/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgParticle - Copyright (C) 2002 Marco Jez #ifndef OSGPARTICLE_EMITTER_ #define OSGPARTICLE_EMITTER_ 1 #include #include #include #include #include #include #include namespace osgParticle { /** An abstract base class for particle emitters. Descendant classes must override the emit() method to generate new particles by calling the ParticleSystem::createParticle() method on the particle system associated to the emitter. */ class OSGPARTICLE_EXPORT Emitter: public ParticleProcessor { public: Emitter(); Emitter(const Emitter ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY); virtual const char *libraryName() const { return "osgParticle"; } virtual const char *className() const { return "Emitter"; } virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast(obj) != 0; } virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } /// Get the particle template. inline const Particle &getParticleTemplate() const; /// Set the particle template (particle is copied). inline void setParticleTemplate(const Particle &p); /// Return whether the particle system's default template should be used. inline bool getUseDefaultTemplate() const; /** Set whether the default particle template should be used. When this flag is true, the particle template is ignored, and the particle system's default template is used instead. */ inline void setUseDefaultTemplate(bool v); protected: virtual ~Emitter() {} Emitter &operator=(const Emitter &) { return *this; } inline void process(double dt); virtual void emit(double dt) = 0; private: bool usedeftemp_; Particle ptemp_; }; // INLINE FUNCTIONS inline const Particle &Emitter::getParticleTemplate() const { return ptemp_; } inline void Emitter::setParticleTemplate(const Particle &p) { ptemp_ = p; usedeftemp_ = false; } inline bool Emitter::getUseDefaultTemplate() const { return usedeftemp_; } inline void Emitter::setUseDefaultTemplate(bool v) { usedeftemp_ = v; } inline void Emitter::process(double dt) { emit(dt); } } #endif