//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_TRANSFORM #define OSG_TRANSFORM 1 #include #include namespace osg { /** A Transform is a group node for which all children are transformed by * a 4x4 matrix. It is often used for positioning objects within a scene, * producing trackball functionality or for animation. * * Transform itself does not provide set/get functions, only the interface * for defining what the 4x4 transformation is. Subclasses, such as * MatrixTransform and PositionAttitudeTransform support the use of an * osg::Matrix or a osg::Vec3/osg::Quat resprectively. * The Transform node can be customized via the ComputeTransfromCallback * which can be attached to the node. This might be used to convert from * internal representations of the transformation into generic osg::Matrix * objects which are used during scene grpah traversal, such as * CullTraversal and IntersectionTraversal. * * Note: if the transformation matrix scales the subgraph then the normals * of the underlying geometry will need to be renormalized to be unit * vectors once more. This can be done transparently through OpenGL's * use of either GL_NORMALIZE and GL_SCALE_NORMALIZE modes. For further * background reading see the glNormalize documentation in the OpenGL * Reference Guide (the blue book). To enable it in the OSG, you simply * need to attach a local osg::StateSet to the osg::Transform, and set * the appropriate mode to ON via * stateset->setMode(GL_NORMALIZE, osg::StateAttribute::ON); */ class SG_EXPORT Transform : public Group { public : Transform(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Transform(const Transform&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); #ifdef USE_DEPRECATED_API Transform(const Matrix& matix); #endif META_Node(osg, Transform); enum ReferenceFrame { RELATIVE_TO_PARENTS, RELATIVE_TO_ABSOLUTE }; /** Set the transform's ReferenceFrame, either to be relative to its * parent reference frame, or relative to an absolute coordinate * frame. RELATIVE_TO_PARENTS is the default. * Note: setting the ReferenceFrame to be RELATIVE_TO_ABSOLUTE will * also set the CullingActive flag on the transform, and hence all * of its parents, to false, thereby disabling culling of it and * all its parents. This is neccessary to prevent inappropriate * culling, but may impact cull times if the absolute transform is * deep in the scene graph. It is therefore recommend to only use * absolute Transforms at the top of the scene, for such things as * headlight LightSources or Heads up displays. */ void setReferenceFrame(ReferenceFrame rf); const ReferenceFrame getReferenceFrame() const { return _referenceFrame; } /** Callback attached to an Transform to specify how to compute the * modelview transformation for the transform below the Transform * node. */ struct ComputeTransformCallback : public osg::Referenced { /** Get the transformation matrix which moves from local coords * to world coords.*/ virtual const bool computeLocalToWorldMatrix(Matrix& matrix,const Transform* transform, NodeVisitor* nv) const = 0; /** Get the transformation matrix which moves from world coords * to local coords.*/ virtual const bool computeWorldToLocalMatrix(Matrix& matrix,const Transform* transform, NodeVisitor* nv) const = 0; }; /** Set the ComputerTransfromCallback which allows users to attach * custom computation of the local transformation as seen by cull * traversers and the like. */ void setComputeTransformCallback(ComputeTransformCallback* ctc) { _computeTransformCallback=ctc; dirtyBound(); } /** Get the non const ComputerTransfromCallback.*/ ComputeTransformCallback* getComputeTransformCallback() { return _computeTransformCallback.get(); } /** Get the const ComputerTransfromCallback.*/ const ComputeTransformCallback* getComputeTransformCallback() const { return _computeTransformCallback.get(); } /** Get the transformation matrix which moves from local coords to * world coords. * Returns true if the Matrix passed in has been updated. */ inline const bool getLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const { if (_computeTransformCallback.valid()) return _computeTransformCallback->computeLocalToWorldMatrix(matrix,this,nv); else return computeLocalToWorldMatrix(matrix,nv); } /** Get the transformation matrix which moves from world coords to * local coords. * Return true if the Matrix passed in has been updated. */ inline const bool getWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const { if (_computeTransformCallback.valid()) return _computeTransformCallback->computeWorldToLocalMatrix(matrix,this,nv); else return computeWorldToLocalMatrix(matrix,nv); } #ifndef USE_DEPRECATED_API virtual const bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const { if (_referenceFrame==RELATIVE_TO_PARENTS) { return false; } else // absolute { matrix.makeIdentity(); return true; } } virtual const bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const { if (_referenceFrame==RELATIVE_TO_PARENTS) { return false; } else // absolute { matrix.makeIdentity(); return true; } } #else /** Set the transform's matrix.*/ void setMatrix(const Matrix& mat) { (*_deprecated_matrix) = mat; _deprecated_inverseDirty=true; computeInverse(); dirtyBound(); } /** Get the transform's matrix. */ inline const Matrix& getMatrix() const { return *_deprecated_matrix; } /** preMult transform. */ void preMult(const Matrix& mat) { _deprecated_matrix->preMult(mat); _deprecated_inverseDirty=true; computeInverse(); dirtyBound(); } /** postMult transform. */ void postMult(const Matrix& mat) { _deprecated_matrix->postMult(mat); _deprecated_inverseDirty=true; computeInverse(); dirtyBound(); } virtual const bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const { if (_referenceFrame==RELATIVE_TO_PARENTS) { matrix.preMult(*_deprecated_matrix); } else // absolute { matrix = *_deprecated_matrix; } return true; } virtual const bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const { if (_referenceFrame==RELATIVE_TO_PARENTS) { matrix.postMult(*_deprecated_inverse); } else // absolute { matrix = *_deprecated_inverse; } return true; } #endif protected : virtual ~Transform(); /** Overrides Group's computeBound. * There is no need to override in subclasses from osg::Transform * since this computeBound() uses the underlying matrix (calling * computeMatrix if required.) */ virtual const bool computeBound() const; ref_ptr _computeTransformCallback; ReferenceFrame _referenceFrame; #ifdef USE_DEPRECATED_API inline void computeInverse() const { if (_deprecated_inverseDirty) { _deprecated_inverse->invert(*_deprecated_matrix); _deprecated_inverseDirty = false; } } ref_ptr _deprecated_matrix; mutable ref_ptr _deprecated_inverse; mutable bool _deprecated_inverseDirty; #endif }; } #endif