/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVIEWER_RENDERER #define OSGVIEWER_RENDERER 1 #include #include #include namespace osgViewer { class OSGVIEWER_EXPORT OpenGLQuerySupport { public: OpenGLQuerySupport(); typedef std::pair QueryFrameNumberPair; typedef std::list QueryFrameNumberList; typedef std::vector QueryList; void setStartTick(osg::Timer_t startTick) { _startTick = startTick; } osg::Timer_t getStartTick() const { return _startTick; } void checkQuery(osg::Stats* stats); GLuint createQueryObject(); void beginQuery(int frameNumber); void endQuery(); void initialize(osg::State* state); protected: osg::Timer_t _startTick; bool _initialized; bool _timerQuerySupported; const osg::Drawable::Extensions* _extensions; QueryFrameNumberList _queryFrameNumberList; QueryList _availableQueryObjects; double _previousQueryTime; }; class OSGVIEWER_EXPORT Renderer : public osg::GraphicsOperation, public OpenGLQuerySupport { public: Renderer(osg::Camera* camera); osgUtil::SceneView* getSceneView(unsigned int i) { return _sceneView[i].get(); } void setDone(bool done) { _done = done; } bool getDone() { return _done; } void setGraphicsThreadDoesCull(bool flag); bool getGraphicsThreadDoesCull() const { return _graphicsThreadDoesCull; } void cull(); void draw(); void cull_draw(); virtual void operator () (osg::Object* object); virtual void operator () (osg::GraphicsContext* context); virtual void release(); protected: void updateSceneView(osgUtil::SceneView* sceneView); virtual ~Renderer(); bool _serializeDraw; osg::observer_ptr _camera; bool _done; bool _graphicsThreadDoesCull; osg::ref_ptr _sceneView[2]; osg::ref_ptr _flushOperation; struct TheadSafeQueue { OpenThreads::Mutex _mutex; OpenThreads::Block _block; typedef std::list SceneViewList; SceneViewList _queue; void release() { _block.release(); } osgUtil::SceneView* takeFront(); void add(osgUtil::SceneView* sv); }; TheadSafeQueue _availableQueue; TheadSafeQueue _drawQueue; }; } #endif