/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include using namespace osg; static GLubyte defaultPolygonStippleMask[] = { 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99, 0x44, 0x44, 0x44, 0x44, 0x99, 0x99, 0x99, 0x99 }; PolygonStipple::PolygonStipple() { setMask(defaultPolygonStippleMask); } PolygonStipple::PolygonStipple(const PolygonStipple& ps,const CopyOp& copyop): StateAttribute(ps,copyop) { setMask(ps.getMask()); } PolygonStipple::~PolygonStipple() { } int PolygonStipple::compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(PolygonStipple,sa) // compare each parameter in turn against the rhs. for(unsigned int i=0;i<128;++i) { if (_mask[i]rhs._mask[i]) return 1; } return 0; // passed all the above comparison macro's, must be equal. } void PolygonStipple::setMask(const GLubyte* givenMask) { std::copy(givenMask,givenMask+128,_mask); } void PolygonStipple::apply(State&) const { glPolygonStipple(_mask); }