////////////////////// // FindGoodResetPoint() // // A good reset point is one near other commited areas so that // we know that when we've made the longest strips its because // we're stripifying in the same general orientation. // NvFaceInfo* NvStripifier::FindGoodResetPoint(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos) { // we hop into different areas of the mesh to try to get // other large open spans done. Areas of small strips can // just be left to triangle lists added at the end. NvFaceInfo *result = NULL; if(result == NULL) { int numFaces = faceInfos.size(); int startPoint; if(bFirstTimeResetPoint) { //first time, find a face with few neighbors (look for an edge of the mesh) startPoint = FindStartPoint(faceInfos, edgeInfos); bFirstTimeResetPoint = false; } else startPoint = (int)(((float) numFaces - 1) * meshJump); if(startPoint == -1) startPoint = (int)(((float) numFaces - 1) * meshJump); int i = startPoint; do { // if this guy isn't visited, try him if (faceInfos[i]->m_stripId < 0) { result = faceInfos[i]; break; } // update the index and clamp to 0-(numFaces-1) if (++i >= numFaces) i = 0; } while (i != startPoint); // update the meshJump meshJump += 0.1f; if (meshJump > 1.0f) meshJump = .05f; } // return the best face we found return result; } /////////////////////////////////////////////////////////////////////////////////////////// // GetUniqueVertexInB() // // Returns the vertex unique to faceB // int NvStripifier::GetUniqueVertexInB(NvFaceInfo *faceA, NvFaceInfo *faceB) { int facev0 = faceB->m_v0; if (facev0 != faceA->m_v0 && facev0 != faceA->m_v1 && facev0 != faceA->m_v2) return facev0; int facev1 = faceB->m_v1; if (facev1 != faceA->m_v0 && facev1 != faceA->m_v1 && facev1 != faceA->m_v2) return facev1; int facev2 = faceB->m_v2; if (facev2 != faceA->m_v0 && facev2 != faceA->m_v1 && facev2 != faceA->m_v2) return facev2; // nothing is different return -1; } /////////////////////////////////////////////////////////////////////////////////////////// // GetSharedVertex() // // Returns the vertex shared between the two input faces // int NvStripifier::GetSharedVertex(NvFaceInfo *faceA, NvFaceInfo *faceB) { int facev0 = faceB->m_v0; if (facev0 == faceA->m_v0 || facev0 == faceA->m_v1 || facev0 == faceA->m_v2) return facev0; int facev1 = faceB->m_v1; if (facev1 == faceA->m_v0 || facev1 == faceA->m_v1 || facev1 == faceA->m_v2) return facev1; int facev2 = faceB->m_v2; if (facev2 == faceA->m_v0 || facev2 == faceA->m_v1 || facev2 == faceA->m_v2) return facev2; // nothing is shared return -1; } /////////////////////////////////////////////////////////////////////////////////////////// // GetNextIndex() // // Returns vertex of the input face which is "next" in the input index list // inline int NvStripifier::GetNextIndex(const WordVec &indices, NvFaceInfo *face) { int numIndices = indices.size(); assert(numIndices >= 2); int v0 = indices[numIndices-2]; int v1 = indices[numIndices-1]; int fv0 = face->m_v0; int fv1 = face->m_v1; int fv2 = face->m_v2; if (fv0 != v0 && fv0 != v1) { if ((fv1 != v0 && fv1 != v1) || (fv2 != v0 && fv2 != v1)) { osg::notify(osg::WARN)<<"GetNextIndex: Triangle doesn't have all of its vertices\n"<< std::endl; osg::notify(osg::WARN)<<"GetNextIndex: Duplicate triangle probably got us derailed\n"<< std::endl; } return fv0; } if (fv1 != v0 && fv1 != v1) { if ((fv0 != v0 && fv0 != v1) || (fv2 != v0 && fv2 != v1)) { osg::notify(osg::WARN)<<"GetNextIndex: Triangle doesn't have all of its vertices\n"<< std::endl; osg::notify(osg::WARN)<<"GetNextIndex: Duplicate triangle probably got us derailed\n"<< std::endl; } return fv1; } if (fv2 != v0 && fv2 != v1) { if ((fv0 != v0 && fv0 != v1) || (fv1 != v0 && fv1 != v1)) { osg::notify(osg::WARN)<<"GetNextIndex: Triangle doesn't have all of its vertices\n"<< std::endl; osg::notify(osg::WARN)<<"GetNextIndex: Duplicate triangle probably got us derailed\n"<< std::endl; } return fv2; } // shouldn't get here osg::notify(osg::WARN)<<"GetNextIndex: Duplicate triangle sent\n"<< std::endl; return -1; } /////////////////////////////////////////////////////////////////////////////////////////// // IsMarked() // // If either the faceInfo has a real strip index because it is // already assign to a committed strip OR it is assigned in an // experiment and the experiment index is the one we are building // for, then it is marked and unavailable inline bool NvStripInfo::IsMarked(NvFaceInfo *faceInfo) { return (faceInfo->m_stripId >= 0) || (IsExperiment() && faceInfo->m_experimentId == m_experimentId); } /////////////////////////////////////////////////////////////////////////////////////////// // MarkTriangle() // // Marks the face with the current strip ID // inline void NvStripInfo::MarkTriangle(NvFaceInfo *faceInfo) { assert(!IsMarked(faceInfo)); if (IsExperiment()) { faceInfo->m_experimentId = m_experimentId; faceInfo->m_testStripId = m_stripId; } else { assert(faceInfo->m_stripId == -1); faceInfo->m_experimentId = -1; faceInfo->m_stripId = m_stripId; } } bool NvStripInfo::Unique(NvFaceInfoVec& faceVec, NvFaceInfo* face) { bool bv0, bv1, bv2; //bools to indicate whether a vertex is in the faceVec or not bv0 = bv1 = bv2 = false; for(unsigned int i = 0; i < faceVec.size(); i++) { if(!bv0) { if( (faceVec[i]->m_v0 == face->m_v0) || (faceVec[i]->m_v1 == face->m_v0) || (faceVec[i]->m_v2 == face->m_v0) ) bv0 = true; } if(!bv1) { if( (faceVec[i]->m_v0 == face->m_v1) || (faceVec[i]->m_v1 == face->m_v1) || (faceVec[i]->m_v2 == face->m_v1) ) bv1 = true; } if(!bv2) { if( (faceVec[i]->m_v0 == face->m_v2) || (faceVec[i]->m_v1 == face->m_v2) || (faceVec[i]->m_v2 == face->m_v2) ) bv2 = true; } //the face is not unique, all it's vertices exist in the face vector if(bv0 && bv1 && bv2) return false; } //if we get out here, it's unique return true; } /////////////////////////////////////////////////////////////////////////////////////////// // Build() // // Builds a strip forward as far as we can go, then builds backwards, and joins the two lists // void NvStripInfo::Build(NvEdgeInfoVec &edgeInfos, NvFaceInfoVec &) { // parameters : void NvStripInfo::Build(NvEdgeInfoVec &edgeInfos, NvFaceInfoVec &faceInfos) // used in building the strips forward and backward static WordVec scratchIndices; scratchIndices.resize(0); // build forward... start with the initial face NvFaceInfoVec forwardFaces, backwardFaces; forwardFaces.push_back(m_startInfo.m_startFace); MarkTriangle(m_startInfo.m_startFace); int v0 = (m_startInfo.m_toV1 ? m_startInfo.m_startEdge->m_v0 : m_startInfo.m_startEdge->m_v1); int v1 = (m_startInfo.m_toV1 ? m_startInfo.m_startEdge->m_v1 : m_startInfo.m_startEdge->m_v0); // easiest way to get v2 is to use this function which requires the // other indices to already be in the list. scratchIndices.push_back(v0); scratchIndices.push_back(v1); int v2 = NvStripifier::GetNextIndex(scratchIndices, m_startInfo.m_startFace); scratchIndices.push_back(v2); // // build the forward list // int nv0 = v1; int nv1 = v2; NvFaceInfo *nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, m_startInfo.m_startFace); while (nextFace != NULL && !IsMarked(nextFace)) { //this tests to see if a face is "unique", meaning that its vertices aren't already in the list // so, strips which "wrap-around" are not allowed if(!Unique(forwardFaces, nextFace)) break; // add this to the strip forwardFaces.push_back(nextFace); MarkTriangle(nextFace); // add the index nv0 = nv1; nv1 = NvStripifier::GetNextIndex(scratchIndices, nextFace); scratchIndices.push_back(nv1); // and get the next face nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, nextFace); } // tempAllFaces is going to be forwardFaces + backwardFaces // it's used for Unique() NvFaceInfoVec tempAllFaces; for(unsigned int i = 0; i < forwardFaces.size(); i++) tempAllFaces.push_back(forwardFaces[i]); // // reset the indices for building the strip backwards and do so // scratchIndices.resize(0); scratchIndices.push_back(v2); scratchIndices.push_back(v1); scratchIndices.push_back(v0); nv0 = v1; nv1 = v0; nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, m_startInfo.m_startFace); while (nextFace != NULL && !IsMarked(nextFace)) { //this tests to see if a face is "unique", meaning that its vertices aren't already in the list // so, strips which "wrap-around" are not allowed if(!Unique(tempAllFaces, nextFace)) break; // add this to the strip backwardFaces.push_back(nextFace); //this is just so Unique() will work tempAllFaces.push_back(nextFace); MarkTriangle(nextFace); // add the index nv0 = nv1; nv1 = NvStripifier::GetNextIndex(scratchIndices, nextFace); scratchIndices.push_back(nv1); // and get the next face nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, nextFace); } // Combine the forward and backwards stripification lists and put into our own face vector Combine(forwardFaces, backwardFaces); } /////////////////////////////////////////////////////////////////////////////////////////// // Combine() // // Combines the two input face vectors and puts the result into m_faces // void NvStripInfo::Combine(const NvFaceInfoVec &forward, const NvFaceInfoVec &backward) { // add backward faces int numFaces = backward.size(); int i; for (i = numFaces - 1; i >= 0; i--) m_faces.push_back(backward[i]); // add forward faces numFaces = forward.size(); for (i = 0; i < numFaces; i++) m_faces.push_back(forward[i]); } /////////////////////////////////////////////////////////////////////////////////////////// // SharesEdge() // // Returns true if the input face and the current strip share an edge // bool NvStripInfo::SharesEdge(const NvFaceInfo* faceInfo, NvEdgeInfoVec &edgeInfos) { //check v0->v1 edge NvEdgeInfo* currEdge = NvStripifier::FindEdgeInfo(edgeInfos, faceInfo->m_v0, faceInfo->m_v1); if(IsInStrip(currEdge->m_face0) || IsInStrip(currEdge->m_face1)) return true; //check v1->v2 edge currEdge = NvStripifier::FindEdgeInfo(edgeInfos, faceInfo->m_v1, faceInfo->m_v2); if(IsInStrip(currEdge->m_face0) || IsInStrip(currEdge->m_face1)) return true; //check v2->v0 edge currEdge = NvStripifier::FindEdgeInfo(edgeInfos, faceInfo->m_v2, faceInfo->m_v0); if(IsInStrip(currEdge->m_face0) || IsInStrip(currEdge->m_face1)) return true; return false; } /////////////////////////////////////////////////////////////////////////////////////////// // CommitStrips() // // "Commits" the input strips by setting their m_experimentId to -1 and adding to the allStrips // vector // void NvStripifier::CommitStrips(NvStripInfoVec &allStrips, const NvStripInfoVec &strips) { // Iterate through strips int numStrips = strips.size(); for (int i = 0; i < numStrips; i++) { // Tell the strip that it is now real NvStripInfo *strip = strips[i]; strip->m_experimentId = -1; // add to the list of real strips allStrips.push_back(strip); // Iterate through the faces of the strip // Tell the faces of the strip that they belong to a real strip now const NvFaceInfoVec &faces = strips[i]->m_faces; int numFaces = faces.size(); if( (faces[0]->m_v0 == 2302) && (faces[0]->m_v1 == 3215) && (faces[0]->m_v2 == 2603) ) osg::notify(osg::WARN)<<"BLEH"<< std::endl; for (int j = 0; j < numFaces; j++) { strip->MarkTriangle(faces[j]); } } } /////////////////////////////////////////////////////////////////////////////////////////// // FindTraversal() // // Finds the next face to start the next strip on. // bool NvStripifier::FindTraversal(NvFaceInfoVec &, NvEdgeInfoVec &edgeInfos, NvStripInfo *strip, NvStripStartInfo &startInfo) { // if the strip was v0->v1 on the edge, then v1 will be a vertex in the next edge. int v = (strip->m_startInfo.m_toV1 ? strip->m_startInfo.m_startEdge->m_v1 : strip->m_startInfo.m_startEdge->m_v0); NvFaceInfo *untouchedFace = NULL; NvEdgeInfo *edgeIter = edgeInfos[v]; while (edgeIter != NULL) { NvFaceInfo *face0 = edgeIter->m_face0; NvFaceInfo *face1 = edgeIter->m_face1; if ((face0 != NULL && !strip->IsInStrip(face0)) && face1 != NULL && !strip->IsMarked(face1)) { untouchedFace = face1; break; } if ((face1 != NULL && !strip->IsInStrip(face1)) && face0 != NULL && !strip->IsMarked(face0)) { untouchedFace = face0; break; } // find the next edgeIter edgeIter = (edgeIter->m_v0 == v ? edgeIter->m_nextV0 : edgeIter->m_nextV1); } startInfo.m_startFace = untouchedFace; startInfo.m_startEdge = edgeIter; if (edgeIter != NULL) { if(strip->SharesEdge(startInfo.m_startFace, edgeInfos)) //note! used to be m_v1 startInfo.m_toV1 = (edgeIter->m_v0 == v); else startInfo.m_toV1 = (edgeIter->m_v1 == v); } return (startInfo.m_startFace != NULL); } //////////////////////////////////////////////////////////////////////////////////////// // RemoveSmallStrips() // // allStrips is the whole strip vector...all small strips will be deleted from this list, to avoid leaking mem // allBigStrips is an out parameter which will contain all strips above minStripLength // faceList is an out parameter which will contain all faces which were removed from the striplist // void NvStripifier::RemoveSmallStrips(NvStripInfoVec& allStrips, NvStripInfoVec& allBigStrips, NvFaceInfoVec& faceList) { faceList.clear(); allBigStrips.clear(); //make sure these are empty NvFaceInfoVec tempFaceList; for(unsigned int i = 0; i < allStrips.size(); i++) { if(allStrips[i]->m_faces.size() < minStripLength) { //strip is too small, add faces to faceList for(unsigned int j = 0; j < allStrips[i]->m_faces.size(); j++) tempFaceList.push_back(allStrips[i]->m_faces[j]); //and free memory osgDelete allStrips[i]; } else { allBigStrips.push_back(allStrips[i]); } } bool *bVisitedList = osgNew bool[tempFaceList.size()]; memset(bVisitedList, 0, tempFaceList.size()*sizeof(bool)); VertexCache* vcache = osgNew VertexCache(cacheSize); int bestNumHits = -1; int numHits; int bestIndex = 0; while(1) { bestNumHits = -1; //find best face to add next, given the current cache for(unsigned int i = 0; i < tempFaceList.size(); i++) { if(bVisitedList[i]) continue; numHits = CalcNumHitsFace(vcache, tempFaceList[i]); if(numHits > bestNumHits) { bestNumHits = numHits; bestIndex = i; } } if(bestNumHits == -1.0) break; bVisitedList[bestIndex] = true; UpdateCacheFace(vcache, tempFaceList[bestIndex]); faceList.push_back(tempFaceList[bestIndex]); } osgDelete vcache; osgDelete [] bVisitedList; } /////////////////////////////////////////////////////////////////////////////////////////// // Stripify() // // // in_indices are the input indices of the mesh to stripify // in_cacheSize is the target cache size // void NvStripifier::Stripify(const WordVec &in_indices, const int in_numVertices, const int in_cacheSize, const int in_minStripLength, NvStripInfoVec &outStrips, NvFaceInfoVec& outFaceList) { meshJump = 0.0f; bFirstTimeResetPoint = true; //used in FindGoodResetPoint() //the number of times to run the experiments int numSamples = 10; cacheSize = in_cacheSize; //this is the strip size threshold below which we dump the strip into a list minStripLength = in_minStripLength; indices = in_indices; // build the stripification info NvFaceInfoVec allFaceInfos; NvEdgeInfoVec allEdgeInfos; BuildStripifyInfo(allFaceInfos, allEdgeInfos, in_numVertices); NvStripInfoVec allStrips; // stripify FindAllStrips(allStrips, allFaceInfos, allEdgeInfos, numSamples); //split up the strips into cache friendly pieces, optimize them, then dump these into outStrips SplitUpStripsAndOptimize(allStrips, outStrips, allEdgeInfos, outFaceList); //clean up int i; for(i = 0; i < (int)allStrips.size(); i++) { osgDelete allStrips[i]; } for (i = 0; i < (int)allEdgeInfos.size(); i++) { NvEdgeInfo *info = allEdgeInfos[i]; while (info != NULL) { NvEdgeInfo *next = (info->m_v0 == i ? info->m_nextV0 : info->m_nextV1); info->Unref(); info = next; } } } /////////////////////////////////////////////////////////////////////////////////////////// // SplitUpStripsAndOptimize() // // Splits the input vector of strips (allBigStrips) into smaller, cache friendly pieces, then // reorders these pieces to maximize cache hits // The final strips are output through outStrips // void NvStripifier::SplitUpStripsAndOptimize(NvStripInfoVec &allStrips, NvStripInfoVec &outStrips, NvEdgeInfoVec& edgeInfos, NvFaceInfoVec& outFaceList) { int threshold = cacheSize - 4; NvStripInfoVec tempStrips; //split up strips into threshold-sized pieces unsigned int i; for(i = 0; i < allStrips.size(); i++) { NvStripInfo* currentStrip; NvStripStartInfo startInfo(NULL, NULL, false); if((int)(allStrips[i]->m_faces.size()) > threshold) { int numTimes = allStrips[i]->m_faces.size() / threshold; int numLeftover = allStrips[i]->m_faces.size() % threshold; int j; for(j = 0; j < numTimes; j++) { currentStrip = osgNew NvStripInfo(startInfo, 0, -1); for(int faceCtr = j*threshold; faceCtr < threshold+(j*threshold); faceCtr++) { currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr]); } tempStrips.push_back(currentStrip); } int leftOff = j * threshold; if(numLeftover != 0) { currentStrip = osgNew NvStripInfo(startInfo, 0, -1); for(int k = 0; k < numLeftover; k++) { currentStrip->m_faces.push_back(allStrips[i]->m_faces[leftOff++]); } tempStrips.push_back(currentStrip); } } else { //we're not just doing a tempStrips.push_back(allBigStrips[i]) because // this way we can osgDelete allBigStrips later to free the memory currentStrip = osgNew NvStripInfo(startInfo, 0, -1); for(unsigned int j = 0; j < allStrips[i]->m_faces.size(); j++) currentStrip->m_faces.push_back(allStrips[i]->m_faces[j]); tempStrips.push_back(currentStrip); } } //add small strips to face list NvStripInfoVec tempStrips2; RemoveSmallStrips(tempStrips, tempStrips2, outFaceList); outStrips.clear(); if(tempStrips2.size() != 0) { //Optimize for the vertex cache VertexCache* vcache = osgNew VertexCache(cacheSize); float bestNumHits = -1.0f; float numHits; int bestIndex=0; int firstIndex = 0; float minCost = 10000.0f; for(i = 0; i < tempStrips2.size(); i++) { int numNeighbors = 0; //find strip with least number of neighbors per face for(unsigned int j = 0; j < tempStrips2[i]->m_faces.size(); j++) { numNeighbors += NumNeighbors(tempStrips2[i]->m_faces[j], edgeInfos); } float currCost = (float)numNeighbors / (float)tempStrips2[i]->m_faces.size(); if(currCost < minCost) { minCost = currCost; firstIndex = i; } } UpdateCacheStrip(vcache, tempStrips2[firstIndex]); outStrips.push_back(tempStrips2[firstIndex]); tempStrips2[firstIndex]->visited = true; //this n^2 algo is what slows down stripification so much.... // needs to be improved while(1) { bestNumHits = -1.0f; //find best strip to add next, given the current cache for(unsigned int i = 0; i < tempStrips2.size(); i++) { if(tempStrips2[i]->visited) continue; numHits = CalcNumHitsStrip(vcache, tempStrips2[i]); if(numHits > bestNumHits) { bestNumHits = numHits; bestIndex = i; } } if(bestNumHits == -1.0f) break; tempStrips2[bestIndex]->visited = true; UpdateCacheStrip(vcache, tempStrips2[bestIndex]); outStrips.push_back(tempStrips2[bestIndex]); } osgDelete vcache; } } /////////////////////////////////////////////////////////////////////////////////////////// // UpdateCacheStrip() // // Updates the input vertex cache with this strip's vertices // void NvStripifier::UpdateCacheStrip(VertexCache* vcache, NvStripInfo* strip) { for(unsigned int i = 0; i < strip->m_faces.size(); i++) { if(!vcache->InCache(strip->m_faces[i]->m_v0)) vcache->AddEntry(strip->m_faces[i]->m_v0); if(!vcache->InCache(strip->m_faces[i]->m_v1)) vcache->AddEntry(strip->m_faces[i]->m_v1); if(!vcache->InCache(strip->m_faces[i]->m_v2)) vcache->AddEntry(strip->m_faces[i]->m_v2); } } /////////////////////////////////////////////////////////////////////////////////////////// // UpdateCacheFace() // // Updates the input vertex cache with this face's vertices // void NvStripifier::UpdateCacheFace(VertexCache* vcache, NvFaceInfo* face) { if(!vcache->InCache(face->m_v0)) vcache->AddEntry(face->m_v0); if(!vcache->InCache(face->m_v1)) vcache->AddEntry(face->m_v1); if(!vcache->InCache(face->m_v2)) vcache->AddEntry(face->m_v2); } /////////////////////////////////////////////////////////////////////////////////////////// // CalcNumHitsStrip() // // returns the number of cache hits per face in the strip // float NvStripifier::CalcNumHitsStrip(VertexCache* vcache, NvStripInfo* strip) { int numHits = 0; int numFaces = 0; for(unsigned int i = 0; i < strip->m_faces.size(); i++) { if(vcache->InCache(strip->m_faces[i]->m_v0)) numHits++; if(vcache->InCache(strip->m_faces[i]->m_v1)) numHits++; if(vcache->InCache(strip->m_faces[i]->m_v2)) numHits++; numFaces++; } return ((float)numHits / (float)numFaces); } /////////////////////////////////////////////////////////////////////////////////////////// // CalcNumHitsFace() // // returns the number of cache hits in the face // int NvStripifier::CalcNumHitsFace(VertexCache* vcache, NvFaceInfo* face) { int numHits = 0; if(vcache->InCache(face->m_v0)) numHits++; if(vcache->InCache(face->m_v1)) numHits++; if(vcache->InCache(face->m_v2)) numHits++; return numHits; } /////////////////////////////////////////////////////////////////////////////////////////// // NumNeighbors() // // Returns the number of neighbors that this face has // int NvStripifier::NumNeighbors(NvFaceInfo* face, NvEdgeInfoVec& edgeInfoVec) { int numNeighbors = 0; if(FindOtherFace(edgeInfoVec, face->m_v0, face->m_v1, face) != NULL) { numNeighbors++; } if(FindOtherFace(edgeInfoVec, face->m_v1, face->m_v2, face) != NULL) { numNeighbors++; } if(FindOtherFace(edgeInfoVec, face->m_v2, face->m_v0, face) != NULL) { numNeighbors++; } return numNeighbors; } /////////////////////////////////////////////////////////////////////////////////////////// // AvgStripSize() // // Finds the average strip size of the input vector of strips // float NvStripifier::AvgStripSize(const NvStripInfoVec &strips) { int sizeAccum = 0; int numStrips = strips.size(); for (int i = 0; i < numStrips; i++) { NvStripInfo *strip = strips[i]; sizeAccum += strip->m_faces.size(); } return ((float)sizeAccum) / ((float)numStrips); } /////////////////////////////////////////////////////////////////////////////////////////// // FindAllStrips() // // Does the stripification, puts output strips into vector allStrips // // Works by setting runnning a number of experiments in different areas of the mesh, and // accepting the one which results in the longest strips. It then accepts this, and moves // on to a different area of the mesh. We try to jump around the mesh some, to ensure that // large open spans of strips get generated. // void NvStripifier::FindAllStrips(NvStripInfoVec &allStrips, NvFaceInfoVec &allFaceInfos, NvEdgeInfoVec &allEdgeInfos, int numSamples) { // the experiments int experimentId = 0; int stripId = 0; bool done = false; int loopCtr = 0; while (!done) { loopCtr++; // // PHASE 1: Set up numSamples * numEdges experiments // NvStripInfoVec *experiments = osgNew NvStripInfoVec [numSamples * 6]; int experimentIndex = 0; std::set resetPoints; int i; for (i = 0; i < numSamples; i++) { // Try to find another good reset point. // If there are none to be found, we are done NvFaceInfo *nextFace = FindGoodResetPoint(allFaceInfos, allEdgeInfos); if (nextFace == NULL) { done = true; break; } // If we have already evaluated starting at this face in this slew // of experiments, then skip going any further else if (resetPoints.find(nextFace) != resetPoints.end()) { continue; } // trying it now... resetPoints.insert(nextFace); // otherwise, we shall now try experiments for starting on the 01,12, and 20 edges assert(nextFace->m_stripId < 0); // build the strip off of this face's 0-1 edge NvEdgeInfo *edge01 = FindEdgeInfo(allEdgeInfos, nextFace->m_v0, nextFace->m_v1); NvStripInfo *strip01 = osgNew NvStripInfo(NvStripStartInfo(nextFace, edge01, true), stripId++, experimentId++); experiments[experimentIndex++].push_back(strip01); // build the strip off of this face's 1-0 edge NvEdgeInfo *edge10 = FindEdgeInfo(allEdgeInfos, nextFace->m_v0, nextFace->m_v1); NvStripInfo *strip10 = osgNew NvStripInfo(NvStripStartInfo(nextFace, edge10, false), stripId++, experimentId++); experiments[experimentIndex++].push_back(strip10); // build the strip off of this face's 1-2 edge NvEdgeInfo *edge12 = FindEdgeInfo(allEdgeInfos, nextFace->m_v1, nextFace->m_v2); NvStripInfo *strip12 = osgNew NvStripInfo(NvStripStartInfo(nextFace, edge12, true), stripId++, experimentId++); experiments[experimentIndex++].push_back(strip12); // build the strip off of this face's 2-1 edge NvEdgeInfo *edge21 = FindEdgeInfo(allEdgeInfos, nextFace->m_v1, nextFace->m_v2); NvStripInfo *strip21 = osgNew NvStripInfo(NvStripStartInfo(nextFace, edge21, false), stripId++, experimentId++); experiments[experimentIndex++].push_back(strip21); // build the strip off of this face's 2-0 edge NvEdgeInfo *edge20 = FindEdgeInfo(allEdgeInfos, nextFace->m_v2, nextFace->m_v0); NvStripInfo *strip20 = osgNew NvStripInfo(NvStripStartInfo(nextFace, edge20, true), stripId++, experimentId++); experiments[experimentIndex++].push_back(strip20); // build the strip off of this face's 0-2 edge NvEdgeInfo *edge02 = FindEdgeInfo(allEdgeInfos, nextFace->m_v2, nextFace->m_v0); NvStripInfo *strip02 = osgNew NvStripInfo(NvStripStartInfo(nextFace, edge02, false), stripId++, experimentId++); experiments[experimentIndex++].push_back(strip02); } // // PHASE 2: Iterate through that we setup in the last phase // and really build each of the strips and strips that follow to see how // far we get // int numExperiments = experimentIndex; for (i = 0; i < numExperiments; i++) { // get the strip set // build the first strip of the list experiments[i][0]->Build(allEdgeInfos, allFaceInfos); int experimentId = experiments[i][0]->m_experimentId; NvStripInfo *stripIter = experiments[i][0]; NvStripStartInfo startInfo(NULL, NULL, false); while (FindTraversal(allFaceInfos, allEdgeInfos, stripIter, startInfo)) { // create the new strip info stripIter = osgNew NvStripInfo(startInfo, stripId++, experimentId); // build the next strip stripIter->Build(allEdgeInfos, allFaceInfos); // add it to the list experiments[i].push_back(stripIter); } } // // Phase 3: Find the experiment that has the most promise // int bestIndex = 0; double bestValue = 0; for (i = 0; i < numExperiments; i++) { const float avgStripSizeWeight = 1.0f; const float numTrisWeight = 1.0f; float avgStripSize = AvgStripSize(experiments[i]); float numStrips = (float) experiments[i].size(); float value = avgStripSize * avgStripSizeWeight + (avgStripSize * numStrips * numTrisWeight); if (value > bestValue) { bestValue = value; bestIndex = i; } } // // Phase 4: commit the best experiment of the bunch // CommitStrips(allStrips, experiments[bestIndex]); // and destroy all of the others for (i = 0; i < numExperiments; i++) { if (i != bestIndex) { int numStrips = experiments[i].size(); for (int j = 0; j < numStrips; j++) { osgDelete experiments[i][j]; } } } // osgDelete the array that we used for all experiments osgDelete [] experiments; } } /////////////////////////////////////////////////////////////////////////////////////////// // CountRemainingTris() // // This will count the number of triangles left in the // strip list starting at iter and finishing up at end // int NvStripifier::CountRemainingTris(std::list::iterator iter, std::list::iterator end) { int count = 0; while (iter != end) { count += (*iter)->m_faces.size(); iter++; } return count; } /////////////////////////////////////////////////////////////////////////////////////////// // NextIsCW() // // Returns true if the next face should be ordered in CW fashion // bool NvStripifier::NextIsCW(const int numIndices) { return ((numIndices % 2) == 0); } /////////////////////////////////////////////////////////////////////////////////////////// // IsCW() // // Returns true if the face is ordered in CW fashion // bool NvStripifier::IsCW(NvFaceInfo *faceInfo, int v0, int v1) { if (faceInfo->m_v0 == v0) return (faceInfo->m_v1 == v1); else if (faceInfo->m_v1 == v0) return (faceInfo->m_v2 == v1); else return (faceInfo->m_v0 == v1); // shouldn't get here assert(0); return false; } //used in CreateStrips template inline void SWAP(T& first, T& second) { T temp = first; first = second; second = temp; } /////////////////////////////////////////////////////////////////////////////////////////// // CreateStrips() // // Up until now, the strips had been strips at heart, but tri lists in reality. // Now, remove redundant indices, and stitch together strips to form one, huge uber-strip // using degenerate tris. // void NvStripifier::CreateStrips( NvStripInfoVec& strips, NvFaceInfoVec&, WordVec& stripIndices) { // parameters: // void NvStripifier::CreateStrips( // NvStripInfoVec& strips, // NvFaceInfoVec& leftoverFaces, // WordVec& stripIndices) // { NvFaceInfo tLastFace(0, 0, 0); int nStripCount = strips.size(); assert(nStripCount > 0); for (int i = 0; i < nStripCount; i++) { NvStripInfo *strip = strips[i]; unsigned int nStripFaceCount = strip->m_faces.size(); // unsigned int stripIndicesSize = stripIndices.size(); assert(nStripFaceCount > 0); // Handle the first face in the strip { NvFaceInfo tFirstFace(strip->m_faces[0]->m_v0, strip->m_faces[0]->m_v1, strip->m_faces[0]->m_v2); // If there is a second face, reorder vertices such that the // unique vertex is first if (nStripFaceCount > 1) { int nUnique = NvStripifier::GetUniqueVertexInB(strip->m_faces[1], &tFirstFace); if (nUnique == tFirstFace.m_v1) { SWAP(tFirstFace.m_v0, tFirstFace.m_v1); } else if (nUnique == tFirstFace.m_v2) { SWAP(tFirstFace.m_v0, tFirstFace.m_v2); } // If there is a third face, reorder vertices such that the // shared vertex is last if (nStripFaceCount > 2) { int nShared = NvStripifier::GetSharedVertex(strip->m_faces[2], &tFirstFace); if (nShared == tFirstFace.m_v1) { SWAP(tFirstFace.m_v1, tFirstFace.m_v2); } } } if (i != 0) { // Double tap the first in the new strip stripIndices.push_back(tFirstFace.m_v0); // Check CW/CCW ordering if (NextIsCW(stripIndices.size()) != IsCW(strip->m_faces[0], tFirstFace.m_v0, tFirstFace.m_v1)) { stripIndices.push_back(tFirstFace.m_v0); } } else { if(!IsCW(strip->m_faces[0], tFirstFace.m_v0, tFirstFace.m_v1)) stripIndices.push_back(tFirstFace.m_v0); } stripIndices.push_back(tFirstFace.m_v0); stripIndices.push_back(tFirstFace.m_v1); stripIndices.push_back(tFirstFace.m_v2); // Update last face info tLastFace = tFirstFace; } for (unsigned int j = 1; j < nStripFaceCount; j++) { int nUnique = NvStripifier::GetUniqueVertexInB(&tLastFace, strip->m_faces[j]); if (nUnique != -1) { stripIndices.push_back(nUnique); // Update last face info tLastFace.m_v0 = tLastFace.m_v1; tLastFace.m_v1 = tLastFace.m_v2; tLastFace.m_v2 = nUnique; } } // Double tap between strips. stripIndices.push_back(tLastFace.m_v2); // Update last face info tLastFace.m_v0 = tLastFace.m_v1; tLastFace.m_v1 = tLastFace.m_v2; tLastFace.m_v2 = tLastFace.m_v2; } } /////////////////////////////////////////////////////////////////////////////////////////// // OptimizeVertices() // // Function which optimizes the vertices in the mesh to minimize page misses // // Puts output verts into optimizedVerts vector // // void NvStripifier::OptimizeVertices(NvStripInfoVec& strips, NvFaceInfoVec& leftoverFaces, WordVec& , MyVertexVec& vertices, MyVertexVec& optimizedVerts) { // parameters. // void NvStripifier::OptimizeVertices(NvStripInfoVec& strips, // NvFaceInfoVec& leftoverFaces, // WordVec& stripIndices, // MyVertexVec& vertices, // MyVertexVec& optimizedVerts) //caches oldIndex --> newIndex conversion int *indexCache; indexCache = osgNew int[vertices.size()]; memset(indexCache, -1, sizeof(int)*vertices.size()); //first do the strips unsigned int i; for(i = 0; i < strips.size(); i++) { for(unsigned int j = 0; j < strips[i]->m_faces.size(); j++) { int v0 = strips[i]->m_faces[j]->m_v0; int v1 = strips[i]->m_faces[j]->m_v1; int v2 = strips[i]->m_faces[j]->m_v2; //v0 int index = indexCache[v0]; if(index == -1) { optimizedVerts.push_back(vertices[v0]); strips[i]->m_faces[j]->m_v0 = optimizedVerts.size() - 1; indexCache[v0] = strips[i]->m_faces[j]->m_v0; } else { strips[i]->m_faces[j]->m_v0 = index; } //v1 index = indexCache[v1]; if(index == -1) { optimizedVerts.push_back(vertices[v1]); strips[i]->m_faces[j]->m_v1 = optimizedVerts.size() - 1; indexCache[v1] = strips[i]->m_faces[j]->m_v1; } else { strips[i]->m_faces[j]->m_v1 = index; } //v2 index = indexCache[v2]; if(index == -1) { optimizedVerts.push_back(vertices[v2]); strips[i]->m_faces[j]->m_v2 = optimizedVerts.size() - 1; indexCache[v2] = strips[i]->m_faces[j]->m_v2; } else { strips[i]->m_faces[j]->m_v2 = index; } } } //now do the leftover list for(i = 0; i < leftoverFaces.size(); i++) { int v0 = leftoverFaces[i]->m_v0; int v1 = leftoverFaces[i]->m_v1; int v2 = leftoverFaces[i]->m_v2; //v0 int index = indexCache[v0]; if(index == -1) { optimizedVerts.push_back(vertices[v0]); leftoverFaces[i]->m_v0 = optimizedVerts.size() - 1; indexCache[v0] = leftoverFaces[i]->m_v0; } else { leftoverFaces[i]->m_v0 = index; } //v1 index = indexCache[v1]; if(index == -1) { optimizedVerts.push_back(vertices[v1]); leftoverFaces[i]->m_v1 = optimizedVerts.size() - 1; indexCache[v1] = leftoverFaces[i]->m_v1; } else { leftoverFaces[i]->m_v1 = index; } //v2 index = indexCache[v2]; if(index == -1) { optimizedVerts.push_back(vertices[v2]); leftoverFaces[i]->m_v2 = optimizedVerts.size() - 1; indexCache[v2] = leftoverFaces[i]->m_v2; } else { leftoverFaces[i]->m_v2 = index; } } osgDelete [] indexCache; assert(optimizedVerts.size() == vertices.size()); }