//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSGDB_FILEUTILS #define OSGDB_FILEUTILS 1 #include #include #include namespace osgDB { /** initialize the data file path, * uses OSGFILEPATH environmental * variable to defined.*/ OSGDB_EXPORT extern void initFilePath( void ); /** set the data file path.*/ OSGDB_EXPORT extern void setFilePath( const char *_path ); /** set the data file path.*/ OSGDB_EXPORT extern const char* getFilePath(); /** find specified file if specified file path.*/ OSGDB_EXPORT extern char *findFileInPath( const char *_file, const char * filePath ); /** find specified file on the set data file path.*/ OSGDB_EXPORT extern char *findFile( const char *file ); /** find specified dso/dll.*/ OSGDB_EXPORT extern char *findDSO( const char *name ); /** simple list of names to represent a directory's contents. */ typedef std::vector DirectoryContents; /** return the directory/filename of a file if its is contained within specified directory. * return "" if directory does not contain file. If caseInsensitive is set to true then * a case insensitive comparison is used to compare fileName to directory contents. * This is useful when unix programs attempt read case insentive windows filenames. */ OSGDB_EXPORT extern std::string findFileInDirectory(const std::string& fileName,const std::string& dirName,bool caseInsensitive=false); /** return the contents of a directory. * returns an empty array on any error.*/ OSGDB_EXPORT extern DirectoryContents getDirectoryContents(const std::string& dirName); } #endif