/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include using namespace osg; Texture3D::Texture3D(): _textureWidth(0), _textureHeight(0), _textureDepth(0), _numMipmapLevels(0) { } Texture3D::Texture3D(const Texture3D& text,const CopyOp& copyop): Texture(text,copyop), _image(copyop(text._image.get())), _textureWidth(text._textureWidth), _textureHeight(text._textureHeight), _textureDepth(text._textureDepth), _numMipmapLevels(text._numMipmapLevels), _subloadCallback(text._subloadCallback) { } Texture3D::~Texture3D() { } int Texture3D::compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(Texture3D,sa) if (_image!=rhs._image) // smart pointer comparison. { if (_image.valid()) { if (rhs._image.valid()) { int result = _image->compare(*rhs._image); if (result!=0) return result; } else { return 1; // valid lhs._image is greater than null. } } else if (rhs._image.valid()) { return -1; // valid rhs._image is greater than null. } } int result = compareTexture(rhs); if (result!=0) return result; // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_textureWidth) COMPARE_StateAttribute_Parameter(_textureHeight) COMPARE_StateAttribute_Parameter(_textureDepth) COMPARE_StateAttribute_Parameter(_subloadCallback) return 0; // passed all the above comparison macro's, must be equal. } void Texture3D::setImage(Image* image) { // delete old texture objects. dirtyTextureObject(); _modifiedCount.setAllElementsTo(0); _image = image; } void Texture3D::computeRequiredTextureDimensions(State& state, const osg::Image& image,GLsizei& inwidth, GLsizei& inheight,GLsizei& indepth, GLsizei& numMipmapLevels) const { const unsigned int contextID = state.getContextID(); const Extensions* extensions = getExtensions(contextID,true); int width = Image::computeNearestPowerOfTwo(image.s()-2*_borderWidth)+2*_borderWidth; int height = Image::computeNearestPowerOfTwo(image.t()-2*_borderWidth)+2*_borderWidth; int depth = Image::computeNearestPowerOfTwo(image.r()-2*_borderWidth)+2*_borderWidth; // cap the size to what the graphics hardware can handle. if (width>extensions->maxTexture3DSize()) width = extensions->maxTexture3DSize(); if (height>extensions->maxTexture3DSize()) height = extensions->maxTexture3DSize(); if (depth>extensions->maxTexture3DSize()) depth = extensions->maxTexture3DSize(); inwidth = width; inheight = height; indepth = depth; bool useHardwareMipMapGeneration = false; //!image.isMipmap() && _useHardwareMipMapGeneration && extensions->isGenerateMipMapSupported(); if( _min_filter == LINEAR || _min_filter == NEAREST || useHardwareMipMapGeneration ) { numMipmapLevels = 1; } else if( image.isMipmap() ) { numMipmapLevels = image.getNumMipmapLevels(); } else { numMipmapLevels = 0; for( ; (width || height || depth) ;++numMipmapLevels) { if (width == 0) width = 1; if (height == 0) height = 1; if (depth == 0) depth = 1; width >>= 1; height >>= 1; depth >>= 1; } } } void Texture3D::apply(State& state) const { // get the contextID (user defined ID of 0 upwards) for the // current OpenGL context. const unsigned int contextID = state.getContextID(); const Extensions* extensions = getExtensions(contextID,true); if (!extensions->isTexture3DSupported()) { notify(WARN)<<"Warning: Texture3D::apply(..) failed, 3D texturing is not support by OpenGL driver."<bind(); if (getTextureParameterDirty(state.getContextID())) applyTexParameters(GL_TEXTURE_3D,state); if (_subloadCallback.valid()) { _subloadCallback->subload(*this,state); } else if (_image.get() && getModifiedCount(contextID) != _image->getModifiedCount()) { applyTexImage3D(GL_TEXTURE_3D,_image.get(),state, _textureWidth, _textureHeight, _textureDepth,_numMipmapLevels); // update the modified count to show that it is upto date. getModifiedCount(contextID) = _image->getModifiedCount(); } } else if (_subloadCallback.valid()) { _textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_3D); textureObject->bind(); applyTexParameters(GL_TEXTURE_3D,state); _subloadCallback->load(*this,state); textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,_textureDepth,0); // in theory the following line is redundent, but in practice // have found that the first frame drawn doesn't apply the textures // unless a second bind is called?!! // perhaps it is the first glBind which is not required... //glBindTexture( GL_TEXTURE_3D, handle ); } else if (_image.valid() && _image->data()) { // compute the internal texture format, this set the _internalFormat to an appropriate value. computeInternalFormat(); // compute the dimensions of the texture. computeRequiredTextureDimensions(state,*_image,_textureWidth, _textureHeight, _textureDepth,_numMipmapLevels); _textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_3D); textureObject->bind(); applyTexParameters(GL_TEXTURE_3D,state); applyTexImage3D(GL_TEXTURE_3D,_image.get(),state, _textureWidth, _textureHeight, _textureDepth,_numMipmapLevels); textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,_textureDepth,0); // update the modified count to show that it is upto date. getModifiedCount(contextID) = _image->getModifiedCount(); if (_unrefImageDataAfterApply && areAllTextureObjectsLoaded() && _image->getDataVariance()==STATIC) { Texture3D* non_const_this = const_cast(this); non_const_this->_image = 0; } } else { glBindTexture( GL_TEXTURE_3D, 0 ); } } void Texture3D::computeInternalFormat() const { if (_image.valid()) computeInternalFormatWithImage(*_image); } void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMipmapLevels) const { // if we don't have a valid image we can't create a texture! if (!image || !image->data()) return; // get the contextID (user defined ID of 0 upwards) for the // current OpenGL context. const unsigned int contextID = state.getContextID(); const Extensions* extensions = getExtensions(contextID,true); // compute the internal texture format, this set the _internalFormat to an appropriate value. computeInternalFormat(); // select the internalFormat required for the texture. bool compressed = isCompressedInternalFormat(_internalFormat); bool compressed_image = isCompressedInternalFormat((GLenum)image->getPixelFormat()); if (compressed) { //notify(WARN)<<"Warning::cannot currently use compressed format with 3D textures."<ensureValidSizeForTexturing(extensions->maxTexture3DSize()); glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking()); if( _min_filter == LINEAR || _min_filter == NEAREST ) { numMipmapLevels = 1; if (!compressed_image) { // notify(WARN)<<"glTexImage3D"<glTexImage3D( target, 0, _internalFormat, inwidth, inheight, indepth, _borderWidth, (GLenum)image->getPixelFormat(), (GLenum)image->getDataType(), image->data() ); } else if (extensions->isCompressedTexImage3DSupported()) { // notify(WARN)<<"glCompressedTexImage3D "<glCompressedTexImage3D(target, 0, _internalFormat, inwidth, inheight, indepth, _borderWidth, size, image->data()); } } else { if(!image->isMipmap()) { numMipmapLevels = 1; extensions->gluBuild3DMipmaps( target, _internalFormat, image->s(),image->t(),image->r(), (GLenum)image->getPixelFormat(), (GLenum)image->getDataType(), image->data() ); } else { numMipmapLevels = image->getNumMipmapLevels(); int width = image->s(); int height = image->t(); int depth = image->r(); for( GLsizei k = 0 ; k < numMipmapLevels && (width || height || depth) ;k++) { if (width == 0) width = 1; if (height == 0) height = 1; if (depth == 0) depth = 1; extensions->glTexImage3D( target, k, _internalFormat, width, height, depth, _borderWidth, (GLenum)image->getPixelFormat(), (GLenum)image->getDataType(), image->getMipmapData(k)); width >>= 1; height >>= 1; depth >>= 1; } } } inwidth = image->s(); inheight = image->t(); indepth = image->r(); } void Texture3D::copyTexSubImage3D(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height ) { const unsigned int contextID = state.getContextID(); const Extensions* extensions = getExtensions(contextID,true); // get the texture object for the current contextID. TextureObject* textureObject = getTextureObject(contextID); if (textureObject != 0) { textureObject->bind(); applyTexParameters(GL_TEXTURE_3D,state); extensions->glCopyTexSubImage3D( GL_TEXTURE_3D, 0, xoffset,yoffset,zoffset, x, y, width, height); /* Redundant, delete later */ //glBindTexture( GL_TEXTURE_3D, handle ); // inform state that this texture is the current one bound. state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this); } else { notify(WARN)<<"Warning: Texture3D::copyTexSubImage3D(..) failed, cannot not copy to a non existant texture."< > BufferedExtensions; static BufferedExtensions s_extensions; Texture3D::Extensions* Texture3D::getExtensions(unsigned int contextID,bool createIfNotInitalized) { if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions; return s_extensions[contextID].get(); } void Texture3D::setExtensions(unsigned int contextID,Extensions* extensions) { s_extensions[contextID] = extensions; } #ifndef GL_MAX_3D_TEXTURE_SIZE #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #endif Texture3D::Extensions::Extensions() { setupGLExtenions(); } Texture3D::Extensions::Extensions(const Extensions& rhs): Referenced() { _isTexture3DSupported = rhs._isTexture3DSupported; _isTexture3DFast = rhs._isTexture3DFast; _maxTexture3DSize = rhs._maxTexture3DSize; _glTexImage3D = rhs._glTexImage3D; _glTexSubImage3D = rhs._glTexSubImage3D; _glCopyTexSubImage3D = rhs._glCopyTexSubImage3D; _gluBuild3DMipmaps = rhs._gluBuild3DMipmaps; } void Texture3D::Extensions::lowestCommonDenominator(const Extensions& rhs) { if (!rhs._isTexture3DSupported) _isTexture3DSupported = false; if (!rhs._isTexture3DFast) _isTexture3DFast = false; if (rhs._maxTexture3DSize<_maxTexture3DSize) _maxTexture3DSize = rhs._maxTexture3DSize; if (!rhs._glTexImage3D) _glTexImage3D = 0; if (!rhs._glTexSubImage3D) _glTexSubImage3D = 0; if (!rhs._glCompressedTexImage3D) _glTexImage3D = 0; if (!rhs._glCompressedTexSubImage3D) _glTexSubImage3D = 0; if (!rhs._glCopyTexSubImage3D) _glCopyTexSubImage3D = 0; if (!rhs._gluBuild3DMipmaps) _gluBuild3DMipmaps = 0; } void Texture3D::Extensions::setupGLExtenions() { _isTexture3DFast = isGLExtensionSupported("GL_EXT_texture3D"); if (_isTexture3DFast) _isTexture3DSupported = true; else _isTexture3DSupported = strncmp((const char*)glGetString(GL_VERSION),"1.2",3)>=0; glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &_maxTexture3DSize); _glTexImage3D = getGLExtensionFuncPtr("glTexImage3D","glTexImage3DEXT"); _glTexSubImage3D = getGLExtensionFuncPtr("glTexSubImage3D","glTexSubImage3DEXT"); _glCompressedTexImage3D = getGLExtensionFuncPtr("glCompressedTexImage3D","glCompressedTexImage3DARB"); _glCompressedTexSubImage3D = getGLExtensionFuncPtr("glCompressedTexSubImage3D","glCompressedTexSubImage3DARB"); _glCopyTexSubImage3D = getGLExtensionFuncPtr("glCopyTexSubImage3D","glCopyTexSubImage3DEXT"); _gluBuild3DMipmaps = getGLExtensionFuncPtr("gluBuild3DMipmaps"); } void Texture3D::Extensions::glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) const { // ::glTexImage3D( target, level, internalFormat, width, height, depth, border, format, type, pixels); if (_glTexImage3D) { typedef void (APIENTRY * GLTexImage3DProc) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); ((GLTexImage3DProc)_glTexImage3D)( target, level, internalFormat, width, height, depth, border, format, type, pixels); } else { notify(WARN)<<"Error: glTexImage3D not supported by OpenGL driver"<