/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include // specialise Matrix_implementaiton to be Matrixd #define Matrix_implementation Matrixd osg::Matrixd::Matrixd( const osg::Matrixf& mat ) { set(mat.ptr()); } osg::Matrixd& osg::Matrixd::operator = (const osg::Matrixf& rhs) { set(rhs.ptr()); return *this; } void osg::Matrixd::set(const osg::Matrixf& rhs) { set(rhs.ptr()); } // now compile up Matrix via Matrix_implementation #include "Matrix_implementation.cpp"