/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include using namespace osgUI; PushButton::PushButton() { } PushButton::PushButton(const osgUI::PushButton& pb, const osg::CopyOp& copyop): Widget(pb, copyop), _text(pb._text) { } bool PushButton::handleImplementation(osgGA::EventVisitor* ev, osgGA::Event* event) { OSG_NOTICE<<"PushButton::handleImplementation"<asGUIEventAdapter(); if (!ea) return false; switch(ea->getEventType()) { case(osgGA::GUIEventAdapter::PUSH): OSG_NOTICE<<"Button pressed "<setSingleChildOn(2); break; case(osgGA::GUIEventAdapter::RELEASE): OSG_NOTICE<<"Button release "<setSingleChildOn(1); break; default: break; } return false; } void PushButton::enterImplementation() { OSG_NOTICE<<"PushButton enter"<setSingleChildOn(1); } void PushButton::leaveImplementation() { OSG_NOTICE<<"PushButton leave"<setSingleChildOn(0); } void PushButton::createGraphicsImplementation() { if (_textDrawable.valid()) { OSG_NOTICE<<"PushButton::createGraphicsImplementation() updating existing TextDrawable"<setText(_text); _graphicsInitialized = true; } else { OSG_NOTICE<<"PushButton::createGraphicsImplementation()"< node = style->createText(_extents, getAlignmentSettings(), getTextSettings(), _text); _textDrawable = dynamic_cast(node.get()); _textDrawable->setDataVariance(osg::Object::DYNAMIC); addChild(_textDrawable.get()); _buttonSwitch = new osg::Switch; float unFocused = 0.7; float withFocus = 0.8; float pressed = 0.5; _buttonSwitch->addChild(style->createPanel(_extents, osg::Vec4(unFocused, unFocused,unFocused, 1.0))); _buttonSwitch->addChild(style->createPanel(_extents, osg::Vec4(withFocus,withFocus,withFocus,1.0))); _buttonSwitch->addChild(style->createPanel(_extents, osg::Vec4(pressed,pressed,pressed,1.0))); _buttonSwitch->setSingleChildOn(0); addChild(_buttonSwitch.get()); } }