Material - encapsulates OpenGL glMaterial state
Inheritance:
Public Methods
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Material()
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META_StateAttribute(Material, MATERIAL)
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virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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virtual void setStateSetModes(StateSet& ds, const GLModeValue value) const
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virtual void apply(State& state) const
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inline void setColorMode(const ColorMode mode)
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inline const ColorMode getColorMode() const
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void setAmbient( const Face face, const Vec4& ambient )
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const Vec4& getAmbient(const Face face) const
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inline const bool getAmbientFrontAndBack() const
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void setDiffuse( const Face face, const Vec4& diffuse )
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const Vec4& getDiffuse(const Face face) const
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inline const bool getDiffuseFrontAndBack() const
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void setSpecular( const Face face, const Vec4& specular )
- Set specular value of specified face(s) of the material, valid specular[03] range is 00 to 10
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const Vec4& getSpecular(const Face face) const
- Get the specular value for specified face
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inline const bool getSpecularFrontAndBack() const
- Get the whether specular values are equal for front and back faces
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void setEmission( const Face face, const Vec4& emission )
- Set emission value of specified face(s) of the material, valid emmison[03] range is 00 to 10
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const Vec4& getEmission(const Face face) const
- Get the emmsion value for specified face
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inline const bool getEmissionFrontAndBack() const
- Get the whether emission values are equal for front and back faces
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void setShininess( const Face face, float shininess )
- Set shininess of specified face(s) of the material, valid shininess range is 00 to 10
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const float getShininess(const Face face) const
- Get the shininess value for specified face
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inline const bool getShininessFrontAndBack() const
- Get the whether shininess values are equal for front and back faces
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void setTransparency(const Face face, float trans)
- Set the alpha value of ambient,diffuse,specular and emission colors, of specified face, to 1-transparency.
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void setAlpha(const Face face, float alpha)
- Set the alpha value of ambient,diffuse,specular and emission colors.
Public Members
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enum Face
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enum ColorMode
Protected Fields
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ColorMode _colorMode
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bool _ambientFrontAndBack
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Vec4 _ambientFront
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Vec4 _ambientBack
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bool _diffuseFrontAndBack
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Vec4 _diffuseFront
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Vec4 _diffuseBack
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bool _specularFrontAndBack
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Vec4 _specularFront
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Vec4 _specularBack
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bool _emissionFrontAndBack
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Vec4 _emissionFront
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Vec4 _emissionBack
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bool _shininessFrontAndBack
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float _shininessFront
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float _shininessBack
Protected Methods
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virtual ~Material()
Public Methods
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virtual Object* clone() const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* className() const
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virtual const Type getType() const
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bool operator < (const StateAttribute& rhs) const
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bool operator == (const StateAttribute& rhs) const
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bool operator != (const StateAttribute& rhs) const
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virtual void compile(State&) const
Public Members
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typedef GLenum GLMode
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typedef unsigned int GLModeValue
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typedef unsigned int OverrideValue
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enum Values
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typedef unsigned int Type
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enum Types
Inherited from Object:
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
Material - encapsulates OpenGL glMaterial state
- Material()
- META_StateAttribute(Material, MATERIAL)
- virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- virtual void setStateSetModes(StateSet& ds, const GLModeValue value) const
- virtual void apply(State& state) const
- enum Face
- FRONT
- BACK
- FRONT_AND_BACK
- enum ColorMode
- AMBIENT
- DIFFUSE
- SPECULAR
- EMISSION
- AMBIENT_AND_DIFFUSE
- OFF
- inline void setColorMode(const ColorMode mode)
- inline const ColorMode getColorMode() const
- void setAmbient( const Face face, const Vec4& ambient )
- const Vec4& getAmbient(const Face face) const
- inline const bool getAmbientFrontAndBack() const
- void setDiffuse( const Face face, const Vec4& diffuse )
- const Vec4& getDiffuse(const Face face) const
- inline const bool getDiffuseFrontAndBack() const
- void setSpecular( const Face face, const Vec4& specular )
- Set specular value of specified face(s) of the material,
valid specular[03] range is 00 to 10
- const Vec4& getSpecular(const Face face) const
- Get the specular value for specified face
- inline const bool getSpecularFrontAndBack() const
- Get the whether specular values are equal for front and back faces
- void setEmission( const Face face, const Vec4& emission )
- Set emission value of specified face(s) of the material,
valid emmison[03] range is 00 to 10
- const Vec4& getEmission(const Face face) const
- Get the emmsion value for specified face
- inline const bool getEmissionFrontAndBack() const
- Get the whether emission values are equal for front and back faces
- void setShininess( const Face face, float shininess )
- Set shininess of specified face(s) of the material, valid shininess range is 00 to 10
- const float getShininess(const Face face) const
- Get the shininess value for specified face
- inline const bool getShininessFrontAndBack() const
- Get the whether shininess values are equal for front and back faces
- void setTransparency(const Face face, float trans)
- Set the alpha value of ambient,diffuse,specular and emission colors,
of specified face, to 1-transparency. Valid transparency range is 0.0 to 1.0.
- void setAlpha(const Face face, float alpha)
- Set the alpha value of ambient,diffuse,specular and emission colors.
Valid transparency range is 0.0 to 1.0.
- virtual ~Material()
- ColorMode _colorMode
- bool _ambientFrontAndBack
- Vec4 _ambientFront
- Vec4 _ambientBack
- bool _diffuseFrontAndBack
- Vec4 _diffuseFront
- Vec4 _diffuseBack
- bool _specularFrontAndBack
- Vec4 _specularFront
- Vec4 _specularBack
- bool _emissionFrontAndBack
- Vec4 _emissionFront
- Vec4 _emissionBack
- bool _shininessFrontAndBack
- float _shininessFront
- float _shininessBack
- This class has no child classes.
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