Inheritance:
Public Methods
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Geometry()
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Geometry(const Geometry& geometry, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp& copyop) const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual Geometry* asGeometry()
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virtual const Geometry* asGeometry() const
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void setVertexArray(Array* array)
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Array* getVertexArray()
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const Array* getVertexArray() const
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void setVertexIndices(IndexArray* array)
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IndexArray* getVertexIndices()
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const IndexArray* getVertexIndices() const
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void setNormalBinding(AttributeBinding ab)
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AttributeBinding getNormalBinding() const
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void setNormalArray(Vec3Array* array)
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Vec3Array* getNormalArray()
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const Vec3Array* getNormalArray() const
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void setNormalIndices(IndexArray* array)
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IndexArray* getNormalIndices()
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const IndexArray* getNormalIndices() const
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void setColorBinding(AttributeBinding ab)
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AttributeBinding getColorBinding() const
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void setColorArray(Array* array)
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Array* getColorArray()
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const Array* getColorArray() const
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void setColorIndices(IndexArray* array)
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IndexArray* getColorIndices()
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const IndexArray* getColorIndices() const
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void setSecondaryColorBinding(AttributeBinding ab)
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AttributeBinding getSecondaryColorBinding() const
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void setSecondaryColorArray(Array* array)
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Array* getSecondaryColorArray()
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const Array* getSecondaryColorArray() const
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void setSecondaryColorIndices(IndexArray* array)
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IndexArray* getSecondaryColorIndices()
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const IndexArray* getSecondaryColorIndices() const
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void setFogCoordBinding(AttributeBinding ab)
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AttributeBinding getFogCoordBinding() const
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void setFogCoordArray(Array* array)
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Array* getFogCoordArray()
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const Array* getFogCoordArray() const
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void setFogCoordIndices(IndexArray* array)
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IndexArray* getFogCoordIndices()
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const IndexArray* getFogCoordIndices() const
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void setTexCoordArray(unsigned int unit, Array*)
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Array* getTexCoordArray(unsigned int unit)
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const Array* getTexCoordArray(unsigned int unit) const
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void setTexCoordIndices(unsigned int unit, IndexArray*)
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IndexArray* getTexCoordIndices(unsigned int unit)
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const IndexArray* getTexCoordIndices(unsigned int unit) const
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unsigned int getNumTexCoordArrays() const
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TexCoordArrayList& getTexCoordArrayList()
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const TexCoordArrayList& getTexCoordArrayList() const
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void setArray(AttributeType type, Array* array)
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Array* getArray(AttributeType type)
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const Array* getArray(AttributeType type) const
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void setIndices(AttributeType type, IndexArray* indices)
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IndexArray* getIndices(AttributeType type)
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const IndexArray* getIndices(AttributeType type) const
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void setNormalize(AttributeType type, GLboolean normalize)
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GLboolean getNormalize(AttributeType type) const
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void setBinding(AttributeType type, AttributeBinding binding)
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AttributeBinding getBinding(AttributeType type) const
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unsigned int getNumArrays() const
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AttributeData& getAttributeData(unsigned int type)
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const AttributeData& getAttributeData(unsigned int type) const
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void setAttributeList(AttributeList& al)
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AttributeList& getAttributeList()
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const AttributeList& getAttributeList() const
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void setVertexAttribArray(unsigned int index, bool normalize, Array* array, AttributeBinding ab=BIND_OFF)
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Array* getVertexAttribArray(unsigned int index)
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const Array* getVertexAttribArray(unsigned int index) const
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bool getVertexAttribNormalize(unsigned int index, GLboolean &ret) const
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bool getVertexAttribBinding(unsigned int index, AttributeBinding& ab) const
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void setVertexAttribIndices(unsigned int index, IndexArray* array)
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IndexArray* getVertexAttribIndices(unsigned int index)
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const IndexArray* getVertexAttribIndices(unsigned int index) const
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unsigned int getNumVertexAttribArrays() const
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VertexAttribArrayList& getVertexAttribArrayList()
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const VertexAttribArrayList& getVertexAttribArrayList() const
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void setPrimitiveSetList(const PrimitiveSetList& primitives)
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PrimitiveSetList& getPrimitiveSetList()
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const PrimitiveSetList& getPrimitiveSetList() const
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unsigned int getNumPrimitiveSets() const
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PrimitiveSet* getPrimitiveSet(unsigned int pos)
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const PrimitiveSet* getPrimitiveSet(unsigned int pos) const
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bool addPrimitiveSet(PrimitiveSet* primitiveset)
- Add a primitive set to the geometry
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bool setPrimitiveSet(unsigned int i, PrimitiveSet* primitiveset)
- Set a primitive set to the specified position in geometry's primitive set list
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bool insertPrimitiveSet(unsigned int i, PrimitiveSet* primitiveset)
- Insert a primitive set to the specified position in geometry's primitive set list
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bool removePrimitiveSet(unsigned int i, unsigned int numElementsToRemove=1)
- Remove primitive set(s) from the specified position in geometry's primitive set list
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unsigned int getPrimitiveSetIndex(const PrimitiveSet* primitiveset) const
- Get the index number of a primitive set, return a value between 0 and getNumPrimitiveSet()-1 if found, if not found then return getNumPrimitiveSet().
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inline bool areFastPathsUsed() const
- return true if OpenGL fast paths will be used with drawing this Geometry.
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bool computeFastPathsUsed()
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bool verifyBindings() const
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void computeCorrectBindingsAndArraySizes()
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virtual void drawImplementation(State& state) const
- draw Geometry directly ignoring an OpenGL display list which could be attached.
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virtual bool supports(AttributeFunctor&) const
- return true, osg::Geometry does support accept(AttributeFunctor&)
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virtual void accept(AttributeFunctor& af)
- accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
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virtual bool supports(ConstAttributeFunctor&) const
- return true, osg::Geometry does support accept(ConstAttributeFunctor&)
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virtual void accept(ConstAttributeFunctor& af) const
- accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
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virtual bool supports(PrimitiveFunctor&) const
- return true, osg::Geometry does support accept(PrimitiveFunctor&)
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virtual void accept(PrimitiveFunctor& pf) const
- accept a PrimitiveFunctor and call its methods to tell it about the interal primitives that this Drawable has
Public Members
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enum AttributeBinding
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template<typename T> struct AttributeData
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struct ArrayPair
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typedef std::vector< ArrayPair > TexCoordArrayList
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typedef std::vector<AttributeData> AttributeList
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typedef std::pair< GLboolean, ArrayPair > VertexAttribNormArrayPair
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typedef std::vector< VertexAttribNormArrayPair > VertexAttribArrayList
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typedef std::vector< AttributeBinding > VertexAttribBindingList
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typedef std::vector< ref_ptr<PrimitiveSet> > PrimitiveSetList
Protected Fields
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PrimitiveSetList _primitives
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AttributeList _attributeList
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ref_ptr<Array> _vertexArray
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ref_ptr<IndexArray> _vertexIndices
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mutable unsigned int _vertexOffset
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mutable AttributeBinding _normalBinding
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ref_ptr<Vec3Array> _normalArray
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ref_ptr<IndexArray> _normalIndices
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mutable unsigned int _normalOffset
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mutable AttributeBinding _colorBinding
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ref_ptr<Array> _colorArray
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ref_ptr<IndexArray> _colorIndices
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mutable unsigned int _colorOffset
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mutable AttributeBinding _secondaryColorBinding
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ref_ptr<Array> _secondaryColorArray
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ref_ptr<IndexArray> _secondaryColorIndices
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mutable unsigned int _secondaryColorOffset
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mutable AttributeBinding _fogCoordBinding
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ref_ptr<Array> _fogCoordArray
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ref_ptr<IndexArray> _fogCoordIndices
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mutable unsigned int _fogCoordOffset
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TexCoordArrayList _texCoordList
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VertexAttribArrayList _vertexAttribList
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mutable VertexAttribBindingList _vertexAttribBindingList
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mutable bool _fastPath
Protected Methods
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Geometry& operator = (const Geometry&)
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virtual ~Geometry()
Public Methods
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inline const ParentList& getParents() const
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inline ParentList getParents()
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inline Node* getParent(unsigned int i)
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inline const Node* getParent(unsigned int i) const
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inline unsigned int getNumParents() const
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inline void setStateSet(StateSet* state)
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inline StateSet* getStateSet()
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inline const StateSet* getStateSet() const
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StateSet* getOrCreateStateSet()
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void dirtyBound()
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inline const BoundingBox& getBound() const
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inline void setShape(Shape* shape)
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inline Shape* getShape()
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inline const Shape* getShape() const
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void setSupportsDisplayList(bool flag)
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inline bool getSupportsDisplayList() const
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void setUseDisplayList(bool flag)
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inline bool getUseDisplayList() const
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void setUseVertexBufferObjects(bool flag)
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inline bool getUseVertexBufferObjects() const
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void dirtyDisplayList()
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virtual void compile(State& state) const
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void setUpdateCallback(UpdateCallback* ac)
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UpdateCallback* getUpdateCallback()
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void setCullCallback(CullCallback* cc)
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CullCallback* getCullCallback()
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const CullCallback* getCullCallback() const
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void setDrawCallback(DrawCallback* dc)
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DrawCallback* getDrawCallback()
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const DrawCallback* getDrawCallback() const
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static void deleteDisplayList(unsigned int contextID, GLuint globj)
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static void flushDeletedDisplayLists(unsigned int contextID, double currentTime, double& availableTime)
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static void deleteVertexBufferObject(unsigned int contextID, GLuint globj)
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static void flushDeletedVertexBufferObjects(unsigned int contextID, double currentTime, double& availableTime)
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static Extensions* getExtensions(unsigned int contextID, bool createIfNotInitalized)
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static void setExtensions(unsigned int contextID, Extensions* extensions)
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inline void draw(State& state) const
Public Members
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typedef std::vector<Node*> ParentList
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struct UpdateCallback: public virtual osg::Referenced
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struct CullCallback: public virtual osg::Referenced
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struct DrawCallback: public virtual osg::Referenced
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typedef unsigned int AttributeType
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enum AttributeTypes
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class AttributeFunctor
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class ConstAttributeFunctor
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class PrimitiveFunctor
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class SG_EXPORT Extensions: public osg::Referenced
- Extensions class which encapsulates the querring of extensions and associated function pointers, and provide convinience wrappers to check for the extensions or use the associated functions
Protected Fields
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ParentList _parents
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ref_ptr<StateSet> _stateset
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mutable BoundingBox _bbox
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mutable bool _bbox_computed
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ref_ptr<Shape> _shape
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bool _supportsDisplayList
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bool _useDisplayList
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bool _supportsVertexBufferObjects
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bool _useVertexBufferObjects
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mutable GLObjectList _globjList
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mutable GLObjectList _vboList
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ref_ptr<UpdateCallback> _updateCallback
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ref_ptr<DrawCallback> _drawCallback
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ref_ptr<CullCallback> _cullCallback
Protected Methods
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virtual bool computeBound() const
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void setBound(const BoundingBox& bb) const
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void addParent(osg::Node* node)
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void removeParent(osg::Node* node)
Protected Members
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typedef osg::buffered_value<GLuint> GLObjectList
Inherited from Object:
Public Methods
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inline void setDataVariance(DataVariance dv)
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inline DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Public Members
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enum DataVariance
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields
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mutable int _refCount
Documentation
- Geometry()
- Geometry(const Geometry& geometry, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- virtual Object* cloneType() const
- virtual Object* clone(const CopyOp& copyop) const
- virtual bool isSameKindAs(const Object* obj) const
- virtual const char* libraryName() const
- virtual const char* className() const
- virtual Geometry* asGeometry()
- virtual const Geometry* asGeometry() const
- enum AttributeBinding
- BIND_OFF
- BIND_OVERALL
- BIND_PER_PRIMITIVE_SET
- BIND_PER_PRIMITIVE
- BIND_PER_VERTEX
- template<typename T> struct AttributeData
- AttributeData()
- ref_ptr<T> _array
- ref_ptr<IndexArray> _indices
- AttributeBinding _binding
- GLboolean _normalize
- unsigned int _offset
- void setVertexArray(Array* array)
- Array* getVertexArray()
- const Array* getVertexArray() const
- void setVertexIndices(IndexArray* array)
- IndexArray* getVertexIndices()
- const IndexArray* getVertexIndices() const
- void setNormalBinding(AttributeBinding ab)
- AttributeBinding getNormalBinding() const
- void setNormalArray(Vec3Array* array)
- Vec3Array* getNormalArray()
- const Vec3Array* getNormalArray() const
- void setNormalIndices(IndexArray* array)
- IndexArray* getNormalIndices()
- const IndexArray* getNormalIndices() const
- void setColorBinding(AttributeBinding ab)
- AttributeBinding getColorBinding() const
- void setColorArray(Array* array)
- Array* getColorArray()
- const Array* getColorArray() const
- void setColorIndices(IndexArray* array)
- IndexArray* getColorIndices()
- const IndexArray* getColorIndices() const
- void setSecondaryColorBinding(AttributeBinding ab)
- AttributeBinding getSecondaryColorBinding() const
- void setSecondaryColorArray(Array* array)
- Array* getSecondaryColorArray()
- const Array* getSecondaryColorArray() const
- void setSecondaryColorIndices(IndexArray* array)
- IndexArray* getSecondaryColorIndices()
- const IndexArray* getSecondaryColorIndices() const
- void setFogCoordBinding(AttributeBinding ab)
- AttributeBinding getFogCoordBinding() const
- void setFogCoordArray(Array* array)
- Array* getFogCoordArray()
- const Array* getFogCoordArray() const
- void setFogCoordIndices(IndexArray* array)
- IndexArray* getFogCoordIndices()
- const IndexArray* getFogCoordIndices() const
- struct ArrayPair
- ArrayPair()
- ArrayPair(const ArrayPair& rhs)
- ArrayPair& operator = (const ArrayPair& rhs)
- ref_ptr<Array> first
- ref_ptr<IndexArray> second
- mutable unsigned int offset
- typedef std::vector< ArrayPair > TexCoordArrayList
- void setTexCoordArray(unsigned int unit, Array*)
- Array* getTexCoordArray(unsigned int unit)
- const Array* getTexCoordArray(unsigned int unit) const
- void setTexCoordIndices(unsigned int unit, IndexArray*)
- IndexArray* getTexCoordIndices(unsigned int unit)
- const IndexArray* getTexCoordIndices(unsigned int unit) const
- unsigned int getNumTexCoordArrays() const
- TexCoordArrayList& getTexCoordArrayList()
- const TexCoordArrayList& getTexCoordArrayList() const
- void setArray(AttributeType type, Array* array)
- Array* getArray(AttributeType type)
- const Array* getArray(AttributeType type) const
- void setIndices(AttributeType type, IndexArray* indices)
- IndexArray* getIndices(AttributeType type)
- const IndexArray* getIndices(AttributeType type) const
- void setNormalize(AttributeType type, GLboolean normalize)
- GLboolean getNormalize(AttributeType type) const
- void setBinding(AttributeType type, AttributeBinding binding)
- AttributeBinding getBinding(AttributeType type) const
- unsigned int getNumArrays() const
- AttributeData& getAttributeData(unsigned int type)
- const AttributeData& getAttributeData(unsigned int type) const
- typedef std::vector<AttributeData> AttributeList
- void setAttributeList(AttributeList& al)
- AttributeList& getAttributeList()
- const AttributeList& getAttributeList() const
- typedef std::pair< GLboolean, ArrayPair > VertexAttribNormArrayPair
- typedef std::vector< VertexAttribNormArrayPair > VertexAttribArrayList
- typedef std::vector< AttributeBinding > VertexAttribBindingList
- void setVertexAttribArray(unsigned int index, bool normalize, Array* array, AttributeBinding ab=BIND_OFF)
- Array* getVertexAttribArray(unsigned int index)
- const Array* getVertexAttribArray(unsigned int index) const
- bool getVertexAttribNormalize(unsigned int index, GLboolean &ret) const
- bool getVertexAttribBinding(unsigned int index, AttributeBinding& ab) const
- void setVertexAttribIndices(unsigned int index, IndexArray* array)
- IndexArray* getVertexAttribIndices(unsigned int index)
- const IndexArray* getVertexAttribIndices(unsigned int index) const
- unsigned int getNumVertexAttribArrays() const
- VertexAttribArrayList& getVertexAttribArrayList()
- const VertexAttribArrayList& getVertexAttribArrayList() const
- typedef std::vector< ref_ptr<PrimitiveSet> > PrimitiveSetList
- void setPrimitiveSetList(const PrimitiveSetList& primitives)
- PrimitiveSetList& getPrimitiveSetList()
- const PrimitiveSetList& getPrimitiveSetList() const
- unsigned int getNumPrimitiveSets() const
- PrimitiveSet* getPrimitiveSet(unsigned int pos)
- const PrimitiveSet* getPrimitiveSet(unsigned int pos) const
- bool addPrimitiveSet(PrimitiveSet* primitiveset)
- Add a primitive set to the geometry
- bool setPrimitiveSet(unsigned int i, PrimitiveSet* primitiveset)
- Set a primitive set to the specified position in geometry's primitive set list
- bool insertPrimitiveSet(unsigned int i, PrimitiveSet* primitiveset)
- Insert a primitive set to the specified position in geometry's primitive set list
- bool removePrimitiveSet(unsigned int i, unsigned int numElementsToRemove=1)
- Remove primitive set(s) from the specified position in geometry's primitive set list
- unsigned int getPrimitiveSetIndex(const PrimitiveSet* primitiveset) const
- Get the index number of a primitive set, return a value between
0 and getNumPrimitiveSet()-1 if found, if not found then return getNumPrimitiveSet().
When checking for a valid find value use if ((value=geoemtry->getPrimitiveSetIndex(primitive))!=geometry.getNumPrimitiveSet()) as
- inline bool areFastPathsUsed() const
- return true if OpenGL fast paths will be used with drawing this Geometry.
Fast paths use vertex arrays, and glDrawArrays/glDrawElements. Slow paths
use glBegin()/glVertex.../glEnd(). Use of per primitive bindings or per vertex indexed
arrays will drop the rendering path off the fast path.
- bool computeFastPathsUsed()
- bool verifyBindings() const
- void computeCorrectBindingsAndArraySizes()
- virtual void drawImplementation(State& state) const
- draw Geometry directly ignoring an OpenGL display list which could be attached.
This is the internal draw method which does the drawing itself,
and is the method to override when deriving from Geometry for user-drawn objects.
- virtual bool supports(AttributeFunctor&) const
- return true, osg::Geometry does support accept(AttributeFunctor&)
- virtual void accept(AttributeFunctor& af)
- accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
- virtual bool supports(ConstAttributeFunctor&) const
- return true, osg::Geometry does support accept(ConstAttributeFunctor&)
- virtual void accept(ConstAttributeFunctor& af) const
- accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
- virtual bool supports(PrimitiveFunctor&) const
- return true, osg::Geometry does support accept(PrimitiveFunctor&)
- virtual void accept(PrimitiveFunctor& pf) const
- accept a PrimitiveFunctor and call its methods to tell it about the interal primitives that this Drawable has
- Geometry& operator = (const Geometry&)
- virtual ~Geometry()
- PrimitiveSetList _primitives
- AttributeList _attributeList
- ref_ptr<Array> _vertexArray
- ref_ptr<IndexArray> _vertexIndices
- mutable unsigned int _vertexOffset
- mutable AttributeBinding _normalBinding
- ref_ptr<Vec3Array> _normalArray
- ref_ptr<IndexArray> _normalIndices
- mutable unsigned int _normalOffset
- mutable AttributeBinding _colorBinding
- ref_ptr<Array> _colorArray
- ref_ptr<IndexArray> _colorIndices
- mutable unsigned int _colorOffset
- mutable AttributeBinding _secondaryColorBinding
- ref_ptr<Array> _secondaryColorArray
- ref_ptr<IndexArray> _secondaryColorIndices
- mutable unsigned int _secondaryColorOffset
- mutable AttributeBinding _fogCoordBinding
- ref_ptr<Array> _fogCoordArray
- ref_ptr<IndexArray> _fogCoordIndices
- mutable unsigned int _fogCoordOffset
- TexCoordArrayList _texCoordList
- VertexAttribArrayList _vertexAttribList
- mutable VertexAttribBindingList _vertexAttribBindingList
- mutable bool _fastPath
- This class has no child classes.
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