// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL. // (C) 2005 Mike Weiblen http://mew.cx/ released under the OSGPL. // Simple example using GLUT to create an OpenGL window and OSG for rendering. // Derived from osgGLUTsimple.cpp and osgkeyboardmouse.cpp #include #ifdef WIN32 #include #endif #ifdef __APPLE__ # include #else # include #endif #include #include #include osg::ref_ptr sceneView; osg::Timer_t start_tick; unsigned int frameNum; int lastx, lasty; osg::Vec3 centerPos; float viewRot, viewElev, viewRadius; void display(void) { // set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly osg::ref_ptr frameStamp = new osg::FrameStamp; frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick())); frameStamp->setFrameNumber( frameNum++ ); // pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp sceneView->setFrameStamp( frameStamp.get() ); // set the view osg::Vec3 viewPos( viewRadius * cos(viewElev) * sin(viewRot), viewRadius * cos(viewElev) * cos(viewRot), viewRadius * sin(viewElev)); sceneView->setViewMatrixAsLookAt( centerPos-viewPos, centerPos, osg::Vec3(0.0f,0.0f,1.0f) ); // do the update traversal the scene graph - such as updating animations sceneView->update(); // do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins sceneView->cull(); // draw the rendering bins. sceneView->draw(); // Swap Buffers glutSwapBuffers(); glutPostRedisplay(); } void reshape( int w, int h ) { // update the viewport dimensions, in case the window has been resized. sceneView->setViewport( 0, 0, w, h ); } void mousedown( int /*button*/, int /*state*/, int x, int y ) { lastx = x; lasty = y; } void mousemove( int x, int y ) { viewRot += (x - lastx) / 100.0f; viewElev -= (y - lasty) / 100.0f; if( viewElev < -1.5f ) viewElev = -1.5f; if( viewElev > 1.5f ) viewElev = 1.5f; lastx = x; lasty = y; } void keyboard( unsigned char key, int /*x*/, int /*y*/ ) { switch( key ) { case 27: exit(0); break; case ' ': viewRot = 0.0f; viewElev = 0.0f; break; default: break; } } void menu( int selection ) { std::cout << "menu selection = " << selection << std::endl; } int main( int argc, char **argv ) { glutInit(&argc, argv); if (argc<2) { std::cout << argv[0] <<": requires filename argument." << std::endl; return 1; } // load the scene. osg::ref_ptr loadedModel = osgDB::readNodeFile(argv[1]); if (!loadedModel) { std::cout << argv[0] <<": No data loaded." << std::endl; return 1; } glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_ALPHA ); glutInitWindowPosition( 100, 100 ); glutInitWindowSize( 800, 600 ); glutCreateWindow( argv[0] ); glutDisplayFunc( display ); glutReshapeFunc( reshape ); glutMouseFunc( mousedown ); glutMotionFunc( mousemove ); glutKeyboardFunc( keyboard ); glutCreateMenu( menu ); glutAddMenuEntry( "item 0", 0 ); glutAddMenuEntry( "item 1", 1 ); glutAttachMenu( GLUT_RIGHT_BUTTON ); // create the view of the scene. sceneView = new osgUtil::SceneView; sceneView->setDefaults(); sceneView->setSceneData(loadedModel.get()); // initialize the view to look at the center of the scene graph const osg::BoundingSphere& bs = loadedModel->getBound(); centerPos = bs.center(); viewRot = 0.0f; viewElev = 0.0f; viewRadius = 2.0f * bs.radius(); // record the timer tick at the start of rendering. start_tick = osg::Timer::instance()->tick(); frameNum = 0; glutMainLoop(); return 0; } /*EOF*/