/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include using namespace osg; TexEnvCombine::TexEnvCombine(): _needsTexEnvCrossbar(false), _combine_RGB(GL_MODULATE), _combine_Alpha(GL_MODULATE), _source0_RGB(GL_TEXTURE), _source1_RGB(GL_PREVIOUS_ARB), _source2_RGB(GL_CONSTANT_ARB), _source0_Alpha(GL_TEXTURE), _source1_Alpha(GL_PREVIOUS_ARB), _source2_Alpha(GL_CONSTANT_ARB), _operand0_RGB(GL_SRC_COLOR), _operand1_RGB(GL_SRC_COLOR), _operand2_RGB(GL_SRC_ALPHA), _operand0_Alpha(GL_SRC_ALPHA), _operand1_Alpha(GL_SRC_ALPHA), _operand2_Alpha(GL_SRC_ALPHA), _scale_RGB(1.0), _scale_Alpha(1.0), _constantColor(0.0f,0.0f,0.0f,0.0f) { } TexEnvCombine::~TexEnvCombine() { } void TexEnvCombine::apply(State& state) const { #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE unsigned int contextID = state.getContextID(); static bool s_isTexEnvCombineSupported = isGLExtensionSupported(contextID,"GL_ARB_texture_env_combine"); static bool s_isTexEnvCrossbarSupported = isGLExtensionSupported(contextID,"GL_ARB_texture_env_crossbar"); static bool s_isNVTexEnvCrossbarSupported = isGLExtensionSupported(contextID,"GL_NV_texture_env_combine4"); static bool s_isTexEnvDot3Supported = isGLExtensionSupported(contextID,"GL_ARB_texture_env_dot3"); bool needsTexEnvDot3 = (_combine_RGB==DOT3_RGB) || (_combine_RGB==DOT3_RGBA); bool supported = s_isTexEnvCombineSupported; if (_needsTexEnvCrossbar && !(s_isTexEnvCrossbarSupported || s_isNVTexEnvCrossbarSupported)) supported = false; if (needsTexEnvDot3 && !s_isTexEnvDot3Supported) supported = false; if (supported) { glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, _combine_RGB); if (_combine_RGB!=DOT3_RGBA) glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, _combine_Alpha); glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB,_source0_RGB ); glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, _source1_RGB); glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB,_source2_RGB ); glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, _source0_Alpha); glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, _source1_Alpha); glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_ARB, _source2_Alpha); glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, _operand0_RGB); glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, _operand1_RGB); glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, _operand2_RGB); glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, _operand0_Alpha); glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, _operand1_Alpha); glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_ARB, _operand2_Alpha); glTexEnvf( GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, _scale_RGB); glTexEnvf( GL_TEXTURE_ENV, GL_ALPHA_SCALE, _scale_Alpha); glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, _constantColor.ptr()); } else { // what is the best fallback when the tex env combine is not supported?? // we will resort the settung the OpenGL default of GL_MODULATE. glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } #else OSG_NOTICE<<"Warning: TexEnvCombine::apply(State&) - not supported."<