/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ // Written by Wang Rui, (C) 2010 #ifndef OSGDB_OUTPUTSTREAM #define OSGDB_OUTPUTSTREAM #include #include #include #include #include #include #include #include #include #include #include namespace osgDB { class OutputException : public osg::Referenced { public: OutputException( const std::vector& fields, const std::string& err ) : _error(err) { for ( unsigned int i=0; i ArrayMap; typedef std::map ObjectMap; enum WriteType { WRITE_UNKNOWN = 0, WRITE_SCENE, WRITE_IMAGE, WRITE_OBJECT }; enum WriteImageHint { WRITE_USE_IMAGE_HINT = 0, /*!< Use image hint, write inline data or use external */ WRITE_USE_EXTERNAL, /*!< Use external file on disk and write only the filename */ WRITE_INLINE_DATA, /*!< Write Image::data() to stream */ WRITE_INLINE_FILE, /*!< Write the image file itself to stream */ WRITE_EXTERNAL_FILE /*!< Write Image::data() to disk and use it as external file */ }; OutputStream( const osgDB::Options* options ); virtual ~OutputStream(); void setFileVersion( const std::string& d, int v ) { _domainVersionMap[d] = v; } int getFileVersion( const std::string& d=std::string() ) const; bool isBinary() const { return _out->isBinary(); } const std::string& getSchemaName() const { return _schemaName; } const osgDB::Options* getOptions() const { return _options.get(); } void setWriteImageHint( WriteImageHint hint ) { _writeImageHint = hint; } WriteImageHint getWriteImageHint() const { return _writeImageHint; } // Serialization related functions OutputStream& operator<<( bool b ) { _out->writeBool(b); return *this; } OutputStream& operator<<( char c ) { _out->writeChar(c); return *this; } OutputStream& operator<<( unsigned char c ) { _out->writeUChar(c); return *this; } OutputStream& operator<<( short s ) { _out->writeShort(s); return *this; } OutputStream& operator<<( unsigned short s ) { _out->writeUShort(s); return *this; } OutputStream& operator<<( int i ) { _out->writeInt(i); return *this; } OutputStream& operator<<( unsigned int i ) { _out->writeUInt(i); return *this; } OutputStream& operator<<( long l ) { _out->writeLong(l); return *this; } OutputStream& operator<<( unsigned long l ) { _out->writeULong(l); return *this; } OutputStream& operator<<( float f ) { _out->writeFloat(f); return *this; } OutputStream& operator<<( double d ) { _out->writeDouble(d); return *this; } OutputStream& operator<<( const std::string& s ) { _out->writeString(s); return *this; } OutputStream& operator<<( const char* s ) { _out->writeString(s); return *this; } OutputStream& operator<<( std::ostream& (*fn)(std::ostream&) ) { _out->writeStream(fn); return *this; } OutputStream& operator<<( std::ios_base& (*fn)(std::ios_base&) ) { _out->writeBase(fn); return *this; } OutputStream& operator<<( const ObjectGLenum& value ) { _out->writeGLenum(value); return *this; } OutputStream& operator<<( const ObjectProperty& prop ) { _out->writeProperty(prop); return *this; } OutputStream& operator<<( const ObjectMark& mark ) { _out->writeMark(mark); return *this; } OutputStream& operator<<( const osg::Vec2b& v ); OutputStream& operator<<( const osg::Vec3b& v ); OutputStream& operator<<( const osg::Vec4b& v ); OutputStream& operator<<( const osg::Vec2ub& v ); OutputStream& operator<<( const osg::Vec3ub& v ); OutputStream& operator<<( const osg::Vec4ub& v ); OutputStream& operator<<( const osg::Vec2s& v ); OutputStream& operator<<( const osg::Vec3s& v ); OutputStream& operator<<( const osg::Vec4s& v ); OutputStream& operator<<( const osg::Vec2us& v ); OutputStream& operator<<( const osg::Vec3us& v ); OutputStream& operator<<( const osg::Vec4us& v ); OutputStream& operator<<( const osg::Vec2i& v ); OutputStream& operator<<( const osg::Vec3i& v ); OutputStream& operator<<( const osg::Vec4i& v ); OutputStream& operator<<( const osg::Vec2ui& v ); OutputStream& operator<<( const osg::Vec3ui& v ); OutputStream& operator<<( const osg::Vec4ui& v ); OutputStream& operator<<( const osg::Vec2f& v ); OutputStream& operator<<( const osg::Vec3f& v ); OutputStream& operator<<( const osg::Vec4f& v ); OutputStream& operator<<( const osg::Vec2d& v ); OutputStream& operator<<( const osg::Vec3d& v ); OutputStream& operator<<( const osg::Vec4d& v ); OutputStream& operator<<( const osg::Quat& q ); OutputStream& operator<<( const osg::Plane& p ); OutputStream& operator<<( const osg::Matrixf& mat ); OutputStream& operator<<( const osg::Matrixd& mat ); OutputStream& operator<<( const osg::Array* a ) { writeArray(a); return *this; } OutputStream& operator<<( const osg::Image* img ) { writeImage(img); return *this; } OutputStream& operator<<( const osg::PrimitiveSet* p ) { writePrimitiveSet(p); return *this; } OutputStream& operator<<( const osg::Object* obj ) { writeObject(obj); return *this; } OutputStream& operator<<( const osg::ref_ptr& ptr ) { writeArray(ptr.get()); return *this; } OutputStream& operator<<( const osg::ref_ptr& ptr ) { writeImage(ptr.get()); return *this; } OutputStream& operator<<( const osg::ref_ptr& ptr ) { writePrimitiveSet(ptr.get()); return *this; } template OutputStream& operator<<( const osg::ref_ptr& ptr ) { writeObject(ptr.get()); return *this; } // Convenient methods for writing void writeWrappedString( const std::string& str ) { _out->writeWrappedString(str); } void writeCharArray( const char* s, unsigned int size ) { _out->writeCharArray(s, size); } // method for converting all data structure sizes to unsigned int to ensure architecture portability. template void writeSize(T size) { *this<(size); } // Global writing functions void writeArray( const osg::Array* a ); void writePrimitiveSet( const osg::PrimitiveSet* p ); void writeImage( const osg::Image* img ); void writeObject( const osg::Object* obj ); void writeObjectFields( const osg::Object* obj ); /// set an output iterator, used directly when not using OutputStream with a traditional file releated stream. void setOutputIterator( OutputIterator* oi ) { _out = oi; } /// start writing to OutputStream treating it as a traditional file releated stream, handles headers and versioning void start( OutputIterator* outIterator, WriteType type ); void compress( std::ostream* ostream ); // Schema handlers void writeSchema( std::ostream& fout ); // Exception handlers inline void throwException( const std::string& msg ); const OutputException* getException() const { return _exception.get(); } // Property & mask variables ObjectProperty PROPERTY; ObjectMark BEGIN_BRACKET; ObjectMark END_BRACKET; protected: template void writeArrayImplementation( const T*, int write_size, unsigned int numInRow=1 ); unsigned int findOrCreateArrayID( const osg::Array* array, bool& newID ); unsigned int findOrCreateObjectID( const osg::Object* obj, bool& newID ); ArrayMap _arrayMap; ObjectMap _objectMap; typedef std::map VersionMap; VersionMap _domainVersionMap; WriteImageHint _writeImageHint; bool _useSchemaData; bool _useRobustBinaryFormat; typedef std::map SchemaMap; SchemaMap _inbuiltSchemaMap; std::vector _fields; std::string _schemaName; std::string _compressorName; std::stringstream _compressSource; osg::ref_ptr _out; osg::ref_ptr _exception; osg::ref_ptr _options; }; void OutputStream::throwException( const std::string& msg ) { _exception = new OutputException(_fields, msg); } } #endif