// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgSim::ImpostorSprite) I_BaseType(osg::Drawable); I_Constructor0(); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method1(void, setParent, IN, osgSim::Impostor *, parent); I_Method0(osgSim::Impostor *, getParent); I_Method0(const osgSim::Impostor *, getParent); I_Method1(void, setStoredLocalEyePoint, IN, const osg::Vec3 &, v); I_Method0(const osg::Vec3 &, getStoredLocalEyePoint); I_Method1(void, setLastFrameUsed, IN, int, frameNumber); I_Method0(int, getLastFrameUsed); I_Method0(osg::Vec3 *, getCoords); I_Method0(const osg::Vec3 *, getCoords); I_Method0(osg::Vec2 *, getTexCoords); I_Method0(const osg::Vec2 *, getTexCoords); I_Method0(osg::Vec3 *, getControlCoords); I_Method0(const osg::Vec3 *, getControlCoords); I_Method1(float, calcPixelError, IN, const osg::Matrix &, MVPW); I_Method3(void, setTexture, IN, osg::Texture2D *, tex, IN, int, s, IN, int, t); I_Method0(osg::Texture2D *, getTexture); I_Method0(const osg::Texture2D *, getTexture); I_Method0(int, s); I_Method0(int, t); I_Method1(void, drawImplementation, IN, osg::State &, state); I_Method1(bool, supports, IN, const osg::Drawable::AttributeFunctor &, x); I_Method1(void, accept, IN, osg::Drawable::AttributeFunctor &, af); I_Method1(bool, supports, IN, const osg::Drawable::ConstAttributeFunctor &, x); I_Method1(void, accept, IN, osg::Drawable::ConstAttributeFunctor &, af); I_Method1(bool, supports, IN, const osg::PrimitiveFunctor &, x); I_Method1(void, accept, IN, osg::PrimitiveFunctor &, pf); I_Method0(osg::BoundingBox, computeBound); I_Method1(void, setCameraNode, IN, osg::CameraNode *, camera); I_Method0(osg::CameraNode *, getCameraNode); I_Method0(const osg::CameraNode *, getCameraNode); I_Property(osg::CameraNode *, CameraNode); I_ReadOnlyProperty(osg::Vec3 *, ControlCoords); I_ReadOnlyProperty(osg::Vec3 *, Coords); I_Property(int, LastFrameUsed); I_Property(osgSim::Impostor *, Parent); I_Property(const osg::Vec3 &, StoredLocalEyePoint); I_ReadOnlyProperty(osg::Vec2 *, TexCoords); I_ReadOnlyProperty(osg::Texture2D *, Texture); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgSim::ImpostorSpriteManager) I_BaseType(osg::Referenced); I_Constructor0(); I_Method0(bool, empty); I_Method0(osgSim::ImpostorSprite *, first); I_Method0(osgSim::ImpostorSprite *, last); I_Method1(void, push_back, IN, osgSim::ImpostorSprite *, is); I_Method1(void, remove, IN, osgSim::ImpostorSprite *, is); I_Method3(osgSim::ImpostorSprite *, createOrReuseImpostorSprite, IN, int, s, IN, int, t, IN, int, frameNumber); I_Method0(osg::StateSet *, createOrReuseStateSet); I_Method0(void, reset); END_REFLECTOR