//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_REFERENCED #define OSG_REFERENCED 1 #include namespace osg { /** Base class from providing referencing counted objects.*/ class SG_EXPORT Referenced { public: Referenced() { _refCount=0; } Referenced(const Referenced&) { _refCount=0; } inline Referenced& operator = (Referenced&) { return *this; } /** increment the reference count by one, indicating that this object has another pointer which is referencing it.*/ inline void ref() const { ++_refCount; } /** decrement the reference count by one, indicating that a pointer to this object is referencing it. If the reference count goes to zero, it is assumed that this object is no longer referenced and is automatically deleted.*/ inline void unref() const { --_refCount; if (_refCount<=0) delete this; } /** decrement the reference count by one, indicating that a pointer to this object is referencing it. However, do not delete it, even if ref count goes to 0. Warning, unref_nodelete() should only be called if the user knows exactly who will be resonsible for, one should prefer unref() over unref_nodelete() as the later can lead to memory leaks.*/ inline void unref_nodelete() const { --_refCount; } /** return the number pointers currently referencing this object. */ inline const int referenceCount() const { return _refCount; } protected: virtual ~Referenced(); mutable int _refCount; }; } #endif