/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ /* Note, elements of PixeBufferWin32 have used Prodcer/RenderSurface_Win32.cpp as both * a guide to use of X11/GLX and copiying directly in the case of setBorder(). * These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns. */ #ifndef OSGVIEWER_PIXELBUFFERWIN32 #define OSGVIEWER_PIXELBUFFERWIN32 1 #include #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0500 #endif #include namespace osgViewer { class OSGVIEWER_EXPORT PixelBufferWin32 : public osg::GraphicsContext { public: PixelBufferWin32(osg::GraphicsContext::Traits* traits); virtual ~PixelBufferWin32(); virtual bool isSameKindAs(const Object* object) const { return dynamic_cast(object)!=0; } virtual const char* libraryName() const { return "osgViewer"; } virtual const char* className() const { return "PixelBufferWin32"; } virtual bool valid() const { return _valid; } /** Realize the GraphicsContext.*/ virtual bool realizeImplementation(); /** Return true if the graphics context has been realised and is ready to use.*/ virtual bool isRealizedImplementation() const { return _realized; } /** Close the graphics context.*/ virtual void closeImplementation(); /** Make this graphics context current.*/ virtual bool makeCurrentImplementation(); virtual bool makeContextCurrentImplementation( GraphicsContext* /*readContext*/ ); /** Release the graphics context.*/ virtual bool releaseContextImplementation(); /** Swap the front and back buffers.*/ virtual void swapBuffersImplementation(); /** Get native window.*/ HWND getHWND() const { return _hwnd; } HDC getHDC() const { return _hdc; } /** Get native OpenGL graphics context.*/ HGLRC getWGLContext() const { return _hglrc; } virtual void bindPBufferToTextureImplementation( GLenum /*buffer*/ ); protected: void init(); HWND _hwnd; HDC _hdc; HGLRC _hglrc; bool _initialized; bool _valid; bool _realized; }; } #endif