/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_PRIMITIVESET #define OSG_PRIMITIVESET 1 #include #include #include #include #include #include #include namespace osg { // ******************************** HACK ********************************** // Following classes are needed by VC++ in order to avoid linking errors due // to multiply defined member functions. Classes that would normally derive // from std::vector (and that are exported via OSG_EXPORT) should derive // from one of these classes instead. // // NOTE: to keep the interface consistent and avoid breaking introspection // wrappers, this hack was deliberately made not Microsoft-specific // even though other compilers like GCC actually don't need that. // // Marco Jez, Dec 2005 class VectorGLsizei: public std::vector { typedef std::vector vector_type; public: VectorGLsizei(): vector_type() {} VectorGLsizei(const VectorGLsizei ©): vector_type(copy) {} VectorGLsizei(GLsizei* beg, GLsizei* end): vector_type(beg, end) {} explicit VectorGLsizei(unsigned int n): vector_type(n) {} }; class VectorGLubyte: public std::vector { typedef std::vector vector_type; public: VectorGLubyte(): vector_type() {} VectorGLubyte(const VectorGLubyte ©): vector_type(copy) {} VectorGLubyte(GLubyte* beg, GLubyte* end): vector_type(beg, end) {} explicit VectorGLubyte(unsigned int n): vector_type(n) {} }; class VectorGLushort: public std::vector { typedef std::vector vector_type; public: VectorGLushort(): vector_type() {} VectorGLushort(const VectorGLushort ©): vector_type(copy) {} VectorGLushort(GLushort* beg, GLushort* end): vector_type(beg, end) {} explicit VectorGLushort(unsigned int n): vector_type(n) {} }; class VectorGLuint: public std::vector { typedef std::vector vector_type; public: VectorGLuint(): vector_type() {} VectorGLuint(const VectorGLuint ©): vector_type(copy) {} VectorGLuint(GLuint* beg, GLuint* end): vector_type(beg, end) {} explicit VectorGLuint(unsigned int n): vector_type(n) {} }; // ************************************************************************** class State; /** A \c PrimitiveFunctor is used (in conjunction with * osg::Drawable::accept (PrimitiveFunctor&)) to get access to the * primitives that compose the things drawn by OSG. *

If \c osg::Drawable::accept() is called with a \c PrimitiveFunctor * parameter, the \c Drawable will "pretend" it is drawing itself, but instead * of calling real OpenGL functions, it will call PrimitiveFunctor's * member functions that "mimic" the OpenGL calls. *

Concrete subclasses of \c PrimitiveFunctor must implement these methods * so that they performs whatever they want. */ class PrimitiveFunctor { public: virtual ~PrimitiveFunctor() {} /** Sets the array of vertices used to describe the primitives. Somehow * mimics the OpenGL \c glVertexPointer() function. */ virtual void setVertexArray(unsigned int count,const Vec2* vertices) = 0; /** Sets the array of vertices used to describe the primitives. Somehow * mimics the OpenGL \c glVertexPointer() function. */ virtual void setVertexArray(unsigned int count,const Vec3* vertices) = 0; /** Sets the array of vertices used to describe the primitives. Somehow * mimics the OpenGL \c glVertexPointer() function. */ virtual void setVertexArray(unsigned int count,const Vec4* vertices) = 0; /// Mimics the OpenGL \c glDrawArrays() function. virtual void drawArrays(GLenum mode,GLint first,GLsizei count) = 0; /// Mimics the OpenGL \c glDrawElements() function. virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices) = 0; /// Mimics the OpenGL \c glDrawElements() function. virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices) = 0; /// Mimics the OpenGL \c glDrawElements() function. virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices) = 0; /// Mimics the OpenGL \c glBegin() function. virtual void begin(GLenum mode) = 0; /// Mimics the OpenGL \c glVertex() "family of functions". virtual void vertex(const Vec2& vert) = 0; /// Mimics the OpenGL \c glVertex() "family of functions". virtual void vertex(const Vec3& vert) = 0; /// Mimics the OpenGL \c glVertex() "family of functions". virtual void vertex(const Vec4& vert) = 0; /// Mimics the OpenGL \c glVertex() "family of functions". virtual void vertex(float x,float y) = 0; /// Mimics the OpenGL \c glVertex() "family of functions". virtual void vertex(float x,float y,float z) = 0; /// Mimics the OpenGL \c glVertex() "family of functions". virtual void vertex(float x,float y,float z,float w) = 0; /// Mimics the OpenGL \c glEnd() function. virtual void end() = 0; }; class PrimitiveIndexFunctor { public: virtual ~PrimitiveIndexFunctor() {} virtual void setVertexArray(unsigned int count,const Vec2* vertices) = 0; virtual void setVertexArray(unsigned int count,const Vec3* vertices) = 0; virtual void setVertexArray(unsigned int count,const Vec4* vertices) = 0; virtual void drawArrays(GLenum mode,GLint first,GLsizei count) = 0; virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices) = 0; virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices) = 0; virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices) = 0; virtual void begin(GLenum mode) = 0; virtual void vertex(unsigned int pos) = 0; virtual void end() = 0; }; class OSG_EXPORT PrimitiveSet : public Object { public: enum Type { PrimitiveType, DrawArraysPrimitiveType, DrawArrayLengthsPrimitiveType, DrawElementsUBytePrimitiveType, DrawElementsUShortPrimitiveType, DrawElementsUIntPrimitiveType }; enum Mode { POINTS = GL_POINTS, LINES = GL_LINES, LINE_STRIP = GL_LINE_STRIP, LINE_LOOP = GL_LINE_LOOP, TRIANGLES = GL_TRIANGLES, TRIANGLE_STRIP = GL_TRIANGLE_STRIP, TRIANGLE_FAN = GL_TRIANGLE_FAN, QUADS = GL_QUADS, QUAD_STRIP = GL_QUAD_STRIP, POLYGON = GL_POLYGON }; PrimitiveSet(Type primType=PrimitiveType,GLenum mode=0): _primitiveType(primType), _mode(mode), _modifiedCount(0) {} PrimitiveSet(const PrimitiveSet& prim,const CopyOp& copyop=CopyOp::SHALLOW_COPY): Object(prim,copyop), _primitiveType(prim._primitiveType), _mode(prim._mode), _modifiedCount(0) {} virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "PrimitiveSet"; } Type getType() const { return _primitiveType; } virtual const GLvoid* getDataPointer() const { return 0; } virtual unsigned int getTotalDataSize() const { return 0; } virtual bool supportsBufferObject() const { return false; } void setMode(GLenum mode) { _mode = mode; } GLenum getMode() const { return _mode; } virtual void draw(State& state, bool useVertexBufferObjects) const = 0; virtual void accept(PrimitiveFunctor& functor) const = 0; virtual void accept(PrimitiveIndexFunctor& functor) const = 0; virtual unsigned int index(unsigned int pos) const = 0; virtual unsigned int getNumIndices() const = 0; virtual void offsetIndices(int offset) = 0; virtual unsigned int getNumPrimitives() const; /** Dirty the primitive, which increments the modified count, to force buffer objects to update. */ inline void dirty() { ++_modifiedCount; } /** Set the modified count value.*/ inline void setModifiedCount(unsigned int value) { _modifiedCount=value; } /** Get modified count value.*/ inline unsigned int getModifiedCount() const { return _modifiedCount; } /** If State is non-zero, this function releases OpenGL objects for * the specified graphics context. Otherwise, releases OpenGL objexts * for all graphics contexts. */ virtual void releaseGLObjects(State* /*state*/=0) const {} protected: virtual ~PrimitiveSet() {} Type _primitiveType; GLenum _mode; unsigned int _modifiedCount; struct ObjectIDModifiedCountPair { ObjectIDModifiedCountPair(): _objectID(0), _modifiedCount(0) {} ObjectIDModifiedCountPair(const ObjectIDModifiedCountPair& obj): _objectID(obj._objectID), _modifiedCount(obj._modifiedCount) {} ObjectIDModifiedCountPair& operator = (const ObjectIDModifiedCountPair& obj) { _objectID = obj._objectID; _modifiedCount = obj._modifiedCount; return *this; } GLuint _objectID; unsigned int _modifiedCount; }; typedef osg::buffered_object GLObjectList; }; class OSG_EXPORT DrawArrays : public PrimitiveSet { public: DrawArrays(GLenum mode=0): PrimitiveSet(DrawArraysPrimitiveType,mode), _first(0), _count(0) {} DrawArrays(GLenum mode, GLint first, GLsizei count): PrimitiveSet(DrawArraysPrimitiveType,mode), _first(first), _count(count) {} DrawArrays(const DrawArrays& da,const CopyOp& copyop=CopyOp::SHALLOW_COPY): PrimitiveSet(da,copyop), _first(da._first), _count(da._count) {} virtual Object* cloneType() const { return new DrawArrays(); } virtual Object* clone(const CopyOp& copyop) const { return new DrawArrays(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "DrawArrays"; } void set(GLenum mode,GLint first, GLsizei count) { _mode = mode; _first = first; _count = count; } void setFirst(GLint first) { _first = first; } GLint getFirst() const { return _first; } void setCount(GLsizei count) { _count = count; } GLsizei getCount() const { return _count; } virtual void draw(State& state, bool useVertexBufferObjects) const; virtual void accept(PrimitiveFunctor& functor) const; virtual void accept(PrimitiveIndexFunctor& functor) const; virtual unsigned int getNumIndices() const { return _count; } virtual unsigned int index(unsigned int pos) const { return _first+pos; } virtual void offsetIndices(int offset) { _first += offset; } protected: virtual ~DrawArrays() {} GLint _first; GLsizei _count; }; class OSG_EXPORT DrawArrayLengths : public PrimitiveSet, public VectorGLsizei { public: typedef VectorGLsizei vector_type; DrawArrayLengths(GLenum mode=0): PrimitiveSet(DrawArrayLengthsPrimitiveType,mode), _first(0) {} DrawArrayLengths(const DrawArrayLengths& dal,const CopyOp& copyop=CopyOp::SHALLOW_COPY): PrimitiveSet(dal,copyop), vector_type(dal), _first(dal._first) {} DrawArrayLengths(GLenum mode, GLint first, unsigned int no, GLsizei* ptr) : PrimitiveSet(DrawArrayLengthsPrimitiveType,mode), vector_type(ptr,ptr+no), _first(first) {} DrawArrayLengths(GLenum mode,GLint first, unsigned int no) : PrimitiveSet(DrawArrayLengthsPrimitiveType,mode), vector_type(no), _first(first) {} DrawArrayLengths(GLenum mode,GLint first) : PrimitiveSet(DrawArrayLengthsPrimitiveType,mode), vector_type(), _first(first) {} virtual Object* cloneType() const { return new DrawArrayLengths(); } virtual Object* clone(const CopyOp& copyop) const { return new DrawArrayLengths(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "DrawArrayLengths"; } void setFirst(GLint first) { _first = first; } GLint getFirst() const { return _first; } virtual void draw(State& state, bool useVertexBufferObjects) const; virtual void accept(PrimitiveFunctor& functor) const; virtual void accept(PrimitiveIndexFunctor& functor) const; virtual unsigned int getNumIndices() const; virtual unsigned int index(unsigned int pos) const { return _first+pos; } virtual void offsetIndices(int offset) { _first += offset; } virtual unsigned int getNumPrimitives() const; protected: virtual ~DrawArrayLengths() {} GLint _first; }; class OSG_EXPORT DrawElementsUByte : public PrimitiveSet, public VectorGLubyte { public: typedef VectorGLubyte vector_type; DrawElementsUByte(GLenum mode=0): PrimitiveSet(DrawElementsUBytePrimitiveType,mode) {} DrawElementsUByte(const DrawElementsUByte& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY): PrimitiveSet(array,copyop), vector_type(array) {} DrawElementsUByte(GLenum mode,unsigned int no,GLubyte* ptr) : PrimitiveSet(DrawElementsUBytePrimitiveType,mode), vector_type(ptr,ptr+no) {} DrawElementsUByte(GLenum mode,unsigned int no) : PrimitiveSet(DrawElementsUBytePrimitiveType,mode), vector_type(no) {} virtual Object* cloneType() const { return new DrawElementsUByte(); } virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUByte(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "DrawElementsUByte"; } virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); } virtual unsigned int getTotalDataSize() const { return size(); } virtual bool supportsBufferObject() const { return false; } virtual void draw(State& state, bool useVertexBufferObjects) const ; virtual void accept(PrimitiveFunctor& functor) const; virtual void accept(PrimitiveIndexFunctor& functor) const; virtual unsigned int getNumIndices() const { return size(); } virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; } virtual void offsetIndices(int offset); virtual void releaseGLObjects(State* state=0) const; protected: virtual ~DrawElementsUByte(); mutable GLObjectList _vboList; }; class OSG_EXPORT DrawElementsUShort : public PrimitiveSet, public VectorGLushort { public: typedef VectorGLushort vector_type; DrawElementsUShort(GLenum mode=0): PrimitiveSet(DrawElementsUShortPrimitiveType,mode) {} DrawElementsUShort(const DrawElementsUShort& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY): PrimitiveSet(array,copyop), vector_type(array) {} DrawElementsUShort(GLenum mode,unsigned int no,GLushort* ptr) : PrimitiveSet(DrawElementsUShortPrimitiveType,mode), vector_type(ptr,ptr+no) {} DrawElementsUShort(GLenum mode,unsigned int no) : PrimitiveSet(DrawElementsUShortPrimitiveType,mode), vector_type(no) {} template DrawElementsUShort(GLenum mode, InputIterator first,InputIterator last) : PrimitiveSet(DrawElementsUShortPrimitiveType,mode), vector_type(first,last) {} virtual Object* cloneType() const { return new DrawElementsUShort(); } virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUShort(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "DrawElementsUShort"; } virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); } virtual unsigned int getTotalDataSize() const { return 2*size(); } virtual bool supportsBufferObject() const { return false; } virtual void draw(State& state, bool useVertexBufferObjects) const; virtual void accept(PrimitiveFunctor& functor) const; virtual void accept(PrimitiveIndexFunctor& functor) const; virtual unsigned int getNumIndices() const { return size(); } virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; } virtual void offsetIndices(int offset); virtual void releaseGLObjects(State* state=0) const; protected: virtual ~DrawElementsUShort(); mutable GLObjectList _vboList; }; class OSG_EXPORT DrawElementsUInt : public PrimitiveSet, public VectorGLuint { public: typedef VectorGLuint vector_type; DrawElementsUInt(GLenum mode=0): PrimitiveSet(DrawElementsUIntPrimitiveType,mode) {} DrawElementsUInt(const DrawElementsUInt& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY): PrimitiveSet(array,copyop), vector_type(array) {} DrawElementsUInt(GLenum mode,unsigned int no,GLuint* ptr) : PrimitiveSet(DrawElementsUIntPrimitiveType,mode), vector_type(ptr,ptr+no) {} DrawElementsUInt(GLenum mode,unsigned int no) : PrimitiveSet(DrawElementsUIntPrimitiveType,mode), vector_type(no) {} template DrawElementsUInt(GLenum mode, InputIterator first,InputIterator last) : PrimitiveSet(DrawElementsUIntPrimitiveType,mode), vector_type(first,last) {} virtual Object* cloneType() const { return new DrawElementsUInt(); } virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUInt(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "DrawElementsUInt"; } virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); } virtual unsigned int getTotalDataSize() const { return 4*size(); } virtual bool supportsBufferObject() const { return false; } virtual void draw(State& state, bool useVertexBufferObjects) const; virtual void accept(PrimitiveFunctor& functor) const; virtual void accept(PrimitiveIndexFunctor& functor) const; virtual unsigned int getNumIndices() const { return size(); } virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; } virtual void offsetIndices(int offset); virtual void releaseGLObjects(State* state=0) const; protected: virtual ~DrawElementsUInt(); mutable GLObjectList _vboList; }; } #endif