FACE_BACK FACE_FRONT_AND_BACK
FACE_FRONT_AND_BACK
DIFFUSE SPECULAR EMISSION AMBIENT_AND_DIFFUSE OFF
SPECULAR EMISSION AMBIENT_AND_DIFFUSE OFF
EMISSION AMBIENT_AND_DIFFUSE OFF
AMBIENT_AND_DIFFUSE OFF
OFF
static Material* instance() virtual Object* clone() const virtual bool isSameKindAs(Object* obj) const char* className() const void apply( void ) void setColorMode(ColorMode mode) void setAmbient( MaterialFace face, const Vec4& ambient ) const Vec4& getAmbient(MaterialFace face) const bool getAmbientFrontAndBack() void setDiffuse( MaterialFace face, const Vec4& diffuse ) const Vec4& getDiffuse(MaterialFace face) const bool getDiffuseFrontAndBack() void setSpecular( MaterialFace face, const Vec4& specular ) const Vec4& getSpecular(MaterialFace face) const bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
virtual Object* clone() const virtual bool isSameKindAs(Object* obj) const char* className() const void apply( void ) void setColorMode(ColorMode mode) void setAmbient( MaterialFace face, const Vec4& ambient ) const Vec4& getAmbient(MaterialFace face) const bool getAmbientFrontAndBack() void setDiffuse( MaterialFace face, const Vec4& diffuse ) const Vec4& getDiffuse(MaterialFace face) const bool getDiffuseFrontAndBack() void setSpecular( MaterialFace face, const Vec4& specular ) const Vec4& getSpecular(MaterialFace face) const bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
virtual bool isSameKindAs(Object* obj) const char* className() const void apply( void ) void setColorMode(ColorMode mode) void setAmbient( MaterialFace face, const Vec4& ambient ) const Vec4& getAmbient(MaterialFace face) const bool getAmbientFrontAndBack() void setDiffuse( MaterialFace face, const Vec4& diffuse ) const Vec4& getDiffuse(MaterialFace face) const bool getDiffuseFrontAndBack() void setSpecular( MaterialFace face, const Vec4& specular ) const Vec4& getSpecular(MaterialFace face) const bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
const char* className() const void apply( void ) void setColorMode(ColorMode mode) void setAmbient( MaterialFace face, const Vec4& ambient ) const Vec4& getAmbient(MaterialFace face) const bool getAmbientFrontAndBack() void setDiffuse( MaterialFace face, const Vec4& diffuse ) const Vec4& getDiffuse(MaterialFace face) const bool getDiffuseFrontAndBack() void setSpecular( MaterialFace face, const Vec4& specular ) const Vec4& getSpecular(MaterialFace face) const bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
void apply( void ) void setColorMode(ColorMode mode) void setAmbient( MaterialFace face, const Vec4& ambient ) const Vec4& getAmbient(MaterialFace face) const bool getAmbientFrontAndBack() void setDiffuse( MaterialFace face, const Vec4& diffuse ) const Vec4& getDiffuse(MaterialFace face) const bool getDiffuseFrontAndBack() void setSpecular( MaterialFace face, const Vec4& specular ) const Vec4& getSpecular(MaterialFace face) const bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
void setColorMode(ColorMode mode) void setAmbient( MaterialFace face, const Vec4& ambient ) const Vec4& getAmbient(MaterialFace face) const bool getAmbientFrontAndBack() void setDiffuse( MaterialFace face, const Vec4& diffuse ) const Vec4& getDiffuse(MaterialFace face) const bool getDiffuseFrontAndBack() void setSpecular( MaterialFace face, const Vec4& specular ) const Vec4& getSpecular(MaterialFace face) const bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
void setAmbient( MaterialFace face, const Vec4& ambient ) const Vec4& getAmbient(MaterialFace face) const bool getAmbientFrontAndBack() void setDiffuse( MaterialFace face, const Vec4& diffuse ) const Vec4& getDiffuse(MaterialFace face) const bool getDiffuseFrontAndBack() void setSpecular( MaterialFace face, const Vec4& specular ) const Vec4& getSpecular(MaterialFace face) const bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
const Vec4& getAmbient(MaterialFace face) const bool getAmbientFrontAndBack() void setDiffuse( MaterialFace face, const Vec4& diffuse ) const Vec4& getDiffuse(MaterialFace face) const bool getDiffuseFrontAndBack() void setSpecular( MaterialFace face, const Vec4& specular ) const Vec4& getSpecular(MaterialFace face) const bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
bool getAmbientFrontAndBack() void setDiffuse( MaterialFace face, const Vec4& diffuse ) const Vec4& getDiffuse(MaterialFace face) const bool getDiffuseFrontAndBack() void setSpecular( MaterialFace face, const Vec4& specular ) const Vec4& getSpecular(MaterialFace face) const bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
void setDiffuse( MaterialFace face, const Vec4& diffuse ) const Vec4& getDiffuse(MaterialFace face) const bool getDiffuseFrontAndBack() void setSpecular( MaterialFace face, const Vec4& specular ) const Vec4& getSpecular(MaterialFace face) const bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
const Vec4& getDiffuse(MaterialFace face) const bool getDiffuseFrontAndBack() void setSpecular( MaterialFace face, const Vec4& specular ) const Vec4& getSpecular(MaterialFace face) const bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
bool getDiffuseFrontAndBack() void setSpecular( MaterialFace face, const Vec4& specular ) const Vec4& getSpecular(MaterialFace face) const bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
void setSpecular( MaterialFace face, const Vec4& specular ) const Vec4& getSpecular(MaterialFace face) const bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
const Vec4& getSpecular(MaterialFace face) const bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
bool getSpecularFrontAndBack() void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
void setEmission( MaterialFace face, const Vec4& emission ) const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
const Vec4& getEmission(MaterialFace face) const bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
bool getEmissionFrontAndBack() void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
void setShininess( MaterialFace face, float shininess ) float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
float getShininess(MaterialFace face) const bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
bool getShininessFrontAndBack() virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
virtual ~Material( void ) virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
virtual bool readLocalData(Input& fr) virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
virtual bool writeLocalData(Output& fw) bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
bool matchFaceAndColor(Input& fr, const char* name, MaterialFace& mf, Vec4& color) ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
ColorMode _colorMode bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
bool _ambientFrontAndBack Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
Vec4 _ambientFront Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
Vec4 _ambientBack bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
bool _diffuseFrontAndBack Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
Vec4 _diffuseFront Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
Vec4 _diffuseBack bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
bool _specularFrontAndBack Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
Vec4 _specularFront Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
Vec4 _specularBack bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
bool _emissionFrontAndBack Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
Vec4 _emissionFront Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
Vec4 _emissionBack bool _shininessFrontAndBack float _shininessFront float _shininessBack
bool _shininessFrontAndBack float _shininessFront float _shininessBack
float _shininessFront float _shininessBack
float _shininessBack
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