DriveManipulator is a camera manipulator which provides drive-like functionality.
Inheritance:
Public Methods
-
DriveManipulator()
-
virtual ~DriveManipulator()
-
virtual void setNode(osg::Node*)
-
virtual const osg::Node* getNode() const
-
virtual osg::Node* getNode()
-
virtual void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
-
virtual void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
-
virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
Protected Fields
-
osg::ref_ptr<const GUIEventAdapter> _ga_t1
-
osg::ref_ptr<const GUIEventAdapter> _ga_t0
-
osg::ref_ptr<osg::Node> _node
-
float _modelScale
-
float _velocity
-
float _height
-
float _buffer
-
SpeedControlMode _speedMode
-
osg::Vec3 _eye
-
osg::Quat _rotation
-
float _distance
Protected Methods
-
void flushMouseEventStack()
- Reset the internal GUIEvent stack
-
void addMouseEvent(const GUIEventAdapter& ea)
- Add the current mouse GUIEvent to internal stack
-
void computeLocalDataFromCamera()
-
void computeCameraFromLocalData()
-
void computeCameraFromLocalData(const osg::Vec3& lv, const osg::Vec3& up)
-
bool calcMovement()
- For the give mouse movement calculate the movement of the camera.
Protected Members
-
enum SpeedControlMode
Public Methods
-
virtual void setCamera(osg::Camera*)
-
virtual const osg::Camera* getCamera() const
-
virtual osg::Camera* getCamera()
-
virtual void accept(GUIEventHandlerVisitor& v)
Protected Fields
-
osg::ref_ptr<osg::Camera> _camera
Public Methods
-
virtual const CompositeGUIEventHandler* getComposite() const
-
virtual CompositeGUIEventHandler* getComposite()
Documentation
DriveManipulator is a camera manipulator which provides drive-like
functionality. By default, the left mouse button accelerates, the right
mouse button decelerates, and the middle mouse button (or left and
right simultaneously) stops dead.
- DriveManipulator()
- virtual ~DriveManipulator()
- virtual void setNode(osg::Node*)
- virtual const osg::Node* getNode() const
- virtual osg::Node* getNode()
- virtual void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
- virtual void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
- virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- void flushMouseEventStack()
- Reset the internal GUIEvent stack
- void addMouseEvent(const GUIEventAdapter& ea)
- Add the current mouse GUIEvent to internal stack
- void computeLocalDataFromCamera()
- void computeCameraFromLocalData()
- void computeCameraFromLocalData(const osg::Vec3& lv, const osg::Vec3& up)
- bool calcMovement()
- For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.
- osg::ref_ptr<const GUIEventAdapter> _ga_t1
- osg::ref_ptr<const GUIEventAdapter> _ga_t0
- osg::ref_ptr<osg::Node> _node
- float _modelScale
- float _velocity
- float _height
- float _buffer
- enum SpeedControlMode
- USE_MOUSE_Y_FOR_SPEED
- USE_MOUSE_BUTTONS_FOR_SPEED
- SpeedControlMode _speedMode
- osg::Vec3 _eye
- osg::Quat _rotation
- float _distance
- This class has no child classes.
Alphabetic index HTML hierarchy of classes or Java
This page was generated with the help of DOC++.