class SG_EXPORT osg::TexMat

Texture Matrix state class for encapsulating OpenGL texture matrix functionality

Inheritance:


Public Methods

[more] TexMat( void )
[more] META_StateAttribute(TexMat, TEXMAT)
[more]virtual int compare(const StateAttribute& sa) const
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
[more]inline void setMatrix(const Matrix& matrix)
Set the texture matrix
[more]inline Matrix& getMatrix()
Get the texture matrix
[more]inline const Matrix& getMatrix() const
Get the const texture matrix
[more]virtual void apply(State& state) const
apply as OpenGL texture matrix

Protected Fields

[more]Matrix _matrix

Protected Methods

[more]virtual ~TexMat( void )


Inherited from StateAttribute:

Public Methods

ovirtual Object* clone() const
ovirtual bool isSameKindAs(const Object* obj) const
ovirtual const char* className() const
ovirtual const Type getType() const
obool operator < (const StateAttribute& rhs) const
obool operator == (const StateAttribute& rhs) const
obool operator != (const StateAttribute& rhs) const
ovirtual void setStateSetModes(StateSet&, const GLModeValue) const
ovirtual void compile(State&) const

Public Members

otypedef GLenum GLMode
otypedef unsigned int GLModeValue
otypedef unsigned int OverrideValue
oenum Values
otypedef unsigned int Type
oenum Types


Inherited from Object:


Inherited from Referenced:

Public Methods

oinline Referenced& operator = (Referenced&)
oinline void ref() const
oinline void unref() const
oinline const int referenceCount() const

Protected Fields

omutable int _refCount


Documentation

Texture Matrix state class for encapsulating OpenGL texture matrix functionality
o TexMat( void )

o META_StateAttribute(TexMat, TEXMAT)

ovirtual int compare(const StateAttribute& sa) const
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs

oinline void setMatrix(const Matrix& matrix)
Set the texture matrix

oinline Matrix& getMatrix()
Get the texture matrix

oinline const Matrix& getMatrix() const
Get the const texture matrix

ovirtual void apply(State& state) const
apply as OpenGL texture matrix

ovirtual ~TexMat( void )

oMatrix _matrix


This class has no child classes.

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