/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osg; OccluderNode::OccluderNode() { } OccluderNode::OccluderNode(const OccluderNode& node,const CopyOp& copyop): Group(node,copyop), _occluder(dynamic_cast(copyop(node._occluder.get()))) { } BoundingSphere OccluderNode::computeBound() const { BoundingSphere bsphere(Group::computeBound()); if (getOccluder()) { BoundingBox bb; const ConvexPlanarPolygon::VertexList& vertexList = getOccluder()->getOccluder().getVertexList(); for(ConvexPlanarPolygon::VertexList::const_iterator itr=vertexList.begin(); itr!=vertexList.end(); ++itr) { bb.expandBy(*itr); } if (bb.valid()) { bsphere.expandBy(bb); } } return bsphere; }