/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGGA_WIDGET #define OSGGA_WIDGET #include #include #include #include namespace osgGA { class OSGGA_EXPORT Widget : public osg::Group { public: Widget(); Widget(const Widget& tfw, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Node(osgGA, Widget); virtual void traverse(osg::NodeVisitor& nv); virtual void traverseImplementation(osg::NodeVisitor& nv); virtual bool handle(osgGA::EventVisitor* ev, osgGA::Event* event); virtual bool handleImplementation(osgGA::EventVisitor* ev, osgGA::Event* event); virtual bool computePositionInLocalCoordinates(osgGA::EventVisitor* ev, osgGA::GUIEventAdapter* event, osg::Vec3& localPosition) const; virtual void createGraphics(); virtual void createGraphicsImplementation(); virtual void setExtents(const osg::BoundingBoxf& bb); const osg::BoundingBoxf& getExtents() const { return _extents; } enum FocusBehaviour { CLICK_TO_FOCUS, FOCUS_FOLLOWS_POINTER, EVENT_DRIVEN_FOCUS_DISABLED }; void setFocusBehaviour(FocusBehaviour behaviour) { _focusBehaviour = behaviour; } FocusBehaviour getFocusBehaviour() const { return _focusBehaviour; } /** update the focus according to events.*/ virtual void updateFocus(osg::NodeVisitor& nv); /** set whether the widget has focus or not.*/ virtual void setHasEventFocus(bool focus); /** get whether the widget has focus or not.*/ virtual bool getHasEventFocus() const; virtual osg::BoundingSphere computeBound() const; /** update any focus related graphics+state to the focused state.*/ virtual void enter(); virtual void enterImplementation(); /** update any focus related graphics+state to the unfocused state.*/ virtual void leave(); virtual void leaveImplementation(); protected: virtual ~Widget() {} FocusBehaviour _focusBehaviour; bool _hasEventFocus; bool _graphicsInitialized; osg::BoundingBoxf _extents; }; } #endif