//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSGGA_DRIVEMANIPULATOR #define OSGGA_DRIVEMANIPULATOR 1 #include namespace osgGA{ class OSGGA_EXPORT DriveManipulator : public CameraManipulator { public: DriveManipulator(); virtual ~DriveManipulator(); /** Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model.*/ virtual void setNode(osg::Node*); /** Return node if attached.*/ virtual const osg::Node* getNode() const; /** Return node if attached.*/ virtual osg::Node* getNode(); /** Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate.*/ virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us); /** Start/restart the manipulator.*/ virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us); /** handle events, return true if handled, false otherwise.*/ virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); private: /** Reset the internal GUIEvent stack.*/ void flushMouseEventStack(); /** Add the current mouse GUIEvent to internal stack.*/ void addMouseEvent(const GUIEventAdapter& ea); /** For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required.*/ bool calcMovement(); // Internal event stack comprising last three mouse events. osg::ref_ptr _ga_t1; osg::ref_ptr _ga_t0; osg::ref_ptr _node; float _modelScale; float _velocity; float _height; float _buffer; enum SpeedControlMode { USE_MOUSE_Y_FOR_SPEED, USE_MOUSE_BUTTONS_FOR_SPEED }; SpeedControlMode _speedMode; }; } #endif