/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osg; /** * Sequence constructor. */ Sequence::Sequence() : Group(), _value(-1), _last(-1.0f), _step(1), _loopMode(LOOP), _begin(0), _end(-1), _speed(0), _nreps(0), _nrepsremain(0), _mode(STOP) { setNumChildrenRequiringUpdateTraversal(1); } Sequence::Sequence(const Sequence& seq, const CopyOp& copyop) : Group(seq, copyop), _value(seq._value), _last(seq._last), _step(seq._step), _loopMode(seq._loopMode), _begin(seq._begin), _end(seq._end), _speed(seq._speed), _nreps(seq._nreps), _nrepsremain(seq._nrepsremain), _mode(seq._mode) { setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1); } void Sequence::setTime(int frame, float t) { int sz = _frameTime.size(); //cerr << "sz=" << sz << " frame=" << frame << endl; if (frame < sz) _frameTime[frame] = t; else for (int i = sz; i < (frame+1); i++) { _frameTime.push_back(t); } } float Sequence::getTime(int frame) const { if (frame >= 0 && frame < (int) _frameTime.size()) return _frameTime[frame]; else return -1.0f; } void Sequence::setInterval(LoopMode mode, int begin, int end) { _loopMode = mode; _begin = begin; _end = end; // switch to beginning of interval unsigned int nch = getNumChildren(); begin = (_begin < 0 ? nch + _begin : _begin); end = (_end < 0 ? nch + _end : _end); setValue(begin); _step = (begin < end ? 1 : -1); } void Sequence::setDuration(float speed, int nreps) { _speed = (speed <= 0.0f ? 0.0f : speed); _nreps = (nreps < 0 ? -1 : nreps); _nrepsremain = _nreps; } void Sequence::setMode(SequenceMode mode) { switch (mode) { case START: // restarts sequence in 'traverse' setValue(-1); _mode = mode; break; case STOP: _mode = mode; break; case PAUSE: if (_mode == START) _mode = PAUSE; break; case RESUME: if (_mode == PAUSE) _mode = START; break; } } void Sequence::traverse(NodeVisitor& nv) { // if app traversal update the frame count. if (nv.getVisitorType()==NodeVisitor::UPDATE_VISITOR && _mode == START && _nrepsremain) { const FrameStamp* framestamp = nv.getFrameStamp(); if (framestamp) { double t = framestamp->getReferenceTime(); if (_last == -1.0) _last = t; // first and last frame of interval unsigned int nch = getNumChildren(); int begin = (_begin < 0 ? nch + _begin : _begin); int end = (_end < 0 ? nch + _end : _end); int sw = getValue(); if (sw<0) { sw = begin; _step = (begin < end ? 1 : -1); } // default timeout for unset values if (sw >= (int) _frameTime.size()) { setTime(sw, 1.0f); } // frame time-out? float dur = _frameTime[sw] * _speed; if ((t - _last) > dur) { sw += _step; // check interval int ibegin = (begin < end ? begin : end); int iend = (end > begin ? end : begin); //cerr << this << " interval " << ibegin << "," << iend << endl; if (sw < ibegin || sw > iend) { // stop at last frame if (sw < ibegin) sw = ibegin; else sw = iend; // repeat counter if (_nrepsremain > 0) _nrepsremain--; if (_nrepsremain == 0) { // stop setMode(STOP); } else { // wrap around switch (_loopMode) { case LOOP: //cerr << this << " loop" << endl; sw = begin; break; case SWING: //cerr << this << " swing" << endl; _step = -_step; break; } } } _last = t; } setValue(sw); } else { osg::notify(osg::WARN) << "osg::Sequence::traverse(NodeVisitor&) requires a valid FrameStamp to function, sequence not updated.\n"; } } // now do the traversal if (nv.getTraversalMode()==NodeVisitor::TRAVERSE_ACTIVE_CHILDREN) { if (getValue()>=0) _children[getValue()]->accept(nv); } else { Group::traverse(nv); } }