Encapsulates OpenGL drawing primitives, geometry and optional binding of normal, color and texture coordinates.
Encapsulates OpenGL drawing primitives, geometry and optional binding of normal, color and texture coordinates. Used for representing the visible objects in the scene. State attributes for a GeoSet are maintained in GeoState which the GeoSet maintains a referenced counted pointer to. Both GeoSet's and GeoState's can be shared for optimal memory usage and graphics performance.
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