#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include typedef std::vector< osg::ref_ptr > ImageList; struct PassThroughTransformFunction { unsigned char operator() (unsigned char c) const { return c; } }; struct ProcessRow { virtual void operator() (unsigned int num, GLenum source_pixelFormat, unsigned char* source, GLenum dest_pixelFormat, unsigned char* dest) const { switch(source_pixelFormat) { case(GL_LUMINANCE): case(GL_ALPHA): switch(dest_pixelFormat) { case(GL_LUMINANCE): case(GL_ALPHA): A_to_A(num, source, dest); break; case(GL_LUMINANCE_ALPHA): A_to_LA(num, source, dest); break; case(GL_RGB): A_to_RGB(num, source, dest); break; case(GL_RGBA): A_to_RGBA(num, source, dest); break; } break; case(GL_LUMINANCE_ALPHA): switch(dest_pixelFormat) { case(GL_LUMINANCE): case(GL_ALPHA): LA_to_A(num, source, dest); break; case(GL_LUMINANCE_ALPHA): LA_to_LA(num, source, dest); break; case(GL_RGB): LA_to_RGB(num, source, dest); break; case(GL_RGBA): LA_to_RGBA(num, source, dest); break; } break; case(GL_RGB): switch(dest_pixelFormat) { case(GL_LUMINANCE): case(GL_ALPHA): RGB_to_A(num, source, dest); break; case(GL_LUMINANCE_ALPHA): RGB_to_LA(num, source, dest); break; case(GL_RGB): RGB_to_RGB(num, source, dest); break; case(GL_RGBA): RGB_to_RGBA(num, source, dest); break; } break; case(GL_RGBA): switch(dest_pixelFormat) { case(GL_LUMINANCE): case(GL_ALPHA): RGBA_to_A(num, source, dest); break; case(GL_LUMINANCE_ALPHA): RGBA_to_LA(num, source, dest); break; case(GL_RGB): RGBA_to_RGB(num, source, dest); break; case(GL_RGBA): RGBA_to_RGBA(num, source, dest); break; } break; } } /////////////////////////////////////////////////////////////////////////////// // alpha sources.. virtual void A_to_A(unsigned int num, unsigned char* source, unsigned char* dest) const { for(unsigned int i=0;iget(); GLenum pixelFormat = image->getPixelFormat(); if (pixelFormat==GL_ALPHA || pixelFormat==GL_LUMINANCE || pixelFormat==GL_LUMINANCE_ALPHA || pixelFormat==GL_RGB || pixelFormat==GL_RGBA) { max_s = osg::maximum(image->s(), max_s); max_t = osg::maximum(image->t(), max_t); max_components = osg::maximum(osg::Image::computeNumComponents(pixelFormat), max_components); total_r += image->r(); } else { osg::notify(osg::NOTICE)<<"Image "<getFileName()<<" has unsuitable pixel format"<< std::hex<< pixelFormat << std::dec << std::endl; } } if (numComponentsDesired!=0) max_components = numComponentsDesired; GLenum desiredPixelFormat = 0; switch(max_components) { case(1): osg::notify(osg::NOTICE)<<"desiredPixelFormat = GL_LUMINANCE" << std::endl; desiredPixelFormat = GL_LUMINANCE; break; case(2): osg::notify(osg::NOTICE)<<"desiredPixelFormat = GL_LUMINANCE_ALPHA" << std::endl; desiredPixelFormat = GL_LUMINANCE_ALPHA; break; case(3): osg::notify(osg::NOTICE)<<"desiredPixelFormat = GL_RGB" << std::endl; desiredPixelFormat = GL_RGB; break; case(4): osg::notify(osg::NOTICE)<<"desiredPixelFormat = GL_RGBA" << std::endl; desiredPixelFormat = GL_RGBA; break; } if (desiredPixelFormat==0) return 0; // compute nearest powers of two for each axis. int s_nearestPowerOfTwo = 1; while(s_nearestPowerOfTwo normalmap_3d = new osg::Image; normalmap_3d->allocateImage(image_3d->s(),image_3d->t(),image_3d->r(), GL_RGBA,GL_UNSIGNED_BYTE); for(int r=1;rr()-1;++r) { for(int t=1;tt()-1;++t) { unsigned char* ptr = image_3d->data(1,t,r)+alphaOffset; unsigned char* left = image_3d->data(0,t,r)+alphaOffset; unsigned char* right = image_3d->data(2,t,r)+alphaOffset; unsigned char* above = image_3d->data(1,t+1,r)+alphaOffset; unsigned char* below = image_3d->data(1,t-1,r)+alphaOffset; unsigned char* in = image_3d->data(1,t,r+1)+alphaOffset; unsigned char* out = image_3d->data(1,t,r-1)+alphaOffset; unsigned char* destination = (unsigned char*) normalmap_3d->data(1,t,r); for(int s=1;ss()-1;++s) { osg::Vec3 grad((float)(*left)-(float)(*right), (float)(*below)-(float)(*above), (float)(*out) -(float)(*in)); grad.normalize(); if (grad.x()==0.0f && grad.y()==0.0f && grad.z()==0.0f) { grad.set(128.0f,128.0f,128.0f); } else { grad.x() = osg::clampBetween((grad.x()+1.0f)*128.0f,0.0f,255.0f); grad.y() = osg::clampBetween((grad.y()+1.0f)*128.0f,0.0f,255.0f); grad.z() = osg::clampBetween((grad.z()+1.0f)*128.0f,0.0f,255.0f); } *(destination++) = (unsigned char)(grad.x()); // scale and bias X. *(destination++) = (unsigned char)(grad.y()); // scale and bias Y. *(destination++) = (unsigned char)(grad.z()); // scale and bias Z. *destination++ = *ptr; ptr += sourcePixelIncrement; left += sourcePixelIncrement; right += sourcePixelIncrement; above += sourcePixelIncrement; below += sourcePixelIncrement; in += sourcePixelIncrement; out += sourcePixelIncrement; } } } return normalmap_3d.release(); } osg::Node* createCube(float size,float alpha, unsigned int numSlices, float sliceEnd=1.0f) { // set up the Geometry. osg::Geometry* geom = new osg::Geometry; float halfSize = size*0.5f; float y = halfSize; float dy =-size/(float)(numSlices-1)*sliceEnd; //y = -halfSize; //dy *= 0.5; osg::Vec3Array* coords = new osg::Vec3Array(4*numSlices); geom->setVertexArray(coords); for(unsigned int i=0;isetNormalArray(normals); geom->setNormalBinding(osg::Geometry::BIND_OVERALL); osg::Vec4Array* colors = new osg::Vec4Array(1); (*colors)[0].set(1.0f,1.0f,1.0f,alpha); geom->setColorArray(colors); geom->setColorBinding(osg::Geometry::BIND_OVERALL); geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,coords->size())); osg::Billboard* billboard = new osg::Billboard; billboard->setMode(osg::Billboard::POINT_ROT_WORLD); billboard->addDrawable(geom); billboard->setPosition(0,osg::Vec3(0.0f,0.0f,0.0f)); return billboard; } osg::Node* createModel(osg::ref_ptr& image_3d, osg::ref_ptr& normalmap_3d, osg::Texture::InternalFormatMode internalFormatMode, float xSize, float ySize, float zSize, float xMultiplier, float yMultiplier, float zMultiplier, unsigned int numSlices=500, float sliceEnd=1.0f, float alphaFuncValue=0.02f) { bool two_pass = normalmap_3d.valid() && (image_3d->getPixelFormat()==GL_RGB || image_3d->getPixelFormat()==GL_RGBA); osg::Group* group = new osg::Group; osg::TexGenNode* texgenNode_0 = new osg::TexGenNode; texgenNode_0->setTextureUnit(0); texgenNode_0->getTexGen()->setMode(osg::TexGen::EYE_LINEAR); texgenNode_0->getTexGen()->setPlane(osg::TexGen::S, osg::Vec4(xMultiplier,0.0f,0.0f,0.5f)); texgenNode_0->getTexGen()->setPlane(osg::TexGen::T, osg::Vec4(0.0f,yMultiplier,0.0f,0.5f)); texgenNode_0->getTexGen()->setPlane(osg::TexGen::R, osg::Vec4(0.0f,0.0f,zMultiplier,0.5f)); if (two_pass) { osg::TexGenNode* texgenNode_1 = new osg::TexGenNode; texgenNode_1->setTextureUnit(1); texgenNode_1->getTexGen()->setMode(osg::TexGen::EYE_LINEAR); texgenNode_1->getTexGen()->setPlane(osg::TexGen::S, texgenNode_0->getTexGen()->getPlane(osg::TexGen::S)); texgenNode_1->getTexGen()->setPlane(osg::TexGen::T, texgenNode_0->getTexGen()->getPlane(osg::TexGen::T)); texgenNode_1->getTexGen()->setPlane(osg::TexGen::R, texgenNode_0->getTexGen()->getPlane(osg::TexGen::R)); texgenNode_1->addChild(texgenNode_0); group->addChild(texgenNode_1); } else { group->addChild(texgenNode_0); } osg::BoundingBox bb(-xSize*0.5f,-ySize*0.5f,-zSize*0.5f,xSize*0.5f,ySize*0.5f,zSize*0.5f); osg::ClipNode* clipnode = new osg::ClipNode; clipnode->addChild(createCube(1.0f,1.0f, numSlices,sliceEnd)); clipnode->createClipBox(bb); { // set up the Geometry to enclose the clip volume to prevent near/far clipping from affecting billboard osg::Geometry* geom = new osg::Geometry; osg::Vec3Array* coords = new osg::Vec3Array(); coords->push_back(bb.corner(0)); coords->push_back(bb.corner(1)); coords->push_back(bb.corner(2)); coords->push_back(bb.corner(3)); coords->push_back(bb.corner(4)); coords->push_back(bb.corner(5)); coords->push_back(bb.corner(6)); coords->push_back(bb.corner(7)); geom->setVertexArray(coords); osg::Vec4Array* colors = new osg::Vec4Array(1); (*colors)[0].set(1.0f,1.0f,1.0f,1.0f); geom->setColorArray(colors); geom->setColorBinding(osg::Geometry::BIND_OVERALL); geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POINTS,0,coords->size())); osg::Geode* geode = new osg::Geode; geode->addDrawable(geom); clipnode->addChild(geode); } texgenNode_0->addChild(clipnode); osg::StateSet* stateset = texgenNode_0->getOrCreateStateSet(); stateset->setMode(GL_LIGHTING,osg::StateAttribute::ON); stateset->setMode(GL_BLEND,osg::StateAttribute::ON); stateset->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER,alphaFuncValue)); osg::Material* material = new osg::Material; material->setDiffuse(osg::Material::FRONT_AND_BACK,osg::Vec4(1.0f,1.0f,1.0f,1.0f)); stateset->setAttributeAndModes(material); osg::Vec3 lightDirection(1.0f,-1.0f,1.0f); lightDirection.normalize(); if (normalmap_3d.valid()) { if (two_pass) { // set up normal texture osg::Texture3D* bump_texture3D = new osg::Texture3D; bump_texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::LINEAR); bump_texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::LINEAR); bump_texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP); bump_texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP); bump_texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP); bump_texture3D->setImage(normalmap_3d.get()); bump_texture3D->setInternalFormatMode(internalFormatMode); stateset->setTextureAttributeAndModes(0,bump_texture3D,osg::StateAttribute::ON); osg::TexEnvCombine* tec = new osg::TexEnvCombine; tec->setConstantColorAsLightDirection(lightDirection); tec->setCombine_RGB(osg::TexEnvCombine::DOT3_RGB); tec->setSource0_RGB(osg::TexEnvCombine::CONSTANT); tec->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR); tec->setSource1_RGB(osg::TexEnvCombine::TEXTURE); tec->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR); tec->setCombine_Alpha(osg::TexEnvCombine::REPLACE); tec->setSource0_Alpha(osg::TexEnvCombine::PRIMARY_COLOR); tec->setOperand0_Alpha(osg::TexEnvCombine::SRC_ALPHA); tec->setSource1_Alpha(osg::TexEnvCombine::TEXTURE); tec->setOperand1_Alpha(osg::TexEnvCombine::SRC_ALPHA); stateset->setTextureAttributeAndModes(0, tec, osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_S,osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_T,osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_R,osg::StateAttribute::ON); // set up color texture osg::Texture3D* texture3D = new osg::Texture3D; texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::LINEAR); texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::LINEAR); texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP); texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP); texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP); if (image_3d->getPixelFormat()==GL_ALPHA || image_3d->getPixelFormat()==GL_LUMINANCE) { texture3D->setInternalFormatMode(osg::Texture3D::USE_USER_DEFINED_FORMAT); texture3D->setInternalFormat(GL_INTENSITY); } else { texture3D->setInternalFormatMode(internalFormatMode); } texture3D->setImage(image_3d.get()); stateset->setTextureAttributeAndModes(1,texture3D,osg::StateAttribute::ON); stateset->setTextureMode(1,GL_TEXTURE_GEN_S,osg::StateAttribute::ON); stateset->setTextureMode(1,GL_TEXTURE_GEN_T,osg::StateAttribute::ON); stateset->setTextureMode(1,GL_TEXTURE_GEN_R,osg::StateAttribute::ON); stateset->setTextureAttributeAndModes(1,new osg::TexEnv(),osg::StateAttribute::ON); } else { osg::ref_ptr normalmap_3d = createNormalMapTexture(image_3d.get()); osg::Texture3D* bump_texture3D = new osg::Texture3D; bump_texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::LINEAR); bump_texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::LINEAR); bump_texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP); bump_texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP); bump_texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP); bump_texture3D->setImage(normalmap_3d.get()); bump_texture3D->setInternalFormatMode(internalFormatMode); stateset->setTextureAttributeAndModes(0,bump_texture3D,osg::StateAttribute::ON); osg::TexEnvCombine* tec = new osg::TexEnvCombine; tec->setConstantColorAsLightDirection(lightDirection); tec->setCombine_RGB(osg::TexEnvCombine::DOT3_RGB); tec->setSource0_RGB(osg::TexEnvCombine::CONSTANT); tec->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR); tec->setSource1_RGB(osg::TexEnvCombine::TEXTURE); tec->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR); tec->setCombine_Alpha(osg::TexEnvCombine::MODULATE); tec->setSource0_Alpha(osg::TexEnvCombine::PRIMARY_COLOR); tec->setOperand0_Alpha(osg::TexEnvCombine::SRC_ALPHA); tec->setSource1_Alpha(osg::TexEnvCombine::TEXTURE); tec->setOperand1_Alpha(osg::TexEnvCombine::SRC_ALPHA); stateset->setTextureAttributeAndModes(0, tec, osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_S,osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_T,osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_R,osg::StateAttribute::ON); image_3d = normalmap_3d; } } else { // set up the 3d texture itself, // note, well set the filtering up so that mip mapping is disabled, // gluBuild3DMipsmaps doesn't do a very good job of handled the // inbalanced dimensions of the 256x256x4 texture. osg::Texture3D* texture3D = new osg::Texture3D; texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::LINEAR); texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::LINEAR); texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP); texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP); texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP); if (image_3d->getPixelFormat()==GL_ALPHA || image_3d->getPixelFormat()==GL_LUMINANCE) { texture3D->setInternalFormatMode(osg::Texture3D::USE_USER_DEFINED_FORMAT); texture3D->setInternalFormat(GL_INTENSITY); } else { texture3D->setInternalFormatMode(internalFormatMode); } texture3D->setImage(image_3d.get()); stateset->setTextureAttributeAndModes(0,texture3D,osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_S,osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_T,osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_R,osg::StateAttribute::ON); stateset->setTextureAttributeAndModes(0,new osg::TexEnv(),osg::StateAttribute::ON); } return group; } int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of 3D textures."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("-n","Create normal map for per voxel lighting."); arguments.getApplicationUsage()->addCommandLineOption("-s","Number of slices to create."); arguments.getApplicationUsage()->addCommandLineOption("--xSize","Relative width of rendered brick."); arguments.getApplicationUsage()->addCommandLineOption("--ySize","Relative length of rendered brick."); arguments.getApplicationUsage()->addCommandLineOption("--zSize","Relative height of rendered brick."); arguments.getApplicationUsage()->addCommandLineOption("--xMultiplier","Tex coord x mulitplier."); arguments.getApplicationUsage()->addCommandLineOption("--yMultiplier","Tex coord y mulitplier."); arguments.getApplicationUsage()->addCommandLineOption("--zMultiplier","Tex coord z mulitplier."); arguments.getApplicationUsage()->addCommandLineOption("--clip","clip volume as a ratio, 0.0 clip all, 1.0 clip none."); arguments.getApplicationUsage()->addCommandLineOption("--maxTextureSize","Set the texture maximum resolution in the s,t,r (x,y,z) dimensions."); arguments.getApplicationUsage()->addCommandLineOption("--s_maxTextureSize","Set the texture maximum resolution in the s (x) dimension."); arguments.getApplicationUsage()->addCommandLineOption("--t_maxTextureSize","Set the texture maximum resolution in the t (y) dimension."); arguments.getApplicationUsage()->addCommandLineOption("--r_maxTextureSize","Set the texture maximum resolution in the r (z) dimension."); arguments.getApplicationUsage()->addCommandLineOption("--compressed","Enable the usage of compressed textures"); arguments.getApplicationUsage()->addCommandLineOption("--compressed-arb","Enable the usage of OpenGL ARB compressed textures"); arguments.getApplicationUsage()->addCommandLineOption("--compressed-dxt1","Enable the usage of S3TC DXT1 compressed textures"); arguments.getApplicationUsage()->addCommandLineOption("--compressed-dxt3","Enable the usage of S3TC DXT3 compressed textures"); arguments.getApplicationUsage()->addCommandLineOption("--compressed-dxt5","Enable the usage of S3TC DXT5 compressed textures"); // construct the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } std::string outputFile; while (arguments.read("-o",outputFile)) {} unsigned int numSlices=500; while (arguments.read("-s",numSlices)) {} float sliceEnd=1.0f; while (arguments.read("--clip",sliceEnd)) {} float alphaFunc=0.02f; while (arguments.read("--alphaFunc",alphaFunc)) {} bool createNormalMap = false; while (arguments.read("-n")) createNormalMap=true; float xSize=1.0f, ySize=1.0f, zSize=1.0f; while (arguments.read("--xSize",xSize)) {} while (arguments.read("--ySize",ySize)) {} while (arguments.read("--zSize",zSize)) {} float xMultiplier=1.0f, yMultiplier=1.0f, zMultiplier=1.0f; while (arguments.read("--xMultiplier",xMultiplier)) {} while (arguments.read("--yMultiplier",yMultiplier)) {} while (arguments.read("--zMultiplier",zMultiplier)) {} int s_maximumTextureSize = 256; int t_maximumTextureSize = 256; int r_maximumTextureSize = 256; int maximumTextureSize = 256; while(arguments.read("--maxTextureSize",maximumTextureSize)) { s_maximumTextureSize = maximumTextureSize; t_maximumTextureSize = maximumTextureSize; r_maximumTextureSize = maximumTextureSize; } while(arguments.read("--s_maxTextureSize",s_maximumTextureSize)) {} while(arguments.read("--t_maxTextureSize",t_maximumTextureSize)) {} while(arguments.read("--r_maxTextureSize",r_maximumTextureSize)) {} osg::Texture::InternalFormatMode internalFormatMode = osg::Texture::USE_IMAGE_DATA_FORMAT; while(arguments.read("--compressed") || arguments.read("--compressed-arb")) { internalFormatMode = osg::Texture::USE_ARB_COMPRESSION; } while(arguments.read("--compressed-dxt1")) { internalFormatMode = osg::Texture::USE_S3TC_DXT1_COMPRESSION; } while(arguments.read("--compressed-dxt3")) { internalFormatMode = osg::Texture::USE_S3TC_DXT3_COMPRESSION; } while(arguments.read("--compressed-dxt5")) { internalFormatMode = osg::Texture::USE_S3TC_DXT5_COMPRESSION; } osg::ref_ptr image_3d; while (arguments.read("--images")) { ImageList imageList; for(int pos=1;pos normalmap_3d = createNormalMap ? createNormalMapTexture(image_3d.get()) : 0; // create a model from the images. osg::Node* rootNode = createModel(image_3d, normalmap_3d, internalFormatMode, xSize, ySize, zSize, xMultiplier, yMultiplier, zMultiplier, numSlices, sliceEnd, alphaFunc); if (!outputFile.empty()) { std::string ext = osgDB::getFileExtension(outputFile); std::string name_no_ext = osgDB::getNameLessExtension(outputFile); if (ext=="osg") { if (image_3d.valid()) { image_3d->setFileName(name_no_ext + ".dds"); osgDB::writeImageFile(*image_3d, image_3d->getFileName()); } if (normalmap_3d.valid()) { normalmap_3d->setFileName(name_no_ext + "_normalmap.dds"); osgDB::writeImageFile(*normalmap_3d, normalmap_3d->getFileName()); } osgDB::writeNodeFile(*rootNode, outputFile); } else if (ext=="ive") { osgDB::writeNodeFile(*rootNode, outputFile); } else if (ext=="dds") { osgDB::writeImageFile(*image_3d, outputFile); } else { std::cout<<"Extension not support for file output, not file written."<