#include #include #include using namespace osg; class DrawVertex { public: DrawVertex(const Vec3Array* vertices,const IndexArray* indices): _vertices(vertices), _indices(indices) {} void operator () (unsigned int pos) { if (_indices) glVertex3fv((*_vertices)[_indices->index(pos)].ptr()); else glVertex3fv((*_vertices)[pos].ptr()); } const Vec3Array* _vertices; const IndexArray* _indices; }; class DrawNormal { public: DrawNormal(const Vec3Array* normals,const IndexArray* indices): _normals(normals), _indices(indices) {} void operator () (unsigned int pos) { if (_indices) glNormal3fv((*_normals)[_indices->index(pos)].ptr()); else glNormal3fv((*_normals)[pos].ptr()); } const Vec3Array* _normals; const IndexArray* _indices; }; class DrawColor : public osg::ConstValueVisitor { public: DrawColor(const Array* colors,const IndexArray* indices): _colors(colors), _indices(indices) {} void operator () (unsigned int pos) { if (_indices) _colors->accept(_indices->index(pos),*this); else _colors->accept(pos,*this); } virtual void apply(const UByte4& v) { glColor4ubv(v.ptr()); } virtual void apply(const Vec3& v) { glColor3fv(v.ptr()); } virtual void apply(const Vec4& v) { glColor4fv(v.ptr()); } const Array* _colors; const IndexArray* _indices; }; class DrawTexCoord : public osg::Referenced, public osg::ConstValueVisitor { public: DrawTexCoord(const Array* texcoords,const IndexArray* indices): _texcoords(texcoords), _indices(indices) {} void operator () (unsigned int pos) { if (_indices) _texcoords->accept(_indices->index(pos),*this); else _texcoords->accept(pos,*this); } virtual void apply(const GLfloat& v){ glTexCoord1f(v); } virtual void apply(const Vec2& v) { glTexCoord2fv(v.ptr()); } virtual void apply(const Vec3& v) { glTexCoord3fv(v.ptr()); } virtual void apply(const Vec4& v) { glTexCoord4fv(v.ptr()); } const Array* _texcoords; const IndexArray* _indices; }; typedef void (APIENTRY * MultiTexCoord1fProc) (GLenum target,GLfloat coord); typedef void (APIENTRY * MultiTexCoordfvProc) (GLenum target,const GLfloat* coord); class DrawMultiTexCoord : public osg::Referenced, public osg::ConstValueVisitor { public: DrawMultiTexCoord(GLenum target,const Array* texcoords,const IndexArray* indices, MultiTexCoord1fProc glMultiTexCoord1f, MultiTexCoordfvProc glMultiTexCoord2fv, MultiTexCoordfvProc glMultiTexCoord3fv, MultiTexCoordfvProc glMultiTexCoord4fv): _target(target), _texcoords(texcoords), _indices(indices), _glMultiTexCoord1f(glMultiTexCoord1f), _glMultiTexCoord2fv(glMultiTexCoord2fv), _glMultiTexCoord3fv(glMultiTexCoord3fv), _glMultiTexCoord4fv(glMultiTexCoord4fv) {} void operator () (unsigned int pos) { if (_indices) _texcoords->accept(_indices->index(pos),*this); else _texcoords->accept(pos,*this); } virtual void apply(const GLfloat& v){ _glMultiTexCoord1f(_target,v); } virtual void apply(const Vec2& v) { _glMultiTexCoord2fv(_target,v.ptr()); } virtual void apply(const Vec3& v) { _glMultiTexCoord3fv(_target,v.ptr()); } virtual void apply(const Vec4& v) { _glMultiTexCoord4fv(_target,v.ptr()); } GLenum _target; const Array* _texcoords; const IndexArray* _indices; MultiTexCoord1fProc _glMultiTexCoord1f; MultiTexCoordfvProc _glMultiTexCoord2fv; MultiTexCoordfvProc _glMultiTexCoord3fv; MultiTexCoordfvProc _glMultiTexCoord4fv; }; typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord); typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord); class DrawSecondaryColor : public osg::ConstValueVisitor { public: DrawSecondaryColor(const Array* colors,const IndexArray* indices, SecondaryColor3ubvProc sc3ubv,SecondaryColor3fvProc sc3fv): _colors(colors), _indices(indices), _glSecondaryColor3ubv(sc3ubv), _glSecondaryColor3fv(sc3fv) {} void operator () (unsigned int pos) { if (_indices) _colors->accept(_indices->index(pos),*this); else _colors->accept(pos,*this); } virtual void apply(const UByte4& v) { _glSecondaryColor3ubv(v.ptr()); } virtual void apply(const Vec3& v) { _glSecondaryColor3fv(v.ptr()); } virtual void apply(const Vec4& v) { _glSecondaryColor3fv(v.ptr()); } const Array* _colors; const IndexArray* _indices; SecondaryColor3ubvProc _glSecondaryColor3ubv; SecondaryColor3fvProc _glSecondaryColor3fv; }; typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord); class DrawFogCoord : public osg::ConstValueVisitor { public: DrawFogCoord(const FloatArray* fogcoords,const IndexArray* indices, FogCoordProc fogCoordProc): _fogcoords(fogcoords), _indices(indices), _glFogCoord1fv(fogCoordProc) {} void operator () (unsigned int pos) { if (_indices) _glFogCoord1fv(&(*_fogcoords)[_indices->index(pos)]); else _glFogCoord1fv(&(*_fogcoords)[pos]); } const FloatArray* _fogcoords; const IndexArray* _indices; FogCoordProc _glFogCoord1fv; }; Geometry::Geometry() { _normalBinding = BIND_OFF; _colorBinding = BIND_OFF; _secondaryColorBinding = BIND_OFF; _fogCoordBinding = BIND_OFF; _fastPathComputed = false; _fastPath = false; } Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop): Drawable(geometry,copyop), _vertexArray(dynamic_cast(copyop(geometry._vertexArray.get()))), _normalBinding(geometry._normalBinding), _normalArray(dynamic_cast(copyop(geometry._normalArray.get()))), _colorBinding(geometry._colorBinding), _colorArray(copyop(geometry._colorArray.get())), _secondaryColorBinding(geometry._secondaryColorBinding), _secondaryColorArray(copyop(geometry._secondaryColorArray.get())), _fogCoordBinding(geometry._fogCoordBinding), _fogCoordArray(dynamic_cast(copyop(geometry._fogCoordArray.get()))), _fastPathComputed(geometry._fastPathComputed), _fastPath(geometry._fastPath) { for(PrimitiveSetList::const_iterator pitr=geometry._primitives.begin(); pitr!=geometry._primitives.end(); ++pitr) { PrimitiveSet* primitive = copyop(pitr->get()); if (primitive) _primitives.push_back(primitive); } for(TexCoordArrayList::const_iterator titr=geometry._texCoordList.begin(); titr!=geometry._texCoordList.end(); ++titr) { _texCoordList.push_back(*titr); } } Geometry::~Geometry() { // no need to delete, all automatically handled by ref_ptr :-) } void Geometry::setTexCoordArray(unsigned int unit,Array* array) { if (_texCoordList.size()<=unit) _texCoordList.resize(unit+1); _texCoordList[unit].first = array; dirtyDisplayList(); } Array* Geometry::getTexCoordArray(unsigned int unit) { if (unit<_texCoordList.size()) return _texCoordList[unit].first.get(); else return 0; } const Array* Geometry::getTexCoordArray(unsigned int unit) const { if (unit<_texCoordList.size()) return _texCoordList[unit].first.get(); else return 0; } void Geometry::setTexCoordIndices(unsigned int unit,IndexArray* array) { if (_texCoordList.size()<=unit) _texCoordList.resize(unit+1); _texCoordList[unit].second = array; dirtyDisplayList(); } IndexArray* Geometry::getTexCoordIndices(unsigned int unit) { if (unit<_texCoordList.size()) return _texCoordList[unit].second.get(); else return 0; } const IndexArray* Geometry::getTexCoordIndices(unsigned int unit) const { if (unit<_texCoordList.size()) return _texCoordList[unit].second.get(); else return 0; } bool Geometry::areFastPathsUsed() const { if (_fastPathComputed) return _fastPath; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // set up normals if required. // if (!_normalArray.valid() || _normalArray->empty() || (_normalIndices.valid() && _normalIndices->getNumElements()==0) ) { // switch off if not supported or have a valid data. _normalBinding = BIND_OFF; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // set up colours.. // if (!_colorArray.valid() || _colorArray->getNumElements()==0 || (_colorIndices.valid() && _colorIndices->getNumElements()==0) ) { // switch off if not supported or have a valid data. _colorBinding = BIND_OFF; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Set up secondary color if required. // if (!_secondaryColorArray.valid() || _secondaryColorArray->getNumElements()==0 || (_secondaryColorIndices.valid() && _secondaryColorIndices->getNumElements()==0) ) { // switch off if not supported or have a valid data. _secondaryColorBinding = BIND_OFF; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Set up fog coord if required. // if (!_fogCoordArray.valid() || _fogCoordArray->getNumElements()==0 || (_fogCoordIndices.valid() && _fogCoordIndices->getNumElements()==0) ) { // switch off if not supported or have a valid data. _fogCoordBinding = BIND_OFF; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // check to see if fast path can be used. // _fastPath = true; if (_normalBinding==BIND_PER_PRIMITIVE || (_normalBinding==BIND_PER_VERTEX && _normalIndices.valid())) _fastPath = false; else if (_colorBinding==BIND_PER_PRIMITIVE || (_colorBinding==BIND_PER_VERTEX && _colorIndices.valid())) _fastPath = false; else if (_secondaryColorBinding==BIND_PER_PRIMITIVE || (_secondaryColorBinding==BIND_PER_VERTEX && _secondaryColorIndices.valid())) _fastPath = false; else if (_fogCoordBinding==BIND_PER_PRIMITIVE || (_fogCoordBinding==BIND_PER_VERTEX && _fogCoordIndices.valid())) _fastPath = false; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Set up tex coords if required. // for(unsigned int unit=0;unit!=_texCoordList.size();++unit) { const TexCoordArrayPair& texcoordPair = _texCoordList[unit]; if (texcoordPair.first.valid() && texcoordPair.first->getNumElements()>0) { if (texcoordPair.second.valid()) { if (texcoordPair.second->getNumElements()>0) { _fastPath = false; } } } } _fastPathComputed = true; return _fastPath; } void Geometry::drawImmediateMode(State& state) { if (!_vertexArray.valid() || _vertexArray->getNumElements()==0) return; if (_vertexIndices.valid() && _vertexIndices->getNumElements()==0) return; // set up extensions. static SecondaryColor3ubvProc s_glSecondaryColor3ubv = (SecondaryColor3ubvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3ubv","glSecondaryColor3ubvEXT"); static SecondaryColor3fvProc s_glSecondaryColor3fv = (SecondaryColor3fvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3fv","glSecondaryColor3fvEXT"); static FogCoordProc s_glFogCoordfv = (FogCoordProc) osg::getGLExtensionFuncPtr("glFogCoordfv","glFogCoordfvEXT"); DrawNormal drawNormal(_normalArray.get(),_normalIndices.get()); DrawColor drawColor(_colorArray.get(),_colorIndices.get()); DrawSecondaryColor drawSecondaryColor(_secondaryColorArray.get(),_secondaryColorIndices.get(), s_glSecondaryColor3ubv,s_glSecondaryColor3fv); DrawFogCoord drawFogCoord(_fogCoordArray.get(),_fogCoordIndices.get(), s_glFogCoordfv); /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Set up secondary color if required. // AttributeBinding secondaryColorBinding = _secondaryColorBinding; if (secondaryColorBinding!=BIND_OFF && (!s_glSecondaryColor3ubv || s_glSecondaryColor3fv)) { // switch off if not supported or have a valid data. secondaryColorBinding = BIND_OFF; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Set up fog coord if required. // AttributeBinding fogCoordBinding = _fogCoordBinding; if (fogCoordBinding!=BIND_OFF && !s_glFogCoordfv) { // switch off if not supported or have a valid data. fogCoordBinding = BIND_OFF; } unsigned int normalIndex = 0; unsigned int colorIndex = 0; unsigned int secondaryColorIndex = 0; unsigned int fogCoordIndex = 0; if (areFastPathsUsed()) { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // fast path. // state.setVertexPointer(3,GL_FLOAT,0,_vertexArray->getDataPointer()); if (_normalBinding==BIND_PER_VERTEX) state.setNormalPointer(GL_FLOAT,0,_normalArray->getDataPointer()); else state.disableNormalPointer(); if (_colorBinding==BIND_PER_VERTEX) state.setColorPointer(_colorArray->getDataSize(),_colorArray->getDataType(),0,_colorArray->getDataPointer()); else state.disableColorPointer(); if (secondaryColorBinding==BIND_PER_VERTEX) state.setSecondaryColorPointer(_secondaryColorArray->getDataSize(),_secondaryColorArray->getDataType(),0,_secondaryColorArray->getDataPointer()); else state.disableSecondaryColorPointer(); if (fogCoordBinding==BIND_PER_VERTEX) state.setFogCoordPointer(GL_FLOAT,0,_fogCoordArray->getDataPointer()); else state.disableFogCoordPointer(); unsigned int unit; for(unit=0;unit<_texCoordList.size();++unit) { Array* array = _texCoordList[unit].first.get(); if (array) state.setTexCoordPointer(unit,array->getDataSize(),array->getDataType(),0,array->getDataPointer()); else state.disableTexCoordPointer(unit); } state.disableTexCoordPointersAboveAndIncluding(unit); /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // pass the overall binding values onto OpenGL. // if (_normalBinding==BIND_OVERALL) drawNormal(normalIndex++); if (_colorBinding==BIND_OVERALL) drawColor(colorIndex++); if (secondaryColorBinding==BIND_OVERALL) drawSecondaryColor(secondaryColorIndex++); if (fogCoordBinding==BIND_OVERALL) drawFogCoord(fogCoordIndex++); /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // draw the primitives themselves. // for(PrimitiveSetList::iterator itr=_primitives.begin(); itr!=_primitives.end(); ++itr) { if (_normalBinding==BIND_PER_PRIMITIVE_SET) drawNormal(normalIndex++); if (_colorBinding==BIND_PER_PRIMITIVE_SET) drawColor(colorIndex++); if (secondaryColorBinding==BIND_PER_PRIMITIVE_SET) drawSecondaryColor(secondaryColorIndex++); if (fogCoordBinding==BIND_PER_PRIMITIVE_SET) drawFogCoord(fogCoordIndex++); (*itr)->draw(); } } else { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // slow path. // // Set up tex coords if required. static MultiTexCoord1fProc s_glMultiTexCoord1f = (MultiTexCoord1fProc) osg::getGLExtensionFuncPtr("glMultiTexCoord1f","glMultiTexCoord1fARB"); static MultiTexCoordfvProc s_glMultiTexCoord2fv = (MultiTexCoordfvProc) osg::getGLExtensionFuncPtr("glMultiTexCoord2fv","glMultiTexCoord2fvARB"); static MultiTexCoordfvProc s_glMultiTexCoord3fv = (MultiTexCoordfvProc) osg::getGLExtensionFuncPtr("glMultiTexCoord3fv","glMultiTexCoord3fvARB"); static MultiTexCoordfvProc s_glMultiTexCoord4fv = (MultiTexCoordfvProc) osg::getGLExtensionFuncPtr("glMultiTexCoord4fv","glMultiTexCoord4fvARB"); typedef std::vector< ref_ptr > DrawTexCoordList; DrawTexCoordList drawTexCoordList; drawTexCoordList.reserve(_texCoordList.size()); // fallback if multitexturing not supported. ref_ptr drawTextCoord; if (s_glMultiTexCoord2fv) { // multitexture supported.. for(unsigned int unit=0;unit!=_texCoordList.size();++unit) { const TexCoordArrayPair& texcoordPair = _texCoordList[unit]; if (texcoordPair.first.valid() && texcoordPair.first->getNumElements()>0) { if (texcoordPair.second.valid()) { if (texcoordPair.second->getNumElements()>0) { drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0+unit,texcoordPair.first.get(),texcoordPair.second.get(), s_glMultiTexCoord1f, s_glMultiTexCoord2fv, s_glMultiTexCoord3fv, s_glMultiTexCoord4fv)); } } else { drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0+unit,texcoordPair.first.get(),0, s_glMultiTexCoord1f, s_glMultiTexCoord2fv, s_glMultiTexCoord3fv, s_glMultiTexCoord4fv)); } } } } else { if (!_texCoordList.empty()) { const TexCoordArrayPair& texcoordPair = _texCoordList[0]; if (texcoordPair.first.valid() && texcoordPair.first->getNumElements()>0) { if (texcoordPair.second.valid()) { if (texcoordPair.second->getNumElements()>0) { drawTextCoord = new DrawTexCoord(texcoordPair.first.get(),texcoordPair.second.get()); } } else { drawTextCoord = new DrawTexCoord(texcoordPair.first.get(),0); } } } } // disable all the vertex arrays in the slow path as we are // sending everything using glVertex etc. state.disableAllVertexArrays(); /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // pass the overall binding values onto OpenGL. // if (_normalBinding==BIND_OVERALL) drawNormal(normalIndex++); if (_colorBinding==BIND_OVERALL) drawColor(colorIndex++); if (secondaryColorBinding==BIND_OVERALL) drawSecondaryColor(secondaryColorIndex++); if (fogCoordBinding==BIND_OVERALL) drawFogCoord(fogCoordIndex++); // set up vertex functor. DrawVertex drawVertex(_vertexArray.get(),_vertexIndices.get()); /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // draw the primitives themselves. // for(PrimitiveSetList::iterator itr=_primitives.begin(); itr!=_primitives.end(); ++itr) { if (_normalBinding==BIND_PER_PRIMITIVE_SET) drawNormal(normalIndex++); if (_colorBinding==BIND_PER_PRIMITIVE_SET) drawColor(colorIndex++); if (secondaryColorBinding==BIND_PER_PRIMITIVE_SET) drawSecondaryColor(secondaryColorIndex++); if (fogCoordBinding==BIND_PER_PRIMITIVE_SET) drawFogCoord(fogCoordIndex++); PrimitiveSet* primitiveset = itr->get(); GLenum mode=primitiveset->getMode(); unsigned int primLength; switch(mode) { case(GL_POINTS): primLength=1; break; case(GL_LINES): primLength=2; break; case(GL_TRIANGLES): primLength=3; break; case(GL_QUADS): primLength=4; break; default: primLength=0; break; // compute later when =0. } // draw primtives by the more flexible "slow" path, // sending OpenGL glBegin/glVertex.../glEnd(). switch(primitiveset->getType()) { case(PrimitiveSet::DrawArraysPrimitiveType): { if (primLength==0) primLength=primitiveset->getNumIndices(); const DrawArrays* drawArray = static_cast(primitiveset); glBegin(mode); unsigned int primCount=0; unsigned int indexEnd = drawArray->getFirst()+drawArray->getCount(); for(unsigned int vindex=drawArray->getFirst(); vindex(primitiveset); unsigned int vindex=drawArrayLengths->getFirst(); for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin(); primItr!=drawArrayLengths->end(); ++primItr) { unsigned int localPrimLength; if (primLength==0) localPrimLength=*primItr; else localPrimLength=primLength; glBegin(mode); for(GLsizei primCount=0;primCount<*primItr;++primCount) { if ((primCount%localPrimLength)==0) { if (_normalBinding==BIND_PER_PRIMITIVE) drawNormal(normalIndex++); if (_colorBinding==BIND_PER_PRIMITIVE) drawColor(colorIndex++); if (secondaryColorBinding==BIND_PER_PRIMITIVE) drawSecondaryColor(secondaryColorIndex++); if (fogCoordBinding==BIND_PER_PRIMITIVE) drawFogCoord(fogCoordIndex++); } if (_normalBinding==BIND_PER_VERTEX) drawNormal(vindex); if (_colorBinding==BIND_PER_VERTEX) drawColor(vindex); if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex); if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex); for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin(); texItr!=drawTexCoordList.end(); ++texItr) { (*(*texItr))(vindex); } if (drawTextCoord.valid()) (*drawTextCoord)(vindex); drawVertex(vindex); ++vindex; } glEnd(); } break; } case(PrimitiveSet::DrawElementsUBytePrimitiveType): { if (primLength==0) primLength=primitiveset->getNumIndices(); const DrawElementsUByte* drawElements = static_cast(primitiveset); glBegin(mode); unsigned int primCount=0; for(DrawElementsUByte::const_iterator primItr=drawElements->begin(); primItr!=drawElements->end(); ++primCount,++primItr) { if ((primCount%primLength)==0) { if (_normalBinding==BIND_PER_PRIMITIVE) drawNormal(normalIndex++); if (_colorBinding==BIND_PER_PRIMITIVE) drawColor(colorIndex++); if (secondaryColorBinding==BIND_PER_PRIMITIVE) drawSecondaryColor(secondaryColorIndex++); if (fogCoordBinding==BIND_PER_PRIMITIVE) drawFogCoord(fogCoordIndex++); } unsigned int vindex=*primItr; if (_normalBinding==BIND_PER_VERTEX) drawNormal(vindex); if (_colorBinding==BIND_PER_VERTEX) drawColor(vindex); if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex); if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex); for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin(); texItr!=drawTexCoordList.end(); ++texItr) { (*(*texItr))(vindex); } if (drawTextCoord.valid()) (*drawTextCoord)(vindex); drawVertex(vindex); } glEnd(); break; } case(PrimitiveSet::DrawElementsUShortPrimitiveType): { if (primLength==0) primLength=primitiveset->getNumIndices(); const DrawElementsUShort* drawElements = static_cast(primitiveset); glBegin(mode); unsigned int primCount=0; for(DrawElementsUShort::const_iterator primItr=drawElements->begin(); primItr!=drawElements->end(); ++primCount,++primItr) { if ((primCount%primLength)==0) { if (_normalBinding==BIND_PER_PRIMITIVE) drawNormal(normalIndex++); if (_colorBinding==BIND_PER_PRIMITIVE) drawColor(colorIndex++); if (secondaryColorBinding==BIND_PER_PRIMITIVE) drawSecondaryColor(secondaryColorIndex++); if (fogCoordBinding==BIND_PER_PRIMITIVE) drawFogCoord(fogCoordIndex++); } unsigned int vindex=*primItr; if (_normalBinding==BIND_PER_VERTEX) drawNormal(vindex); if (_colorBinding==BIND_PER_VERTEX) drawColor(vindex); if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex); if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex); for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin(); texItr!=drawTexCoordList.end(); ++texItr) { (*(*texItr))(vindex); } if (drawTextCoord.valid()) (*drawTextCoord)(vindex); drawVertex(vindex); } glEnd(); break; } case(PrimitiveSet::DrawElementsUIntPrimitiveType): { if (primLength==0) primLength=primitiveset->getNumIndices(); const DrawElementsUInt* drawElements = static_cast(primitiveset); glBegin(mode); unsigned int primCount=0; for(DrawElementsUInt::const_iterator primItr=drawElements->begin(); primItr!=drawElements->end(); ++primCount,++primItr) { if ((primCount%primLength)==0) { if (_normalBinding==BIND_PER_PRIMITIVE) drawNormal(normalIndex++); if (_colorBinding==BIND_PER_PRIMITIVE) drawColor(colorIndex++); if (secondaryColorBinding==BIND_PER_PRIMITIVE) drawSecondaryColor(secondaryColorIndex++); if (fogCoordBinding==BIND_PER_PRIMITIVE) drawFogCoord(fogCoordIndex++); } unsigned int vindex=*primItr; if (_normalBinding==BIND_PER_VERTEX) drawNormal(vindex); if (_colorBinding==BIND_PER_VERTEX) drawColor(vindex); if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex); if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex); for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin(); texItr!=drawTexCoordList.end(); ++texItr) { (*(*texItr))(vindex); } if (drawTextCoord.valid()) (*drawTextCoord)(vindex); drawVertex(vindex); } glEnd(); break; } default: { break; } } } } } void Geometry::accept(AttributeFunctor& af) { if (_vertexArray.valid() && !_vertexArray->empty()) { af.apply(VERTICES,_vertexArray->size(),&(_vertexArray->front())); } if (_normalArray.valid() && !_normalArray->empty()) { af.apply(NORMALS,_normalArray->size(),&(_normalArray->front())); } // need to add other attriubtes } void Geometry::accept(PrimitiveFunctor& functor) { if (!_vertexArray.valid() || _vertexArray->empty()) return; if (!_vertexIndices.valid()) { functor.setVertexArray(_vertexArray->size(),&(_vertexArray->front())); for(PrimitiveSetList::iterator itr=_primitives.begin(); itr!=_primitives.end(); ++itr) { (*itr)->accept(functor); } } else { for(PrimitiveSetList::iterator itr=_primitives.begin(); itr!=_primitives.end(); ++itr) { PrimitiveSet* primitiveset = itr->get(); GLenum mode=primitiveset->getMode(); switch(primitiveset->getType()) { case(PrimitiveSet::DrawArraysPrimitiveType): { const DrawArrays* drawArray = static_cast(primitiveset); functor.begin(mode); unsigned int indexEnd = drawArray->getFirst()+drawArray->getCount(); for(unsigned int vindex=drawArray->getFirst(); vindexindex(vindex)]); } functor.end(); break; } case(PrimitiveSet::DrawArrayLengthsPrimitiveType): { const DrawArrayLengths* drawArrayLengths = static_cast(primitiveset); unsigned int vindex=drawArrayLengths->getFirst(); for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin(); primItr!=drawArrayLengths->end(); ++primItr) { functor.begin(mode); for(GLsizei primCount=0;primCount<*primItr;++primCount) { functor.vertex((*_vertexArray)[_vertexIndices->index(vindex)]); ++vindex; } functor.end(); } break; } case(PrimitiveSet::DrawElementsUBytePrimitiveType): { const DrawElementsUByte* drawElements = static_cast(primitiveset); functor.begin(mode); unsigned int primCount=0; for(DrawElementsUByte::const_iterator primItr=drawElements->begin(); primItr!=drawElements->end(); ++primCount,++primItr) { unsigned int vindex=*primItr; functor.vertex((*_vertexArray)[_vertexIndices->index(vindex)]); } functor.end(); break; } case(PrimitiveSet::DrawElementsUShortPrimitiveType): { const DrawElementsUShort* drawElements = static_cast(primitiveset); functor.begin(mode); for(DrawElementsUShort::const_iterator primItr=drawElements->begin(); primItr!=drawElements->end(); ++primItr) { unsigned int vindex=*primItr; functor.vertex((*_vertexArray)[_vertexIndices->index(vindex)]); } functor.end(); break; } case(PrimitiveSet::DrawElementsUIntPrimitiveType): { const DrawElementsUInt* drawElements = static_cast(primitiveset); functor.begin(mode); for(DrawElementsUInt::const_iterator primItr=drawElements->begin(); primItr!=drawElements->end(); ++primItr) { unsigned int vindex=*primItr; functor.vertex((*_vertexArray)[_vertexIndices->index(vindex)]); } functor.end(); break; } default: { break; } } } } } bool Geometry::verifyBindings() const { switch(_normalBinding) { case(BIND_OFF): if (_normalArray.valid() && _normalArray->getNumElements()>0) return false; break; case(BIND_OVERALL): if (!_normalArray.valid()) return false; if (_normalArray->getNumElements()!=1) return false; break; case(BIND_PER_PRIMITIVE_SET): case(BIND_PER_PRIMITIVE): if (!_normalArray.valid()) return false; if (_normalArray->getNumElements()!=_primitives.size()) return false; break; case(BIND_PER_VERTEX): if (_vertexArray.valid()) { if (!_normalArray.valid()) return false; if (_normalArray->getNumElements()!=_vertexArray->getNumElements()) return false; } else if (_normalArray.valid() && _normalArray->getNumElements()==0) return false; break; } switch(_colorBinding) { case(BIND_OFF): if (_colorArray.valid() && _colorArray->getNumElements()>0) return false; break; case(BIND_OVERALL): if (!_colorArray.valid()) return false; if (_colorArray->getNumElements()!=1) return false; break; case(BIND_PER_PRIMITIVE_SET): case(BIND_PER_PRIMITIVE): if (!_colorArray.valid()) return false; if (_colorArray->getNumElements()!=_primitives.size()) return false; break; case(BIND_PER_VERTEX): if (_vertexArray.valid()) { if (!_colorArray.valid()) return false; if (_colorArray->getNumElements()!=_vertexArray->getNumElements()) return false; } else if (_colorArray.valid() && _colorArray->getNumElements()==0) return false; break; } for(TexCoordArrayList::const_iterator itr=_texCoordList.begin(); itr!=_texCoordList.end(); ++itr) { const Array* array = itr->first.get(); if (_vertexArray.valid()) { if (array && array->getNumElements()!=_vertexArray->getNumElements()) return false; } else if (array && array->getNumElements()==0) return false; } return true; } void Geometry::computeCorrectBindingsAndArraySizes() { if (verifyBindings()) return; if (!_vertexArray.valid() || _vertexArray->empty()) { // no vertex array so switch everything off. _vertexArray = 0; _colorArray = 0; _colorBinding = BIND_OFF; _normalArray = 0; _normalBinding = BIND_OFF; _texCoordList.clear(); notify(INFO)<<"Info: remove redundent attribute arrays from empty osg::Geometry"<getNumElements()==0) { _normalArray = 0; _normalBinding = BIND_OFF; } else if (_normalArray->getNumElements()>1) { // trim the array down to 1 element long. _normalArray->erase(_normalArray->begin()+1,_normalArray->end()); } break; case(BIND_PER_PRIMITIVE_SET): case(BIND_PER_PRIMITIVE): if (!_normalArray.valid()) { _normalBinding = BIND_OFF; } else if (_normalArray->getNumElements()<_primitives.size()) { _normalArray = 0; _normalBinding = BIND_OFF; } else if (_normalArray->getNumElements()>_primitives.size()) { // trim the array down to size of the number of primitives. _normalArray->erase(_normalArray->begin()+_primitives.size(),_normalArray->end()); } break; case(BIND_PER_VERTEX): if (!_normalArray.valid()) { _normalBinding = BIND_OFF; } else if (_normalArray->getNumElements()<_vertexArray->getNumElements()) { _normalArray = 0; _normalBinding = BIND_OFF; } else if (_normalArray->getNumElements()>_vertexArray->getNumElements()) { // trim the array down to size of the number of primitives. _normalArray->erase(_normalArray->begin()+_vertexArray->getNumElements(),_normalArray->end()); } break; } // TODO colours and tex coords. }