/* OpenSceneGraph example, osgmotionblur. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include class MotionBlurOperation: public osg::Operation { public: MotionBlurOperation(double persistence): osg::Operation("MotionBlur",true), cleared_(false), persistence_(persistence) { } virtual void operator () (osg::Object* object) { osg::GraphicsContext* gc = dynamic_cast(object); if (!gc) return; double t = gc->getState()->getFrameStamp()->getSimulationTime(); if (!cleared_) { // clear the accumulation buffer glClearColor(0, 0, 0, 0); glClear(GL_ACCUM_BUFFER_BIT); cleared_ = true; t0_ = t; } double dt = fabs(t - t0_); t0_ = t; // compute the blur factor double s = powf(0.2, dt / persistence_); // scale, accumulate and return glAccum(GL_MULT, s); glAccum(GL_ACCUM, 1 - s); glAccum(GL_RETURN, 1.0f); } private: bool cleared_; double t0_; double persistence_; }; int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is an OpenSceneGraph example that shows how to use the accumulation buffer to achieve a simple motion blur effect."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("-P or --persistence","Set the motion blur persistence time"); // construct the viewer. osgViewer::Viewer viewer; // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } double persistence = 0.25; arguments.read("-P", persistence) || arguments.read("--persistence", persistence); // read the scene from the list of file specified commandline args. osg::ref_ptr loadedModel = osgDB::readNodeFiles(arguments); // if not loaded assume no arguments passed in, try use default mode instead. if (!loadedModel) loadedModel = osgDB::readNodeFile("cow.osgt"); // if no model has been successfully loaded report failure. if (!loadedModel) { std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; return 1; } // set the display settings we can to request, OsgCameraGroup will read this. osg::DisplaySettings::instance()->setMinimumNumAccumBits(8,8,8,8); // pass the loaded scene graph to the viewer. viewer.setSceneData(loadedModel.get()); // create the windows and run the threads. viewer.realize(); osgViewer::Viewer::Windows windows; viewer.getWindows(windows); for(osgViewer::Viewer::Windows::iterator itr = windows.begin(); itr != windows.end(); ++itr) { (*itr)->add(new MotionBlurOperation(persistence)); } return viewer.run(); }