class PrimitiveFunctor


Inheritance:


Public Methods

[more]virtual ~PrimitiveFunctor()
[more]virtual void setVertexArray(unsigned int count, const Vec3* vertices) = 0
[more]virtual void drawArrays(GLenum mode, GLint first, GLsizei count) = 0
[more]virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* indices) = 0
[more]virtual void drawElements(GLenum mode, GLsizei count, const GLushort* indices) = 0
[more]virtual void drawElements(GLenum mode, GLsizei count, const GLuint* indices) = 0
[more]virtual void begin(GLenum mode) = 0
[more]virtual void vertex(const Vec3& vert) = 0
[more]virtual void vertex(float x, float y, float z) = 0
[more]virtual void end() = 0


Documentation

ovirtual ~PrimitiveFunctor()

ovirtual void setVertexArray(unsigned int count, const Vec3* vertices) = 0

ovirtual void drawArrays(GLenum mode, GLint first, GLsizei count) = 0

ovirtual void drawElements(GLenum mode, GLsizei count, const GLubyte* indices) = 0

ovirtual void drawElements(GLenum mode, GLsizei count, const GLushort* indices) = 0

ovirtual void drawElements(GLenum mode, GLsizei count, const GLuint* indices) = 0

ovirtual void begin(GLenum mode) = 0

ovirtual void vertex(const Vec3& vert) = 0

ovirtual void vertex(float x, float y, float z) = 0

ovirtual void end() = 0


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