/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osg; PolygonOffset::PolygonOffset(): _factor(0.0f), _units(0.0f) { } PolygonOffset::PolygonOffset(float factor, float units): _factor(factor), _units(units) { } PolygonOffset::~PolygonOffset() { } void PolygonOffset::apply(State&) const { glPolygonOffset(_factor,_units); }