#include using namespace osg; CullingSet::CullingSet() { _mask = ALL_CULLING; _pixelSizeVector.set(0,0,0,1); _smallFeatureCullingPixelSize=1.0f; } CullingSet::~CullingSet() { } void CullingSet::disableOccluder(NodePath& nodePath) { //std::cout<<" trying to disable occluder"<getNodePath()==nodePath) { //std::cout<<" ++ disabling occluder"<disableResultMasks(); } } }