/* OpenSceneGraph example, osgmultitexture. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include template class FindTopMostNodeOfTypeVisitor : public osg::NodeVisitor { public: FindTopMostNodeOfTypeVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _foundNode(0) {} void apply(osg::Node& node) { T* result = dynamic_cast(&node); if (result) { _foundNode = result; } else { traverse(node); } } T* _foundNode; }; template T* findTopMostNodeOfType(osg::Node* node) { if (!node) return 0; FindTopMostNodeOfTypeVisitor fnotv; node->accept(fnotv); return fnotv._foundNode; } /** Callback used to track the elevation of the camera and update the texture weights in an MultiTextureControl node.*/ class ElevationLayerBlendingCallback : public osg::NodeCallback { public: typedef std::vector Elevations; ElevationLayerBlendingCallback(osgFX::MultiTextureControl* mtc, const Elevations& elevations, float animationTime=4.0f): _previousFrame(-1), _previousTime(0.0), _mtc(mtc), _elevations(elevations), _animationTime(animationTime) {} /** Callback method called by the NodeVisitor when visiting a node.*/ virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) { if (!nv->getFrameStamp() || _previousFrame==nv->getFrameStamp()->getFrameNumber()) { // we've already updated for this frame so no need to do it again, just traverse children. traverse(node,nv); return; } OpenThreads::ScopedLock lock(_mutex); float deltaTime = 0.01f; if (_previousFrame!=-1) { deltaTime = float(nv->getFrameStamp()->getReferenceTime() - _previousTime); } _previousTime = nv->getFrameStamp()->getReferenceTime(); _previousFrame = nv->getFrameStamp()->getFrameNumber(); double elevation = nv->getViewPoint().z(); osg::CoordinateSystemNode* csn = dynamic_cast(node); if (csn) { osg::EllipsoidModel* em = csn->getEllipsoidModel(); if (em) { double X = nv->getViewPoint().x(); double Y = nv->getViewPoint().y(); double Z = nv->getViewPoint().z(); double latitude, longitude; em->convertXYZToLatLongHeight(X,Y,Z,latitude, longitude, elevation); } } if (_mtc.valid() && !_elevations.empty()) { unsigned int index = _mtc->getNumTextureWeights()-1; for(unsigned int i=0; i<_elevations.size(); ++i) { if (elevation>_elevations[i]) { index = i; break; } } float delta = std::min(deltaTime/_animationTime, 1.0f); for(unsigned int i=0; i<_mtc->getNumTextureWeights(); ++i) { float currentValue = _mtc->getTextureWeight(i); float desiredValue = (i==index) ? 1.0f : 0.0f; if (desiredValue != currentValue) { if (currentValuesetTextureWeight(i, desiredValue); } } } traverse(node,nv); } int _previousFrame; double _previousTime; float _animationTime; osg::observer_ptr _mtc; Elevations _elevations; OpenThreads::Mutex _mutex; }; int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // construct the viewer. osgViewer::Viewer viewer(arguments); // add all the event handlers to the viewer { // add the state manipulator viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); // add the thread model handler viewer.addEventHandler(new osgViewer::ThreadingHandler); // add the window size toggle handler viewer.addEventHandler(new osgViewer::WindowSizeHandler); // add the stats handler viewer.addEventHandler(new osgViewer::StatsHandler); // add the help handler viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage())); // add the record camera path handler viewer.addEventHandler(new osgViewer::RecordCameraPathHandler); // add the LOD Scale handler viewer.addEventHandler(new osgViewer::LODScaleHandler); } // add all the camera manipulators { osg::ref_ptr keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); unsigned int num = keyswitchManipulator->getNumMatrixManipulators(); keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); std::string pathfile; char keyForAnimationPath = '5'; while (arguments.read("-p",pathfile)) { osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile); if (apm || !apm->valid()) { num = keyswitchManipulator->getNumMatrixManipulators(); keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm ); ++keyForAnimationPath; } } keyswitchManipulator->selectMatrixManipulator(num); viewer.setCameraManipulator( keyswitchManipulator.get() ); } // set up the scene graph { // load the nodes from the commandline arguments. osg::Node* rootnode = osgDB::readNodeFiles(arguments); if (!rootnode) { osg::notify(osg::NOTICE)<<"Warning: no valid data loaded, please specify a database on the command line."<(rootnode); if (!terrain) { terrain = new osgTerrain::Terrain; terrain->addChild(rootnode); terrain->setSampleRatio(0.25f); rootnode = terrain; } osg::CoordinateSystemNode* csn = findTopMostNodeOfType(rootnode); unsigned int numLayers = 1; osgFX::MultiTextureControl* mtc = findTopMostNodeOfType(rootnode); if (mtc) { numLayers = mtc->getNumTextureWeights(); } if (numLayers<2) { osg::notify(osg::NOTICE)<<"Warning: scene must have MultiTextureControl node with at least 2 texture units defined."<setCullCallback(elbc); else if (mtc) mtc->setCullCallback(elbc); else rootnode->setCullCallback(elbc); // add a viewport to the viewer and attach the scene graph. viewer.setSceneData( rootnode ); } // create the windows and run the threads. viewer.realize(); return viewer.run(); }