/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osg; LightSource::LightSource(): _value(StateAttribute::ON), _referenceFrame(RELATIVE_RF) { // switch off culling of light source nodes by default. setCullingActive(false); _stateset = new StateSet; _light = new Light; } LightSource::~LightSource() { // ref_ptr<> automactially decrements the reference count of attached lights. } void LightSource::setReferenceFrame(ReferenceFrame rf) { _referenceFrame = rf; setCullingActive(_referenceFrame==RELATIVE_RF); } void LightSource::setLight(Light* light) { _light = light; setLocalStateSetModes(_value); } // Set the GLModes on StateSet associated with the ClipPlanes. void LightSource::setStateSetModes(StateSet& stateset,StateAttribute::GLModeValue value) const { if (_light.valid()) { stateset.setAssociatedModes(_light.get(),value); } } void LightSource::setLocalStateSetModes(StateAttribute::GLModeValue value) { if (!_stateset) _stateset = new StateSet; _stateset->clear(); setStateSetModes(*_stateset,value); } bool LightSource::computeBound() const { Group::computeBound(); if (_light.valid() && _referenceFrame==RELATIVE_RF) { const Vec4& pos = _light->getPosition(); if (pos[3]!=0.0f) { float div = 1.0f/pos[3]; _bsphere.expandBy(Vec3(pos[0]*div,pos[1]*div,pos[2]*div)); } } _bsphere_computed = true; return true; }