//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_TRANSFORM #define OSG_TRANSFORM 1 #include #include namespace osg { /** Transform - is group which all children are transformed by the the Transform's osg::Matrix. Typical uses of the Transform is for positioning objects within a scene or producing trakerball functionality or for animation. */ class SG_EXPORT Transform : public Group { public : Transform(); Transform(const Matrix& matix); META_Node(Transform); void setMatrix(const Matrix& mat ); inline Matrix& getMatrix() { return *_matrix; } inline const Matrix& getMatrix() const { return *_matrix; } void preMult( const Matrix& mat ); void preScale( const float sx, const float sy, const float sz ); void preTranslate( const float tx, const float ty, const float tz ); void preRotate( const float deg, const float x, const float y, const float z ); protected : virtual ~Transform(); virtual const bool computeBound() const; ref_ptr _matrix; }; }; #endif