//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. // -*-c++-*- #ifndef OSG_IMAGE #define OSG_IMAGE 1 #include #include #include #include #ifndef GL_VERSION_1_2 /* 1.2 definitions...*/ #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #endif namespace osg { /** Image class for encapsulating the storage texture image data.*/ class SG_EXPORT Image : public Object { public : Image(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Image(const Image& image,const CopyOp& copyop=CopyOp::SHALLOW_COPY); virtual Object* cloneType() const { return osgNew Image(); } virtual Object* clone(const CopyOp& copyop) const { return osgNew Image(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=0; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "Image"; } void setFileName(const std::string& fileName); inline const std::string& getFileName() const { return _fileName; } /* allocated a pixel block of specified size and type.*/ void allocateImage(int s,int t,int r, GLenum format,GLenum type, int packing=1); /** set the image data and format. * note, when the packing value is negative (the default is -1) this method assumes * a _packing width of 1 if the width is not a multiple of 4, * otherwise automatically sets to _packing to 4. If a positive * value of packing is supplied than _packing is simply set to that value. */ void setImage(int s,int t,int r, GLint internalTextureformat, GLenum format,GLenum type, unsigned char *data, int packing=1); /** readPixels from screen at specified position and size, using glReadPixels. * Create memory for storage if required, reuse existing pixel coords if possible. * if pixelFormat or dataType*/ void readPixels(int x,int y,int width,int height, GLenum format,GLenum type); /** Scale image to specified size. */ void scaleImage(const int s,const int t,const int r); /** Copy a source Image into a subpart of this Image at specified position. * Typically used to copy to an already allocated image, such as creating * a 3D image from a stack 2D images. * If the this Image is empty then image data is created to * accomodate the imaging image in its offset position. * If source is NULL then no operation happens, this Image is left unchanged.*/ void copySubImage(int s_offset,int t_offset,int r_offset,osg::Image* source); /** Width of image.*/ inline const int s() const { return _s; } /** Height of image.*/ inline const int t() const { return _t; } /** Depth of image.*/ inline const int r() const { return _r; } void setInternalTextureFormat(GLint internalFormat); inline const GLint getInternalTextureFormat() const { return _internalTextureFormat; } void setPixelFormat(const GLenum format); inline const GLenum getPixelFormat() const { return _pixelFormat; } inline const GLenum getDataType() const { return _dataType; } inline const unsigned int getPacking() const { return _packing; } /** return the numbers of bits required for each pixel.*/ inline const unsigned int getPixelSizeInBits() const { return computePixelSizeInBits(_pixelFormat,_dataType); } /** return the numbers of bytes each row of pixels occupies once it has been packed.*/ inline const unsigned int getRowSizeInBytes() const { return computeRowWidthInBytes(_s,_pixelFormat,_dataType,_packing); } /** return the numbers of bytes each image (_s*_t) of pixels occupies..*/ inline const unsigned int getImageSizeInBytes() const { return getRowSizeInBytes()*_t; } /** return the numbers of bytes the whole row/image/volume of pixels occupies.*/ inline const unsigned int getTotalSizeInBytes() const { return getImageSizeInBytes()*_r; } /** raw image data.*/ inline unsigned char *data() { return _data; } /** raw const image data.*/ inline const unsigned char *data() const { return _data; } inline unsigned char* data(int column, int row=0,int image=0) { if (!_data) return NULL; return _data+(column*getPixelSizeInBits())/8+row*getRowSizeInBytes()+image*getImageSizeInBytes(); } inline const unsigned char* data(int column, int row=0,int image=0) const { if (!_data) return NULL; return _data+(column*getPixelSizeInBits())/8+row*getRowSizeInBytes()+image*getImageSizeInBytes(); } /** Flip the image horizontally.*/ void flipHorizontal(int image=0); /** Flip the image vertically.*/ void flipVertical(int image=0); /** Ensure image dimensions are a power of two. * Mip Mapped texture require the image dimensions to be * power of two and are within the maxiumum texture size for * the host machine.*/ void ensureValidSizeForTexturing(); /** Dirty the image, which increments the modified flag, to force osg::Texture to reload the image.*/ inline void dirty() { ++_modifiedTag; } /** Set the modified tag value, only used by osg::Texture when using texture subloading. */ inline void setModifiedTag(const unsigned int value) { _modifiedTag=value; } /** Get modified tag value, only used by osg::Texture when using texture subloading. */ inline const unsigned int getModifiedTag() const { return _modifiedTag; } static const bool isPackedType(GLenum type); static const unsigned int computeNumComponents(GLenum format); static const unsigned int computePixelSizeInBits(GLenum format,GLenum type); static const unsigned int computeRowWidthInBytes(int width,GLenum format,GLenum type,int packing); static const unsigned int computeNearestPowerOfTwo(unsigned int s,float bias=0.5f); // precomputed mipmaps stuff; typedef std::vector< unsigned int > MipmapDataType; inline bool isMipmap() const {return !_mipmapData.empty();}; unsigned int getNumMipmapLevels() const { return _mipmapData.size()+1; }; // send offsets into data // It is assumed that first mipmap offset (index 0) is 0 inline void setMipmapData(const MipmapDataType& mipmapDataVector) { _mipmapData = mipmapDataVector; }; inline unsigned char* getMipmapData(unsigned int mipmapNumber) const { if(mipmapNumber == 0) return _data; else if(mipmapNumber < getNumMipmapLevels()) return _data + _mipmapData[mipmapNumber-1]; return 0L; }; /** converts a single image into mip mapped version image.*/ void computeMipMaps(); protected : virtual ~Image(); Image& operator = (const Image&) { return *this; } std::string _fileName; int _s, _t, _r; GLint _internalTextureFormat; GLenum _pixelFormat; GLenum _dataType; unsigned int _packing; unsigned char *_data; unsigned int _modifiedTag; MipmapDataType _mipmapData; }; class Geode; /** Convenience function to be used by images loaders to generate a valid geode * to return for readNode(). * Use the images s and t values scale the dimensions of the image. */ SG_EXPORT extern Geode* createGeodeForImage(Image* image); /** Convenience function to be used by images loaders to generate a valid geode * to return for readNode(). * Use the specified s and t values scale the dimensions of the image. */ SG_EXPORT extern Geode* createGeodeForImage(Image* image,const float s,const float t); } #endif // __SG_IMAGE_H