/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVIEWER_VIEW #define OSGVIEWER_VIEW 1 #include #include #include #include namespace osgViewer { /** View holds a single view on a scene, this view may be composed of one or more slave cameras.*/ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter { public: View(); void setSceneData(osg::Node* node); osg::Node* getSceneData() { return _scene.valid() ? _scene->getSceneData() : 0; } const osg::Node* getSceneData() const { return _scene.valid() ? _scene->getSceneData() : 0; } void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; } osgGA::EventQueue* getEventQueue() { return _eventQueue.get(); } const osgGA::EventQueue* getEventQueue() const { return _eventQueue.get(); } void setCameraManipulator(osgGA::MatrixManipulator* manipulator); osgGA::MatrixManipulator* getCameraManipulator() { return _cameraManipulator.get(); } const osgGA::MatrixManipulator* getCameraManipulator() const { return _cameraManipulator.get(); } typedef std::list< osg::ref_ptr > EventHandlers; void addEventHandler(osgGA::GUIEventHandler* eventHandler); EventHandlers& getEventHandlers() { return _eventHandlers; } const EventHandlers& getEventHandlers() const { return _eventHandlers; } /** Convinience method for creating slave Cameras and associated GraphicsWindows across all screens.*/ void setUpViewAcrossAllScreens(); /** Convinience method for a single Camara associated with a single full screen GraphicsWindow.*/ void setUpViewOnSingleScreen(unsigned int screenNum=0); virtual void requestRedraw(); virtual void requestContinuousUpdate(bool needed=true); virtual void requestWarpPointer(float x,float y); public: void assignSceneDataToCameras(); protected: virtual ~View(); osg::ref_ptr _scene; osg::ref_ptr _eventQueue; osg::ref_ptr _cameraManipulator; EventHandlers _eventHandlers; typedef std::map, osg::ref_ptr > CameraSceneViewMap; CameraSceneViewMap _cameraSceneViewMap; }; } #endif